OoO, what do you think about this perk?

OoO is a complicated perk. Personally I love running it on solos, not to be toxic, but for strategic purposes. Let me give you an example of my build:

Spine chill, I know if a stealth killer is coming towards me, also I'm addicted to it.

OoO, I can see every movement that the killer makes.

Sprint burst, if the killer decides to chase me, I'll get more distance knowing that he's coming.

Ds, in case of tunnel.

That's a build that I started running, and it works really well. The only bad thing is how toxic killers consider this perk. This build is designed to guarantee waste time and have great chases, whilst being relatively safe. But of course when a killer sees OoO survivors, they immediately think "swf" or "toxic survivor that is good in chases". Both of them are incorrect in my case.

So, what do you guys think about this perk? Is it broken? Toxic? Don't know what else? Let me know down below.

Comments

  • ohheyitsbobcat
    ohheyitsbobcat Member Posts: 1,837

    I have no problems with Object personally; I like the Off the Record/OoO combo but I think if you're running it you should expect to be tunneled and not get mad if it happens. The info you get out of that perk in SWF is really good and unless I'm playing a stealth killer, I'll always tunnel the Object through DS to get them out of the game as soon as I can maybe even camp a state if the team is being silly and overly altruistic in their rescue.

    Most SWF or even solos will try to protect them when they see they're getting tunneled so it works out more often than not.

  • Seanzu
    Seanzu Member Posts: 7,525

    Probably the only perk on the survivor side that needs serious work.

  • Dr_Loomis
    Dr_Loomis Member Posts: 3,703
    edited June 2020

    It is simply the biggest troll perk in the whole game. I hate it.

    Just had a game this morning. Red Forest, Mother's Dwelling. As soon as the game started...oh looks it's a Claudette in a red aura. This is going to be fun 🙄 I hooked her once as she ran to unhook a teammate, but after that it was the usual SWF antics which are expected. The gens were popping in quick succession. And sure enough, she was well-versed with the main house loops and I couldn't catch her, so I left her alone. She then spent the rest of the match furiously tea-bagging me as I took out her teammates. She must of given herself a hernia with all that tea-baggery with one gen to go. And then it happened...me and her...oh what's this?...I can see her aura 😂 Naturally I relished downing her and administering a well-deserved mori (was doing 8 kills by any means Rift tome challenge).

    After the match, predictably it was a Rank 1 with a kissy face picture of themselves on their PS4 profile.

    What a breakfast. I'm stuffed.

    But yes...it's an appalling perk which is about as welcome in a match as a mosquito in a tent.

  • EvilJoshy
    EvilJoshy Member Posts: 5,295

    I feel it's too powerful in swf and there's no real negative to running it. The killer can see you when you look at him from X distance away. Well that's enough time to get to a pallet/window. Being the obsession also has almost zero downsides unless rancor. If the killer is using stbfl or pwyf they are even more likely to leave the obsession alone.

  • OldHunterLight
    OldHunterLight Member Posts: 3,001

    Personally I hate OoO especially when I feel like playing trapper or before the nerf when I used ghostface, if you are playing solo then I think it's fine but if you are 4 man then I consider it toxic because the killer will have no counter other than tunnel you or camp you to death, you can also ignore the OoO but it gets on my nerves when I see the survivor just doing gens far away and looking at me.

  • elvangulley
    elvangulley Member Posts: 569

    OoO on comms is cheating i dont if i get banned for saying it. Comms are already unfair but combined with OoO is just ridiculous.

  • Xzan
    Xzan Member Posts: 907

    If you run OoO you shouldn't complain about tunneling since you are putting a big X on you.

    For SWF it's absolutely broken.

    Most OoO Players i went against are usually good but toxic and some will dc once they realize they can't bully you.

  • Ghostwithaface
    Ghostwithaface Member Posts: 594
    edited June 2020

    Now i had flash backs of ptb Ghostface. A killer who is meant to be sneaky, can be counter by any detection perk like object, spinning your camera around like a mad man. Barely looking at him. Being on the same map as ghostface or simply following him around. Yes a true "stealth killer" he was. Stalk that would fade away over time, short as heck expose time. That nerf to object was needed. For it like, what the point of a stealth killer, if you can get pin point information on where they are, any time you please?

  • OldHunterLight
    OldHunterLight Member Posts: 3,001

    I didn't tried him on the ptb but saw vids about it, those were harsh times lol

  • DingDongs
    DingDongs Member Posts: 684
    edited June 2020

    1 word: "Annoying"

    Using this by solo is not really helpful and risky

    You need Friends to make it abuse/useful

    Playing against OoO (especially if you're Trapper/Hag) is frustrate to play, you rather stare at exit gate switch, wait for open and move to next match if you see 2~4 people using it

    Post edited by DingDongs on