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Another goof with Deathslinger buff suggestions
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aye, yes PGTW gives you time back, but a killer that isn't slowed down by the reeling and reloading and slower speed gets the PGTW off and moves on to something else. But then again being ranged and maybe able to end some chases quicker then other killers save for Huntress in certain situations could maybe be in his favor but that gets into comparing his 'downing a survivor' time to killers other then Huntress in similiar situations, and 'ain't no one got time for that'
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"If the Wright brothers had attempted using theif first airplane from the get go that didn't work, they would have died as well and never got to try again, so your comparison is rather silly." HA, no. Their first successful flight was a low speeds, 3 ft off the the ground. Sure potential for death was there, but just being injured is a million times more likely, they were hardy people back then.
I can tell your feelings are hurt, its ok. I titled my DISCUSSION "a goof with gunslinger ideas", how serious do you think I am about becoming a game developer? If my ideas would be terrible in practice, I'm perfectly happy with that. Is there anything harmful about something tossing out ideas about something they enjoy? (The answer is no, if the proffessionals at BVHR know these would be bad ideas, then they would never put them in. Relax son, take a breath, getting worked up over something like this is not good for your health)
"I may have only worked on small projects that I never put out into the world, but I'm familiar enough with balance to tell that these ideas are so off the unbalanced that you likely will never get the idea of what would be balanced, with the suggestions you're bringing to the table."
So if you've been too scared to show anyone anything you've worked on, how do we know you're any better then me?
I gotta go for the night, try and relax my friend, you do better wen you are relaxed and focused. Take care.
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Again, you haven't hurt my feelings, I can just tell that someone who puts ideas this imbalanced doesn't CARE about balance enough to make suggestions about balance. If my feelings were hurt, If my feelings were hurt, you would know. It takes a lot to get to me, a lot more than you have, and when something DOES get to me, I go off. I haven't went off, so obviously I'm not hurt. I also haven't resorted to any personal attacks to lead anyone to believe I "have my feelings hurt", unlike you.
As for me "being too scared" to show anyone anything I've worked on, it's more that I'm very bad with completing projects because I always end up bouncing from one thing to another constantly and have no focus, especially considering I don't have the funds to pay people to do artwork and the like, and am generally scared that I might start paying someone for artwork and then bounce on to something else. I'm a very unfocused person, it's a problem, I'm aware of it, but I certainly know more about balance.
As for the Wright Brothers, as I said, they already had the knowledge, and they started with gliders several times before testing a full on airplane. You're jumping into a prototype airplane with no previous experience or testing. Maybe it was a little overboard for me to say "You just shouldn't post any ideas anymore", as again, I don't NORMALLY say this, but your ideas are unbalanced to the point of basically comparing it to saying "Nurse should automatically lock on to her target every time she blinks".
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Nah man I'm feeling great about this whole discussion i've gotten from folks responding here. I may actually be slightly swayed in my opinion on the Slingers viability, might continue that way, might not, but I always keep an open mind.
Never intended any personal attacks/insults, tis only human to be scared or nervous to open up and present you and your attempts at a craft. I feel it about my career. And yeah I would say that saying I should not post any ideas is an attack, it's not saying I'm stupid, but I am capable of reading between the lines. Lets not pretend otherwise.
What experience do you have that makes you say you know about game balence? (not being snarky, just wanna know what leg you stand on rather then being just some internet rando to me)
I would have thought it would be clear I don't have experience balancing a game (see discussion title and the number of posts beside my name). Even if the ideas I put forth are totally off, tis no reason get worked up or be in such disbelief at such suggestions. Yeah, I have zero experience in balancing games. But I do play this game alot and care about it a metric crap ton. Putting out some ideas, no matter how bad they may be, does not mean I don't care about this game or its balance. You've been pretty active on these forums so you obviously care too, and if you do know so much, then can we not be chill about discussing how my ideas would be unbalanced?
I can tell you got worked up cause no where in my ideas was there a possibility of a ranged 1 shot insta down. In my ideas, shooting a speared healthy survivor would cause them to be injured but free from the spear and the Slinger would have to reload.
Anyways, I hope you manage to get some of those projects off the ground and into something. I can tell you that making something with your own hands and putting it out there is a good feeling, even if it is kinda crap. I've done it, had said work judged by a very skilled person in that field, and walked away hopefully having learned from it. Tis how we grow.
