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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

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Hex: Haunted Ground

Boss
Boss Member Posts: 13,617

I understand why the second one turns into a Dull Totem.
It's their idea of balance and all that.
And i'm not here to argue with that.

But i'm REALLY liking my current idea of: What if the 2nd one wouldn't turn Dull?
This could be a GREAT way to mindfuck the Survivors. (It's not fool-proof though: They're still Hexes after all, and that's how they're designed, to not be fool-proof.)

So let's imagine a match where H: HG DOES have the ability to keep the 2nd one trapped...

If they cleanse the 1st one, they'll become Exposed.
So then they know H: HG is in play.
And then they'll now be very cautious about cleansing other Hex Totems, since it might lead to them just getting 1-hit again.
Like, when you see one, you might think: "If i cleanse this now, that Meg that's in a chase right now might get 1-shot."

It could be a pretty good play if you ask me.

Comments

  • shadowsfall42
    shadowsfall42 Member Posts: 201
    I think the second one should stay lit but instead of 60 seconds of exposed, make it like 20 or 30 when it's cleansed. So it's risky and still a major threat but the survivors have some leeway to work with. The full duration of it a second time would be huge and potentially overpowered. 

    Alternatively instead of the second totem staying dull after the first is cleansed, there's a cool down and after the cooldown a random totem lights up with the same effect. Maybe the CD could be like 90 seconds.
  • DocFabron
    DocFabron Member Posts: 2,410
    edited September 2018
    They'll still cleanse it and just continue pallet looping till the last gen is done.

    But still a cool idea nonetheless.
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  • Boss
    Boss Member Posts: 13,617

    @Doc_W__HOLLIDAY said:
    They'll still cleanse it and just continue pallet looping till the last gen is done.

    But still a cool idea nonetheless.

    Well yeah, no Perk stops them from looping.

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