Kill Switch update: Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.

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Looping question.

Hello! I'm a rank 1 legion main (I know, I'm a monster.)

But I also play Myers, ghost face, and a lot of M1 based killers, I think. So my question is what do you do against loops that can't be mind gamed? I'm talking half-walls and a single pallet in the middle. What do?

Comments

  • Hex_KillerMainBTW
    Hex_KillerMainBTW Member Posts: 449

    Usually at that point you just have to break the pallet

  • Mak0
    Mak0 Member Posts: 251

    I just eat the pallet and move on to the next loop I know i’m wasting time that survivors are using to do generators if i run a loop that a survivor is obviously going to end up being able to loop multiple times before i end up bloodlusting them

  • PigMainClaudette
    PigMainClaudette Member Posts: 3,842

    Depending on the loop, I'll either try to mind-game with something Ambush or Shock Therapy, destroy the pallet and resume chasing or just ditch and know that I kept that person off generators for a length of time.

    Sometimes it'll be a -I L style pallet, and I'll just walk around it, since they've tossed it very early. Sometimes I'll double-back.

  • MadLordJack
    MadLordJack Member Posts: 8,814

    It depends on the loop. Some can be bloodlusted (low walls), but usually you just have to force a pallet drop and break the pallet. Junk tiles, most car tiles, all path tiles, all maze tiles, shack, house of pain, cow loop, crane pallet, fun bus, central buildings... You have to break the pallet once it's dropped unless your opponent is brain-dead (or you want to bloodlust the pallet, which is ill-advised)

    However, you can get some unreasonably good mindgames going pre-drop. At junk tiles/long car tiles you can fake out to gain distance and force an early drop, for example. This is, however, your only course of action and the sole reason that m1 killer is extremely weak: most pallets are reasonable safe, and there are a lot of pallets. Maybe if brutal strength had a measurable effect if could be meta on basic chasers, but that's a risky number to mess with.

    (Also, Ghostface isn't supposed to be played like an m1 killer - sometimes it's unavoidable, but generally speaking the 2 Ghostface strats are the 99 or Hit-And-Run.)