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I'm not sure what you're talking about being scared, but okay I guess. As for saying you should not post any more ideas being an attack, I guess if you were thin skinned enoough you could perceive it as an attack, but it was to preserve the idea of balance rather than attack you. Like the ideas you put forth were probably akin to "Make NOED last all game and not be a hex totem". Like there weren't even any promoted negative impacts to any of your ideas.
I've worked on games that were put out there, they weren't anything big or even likely well known, but it was enough I think to formulate an opinion on balance. Hell I literally refused to put some things in that the owners of said projects asked for.
That said, yes, your suggestion IS capable of a one shot insta down. You said he should be allowed to reload WHILE pulling survivors in, but ALSO shoot them while they're pulled in, AND that injured survivors should be downed. That's a one shot, no matter how low of a chance it is. In fact your idea as you said was LITERALLY based on extra chain strength add ons, making that more of a possibility.
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Perceiving something as an attack is not the same as being insulted by said attack or perceived attack. Even if someone was throwing around racial slurs, which is an irrefutably an attack, a person can still choose to not be insulted by it. Engaging in trolly snarky remarks for the fun of it is something else. But if you say there were no attacks meant I would truely prefer to give you the benefit of the doubt and believe you and just chalk it up to the difficulty of interpreting someones message without hearing their tone, body posture, etc. I'd rather have a chill discussion with someone who shares an interest.
I don't think you need to be worried about preserving the idea of balence. Like I said, I have no experience in game development, just a love for this game, and if my ideas are bad, Im ok with that. No one is an expert at everything, so if I'm dipping my toes in foreign waters, I fully expect I could be dead wrong. The professionals at bvhr, even if they saw my post, would be able to suss out any bad ideas, they do this for a living and I would have to trust their judgment.
Any of these games you worked on make it to Steam? One of my favourite games, Sang-Froid Tales of werewolves, was made by I believe a group of university and I love that game to bits. Its far from perfect, but I love it the same. Pretty sure they disbanded cause they haven't made anything for a while and the game is now free on Steam.
Ok I have a different perspective on what a insta down is. I always thought insta down was being able to put a healthy survivor into the dying state (like Billys chainsaw). Why do you thinking being able to down an injured survivor from range is overpowered when we already have 2 killers that can do so, and can do so across dropped pallets at places like the killer shack pallet, something Slinger can't do (Huntress and powered up Plague, who moves at the regular %115 speed?)
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Probably not? I dunno, I don't use Steam very much, only when my friends ask me to.
As for the "different perspective of an instadown". I'd say hitting someone from range, and being able to hit them again without them being able to react is still an instadown. But if you want to believe it's not, again, "Okay".
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Plague and Huntress only need to hit an injured survivor once at range to down them, under these ideas, the Slinger has to spend time reloading then shoot again. From what I've been told, good Slingers won't spear a survivor unless they know they can reel them in so am injured survivor who is speared is usually hooped already. This just gives him the ability to down a survivor across a dropped pallet like the killer shack pallet, something two other killers can do already so it's not an overpowered ability unless you think Huntress and Plague are overpowered
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Here's the thing, your suggestion is to shoot them while healthy, reload while they're healthy, and hit them again, while they're healthy downing them. That's ridiculous. That IS a one shot, and would make other one shots useless.
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Thats not what I worte, here's at least how I meant it:
Healthy survivor gets speared, Slinger reloads with Speared Healthy Survivor, Slinger shoots speared healthy survivor, Survivor is now injured but freed from the spear and is off running while the Slinger now has to reload before he can shoot again.
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Sorry I can't understand what you're saying, but I'm saying if a slinger can shoot someone, reload and then pull them to them while shooting them again, it's a one shot possibility.
Giving slinger the option of both reloading AND shooting again while pulling someone is a one shot possibility.
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Ok a different way of putting it. Shooting a spear survivor who was healthy when you speared them, would be the same as reeling them and hitting them with a basic attack., which causes them to be injured. It would be the same thing. Not an insta down on a healthy survivor.
Its just a way to give the Slinger the ability to down a already injured survivor across a dropped, safe pallet.
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