Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
What's your idea on No One Left Behind
Since the exit gates are now generally left closed as long as possible, and NOLB was niche to begin with, do you guys think NOLB needs a buff / change?
I don't recall ever seeing this perk, when conceptually, it's pretty cool.
Genuinely interested in you guys' ideas
What's your idea on No One Left Behind 25 votes
Comments
-
Trigger No One Left Behind once all generators are active
It's a really fun perk now, but with the EGC present you'll want to 99% the Exit Gates until you're all ready to leave.
So you're put into a situation where you either start the timer of death or you just let your otherwise decently strong 4th perk be useless.
This would be an interesting choice if DbD was a 1v1 game.
But it's a 4v1.
I shouldn't be encouraged to potentially screw over other players so that I can activate my perk.
Besides the perk is only decent; it doesn't really need a 3 minute timer attached to it.
1 -
Other
No one Left Behind is a completely obsolete perk and its function is more or less completely useless because of how niche it is. Even as a BP bonus perk it only activates at the very tail end of a match which tops is three minutes.
If you're looking for a similar perk to run We'll Make It is 10x better, more reliable, more consistent, and it helps you throughout the entirety of a match.
This is one of those old perks from 2016 that has not aged well at all (especially with the EGC) and needs a complete rework. Buffing stats doesn't change the fact it doesn't help you for 90% of the match and is woefully ineffective for the other 10%. However, I'm not a fan of mixing and matching perks together, which it appears is something OP tried to push forward through the poll options, that just doesn't seem like a good idea for the sake of perk diversity. I don't want actual good or somewhat decent perks like Hope, or Borrowed Time to be thrown under the bus because of the perk that hasn't been updated for almost four years now.
1 -
Trigger No One Left Behind once all generators are active
The funny thing is; they did buff it recently. It now doubles Altruism bloodpoint scoring events, increases all altruistic actions speeds (including unhooking) by 50%, and provides vision of the auras of every remaining Survivor...
...just, only after an Exit Gate is open.
...
If I didn't use it myself in my Stupid Hero Dwight build, I'm pretty sure that I'd never see it on a post game results screen. Ever.
And it's understandable why.
0 -
Add the Borrowed Time effect to No One Left Behind, but only once the gates are open
I dont understand how combining NOLB with Hope would throw Hope under the bus. Its literally a buff for both. Also it wouldnt throw BT under the bus, it would just add BT once the gates are open. You get a far better version of BT but only once the gates are open.
And as for saying its obsolete, that's exactly my point. What do you do with an obsolete perk? you change it so it becomes viable. That's the point of this poll: to find out what people think would be good ways to make NOLB viable.
2 -
Other
i think it should happen at start of game
1