Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Get all the details on our forums: https://forums.bhvr.com/dead-by-daylight/discussion/436478/sign-up-now-to-receive-a-recap-of-your-2024-dead-by-daylight-stats/p1?new=1
When does one gets cocky? Suggestions for a healty game experience
Hello everybody How are you? Do you play another games? No need for being online ones. If you say yes, then answer me this question When it's highly probably that you will get cocky with the NPC? When you found a cheat/exploit or when you´re playing in hard mode with almost zero HP?
You would ask why are you asking this on a DbD forum? The answer is easy: Toxicity, now don´t get too fast in typing "you had bad matches" because that´s not the main reason of the thread.
In my experience killers have no way to actually be toxic to survivors, meaning spamming an action just to bother them, Ghostface perhaps and when you're the last survivor in the EGC and the killer finds you and let you for 2 mins or so in the floor so the EGC kills you but more than that, I see toxicity spread more by survivors toward killers.
Is there something that can be done? Yes, and I have some ideas:
A lot of survivors stay at the exit gates for two mins because they want to see you going toward them and laugh at the killer when he/she doesn´t stand a chance to catch them (You only get a chance when the survivor "miss", meaning he is not as closer to the end than he thought)
What about this?
If a survivor stay inside the exit gate for i.e. 10 seconds then the exit remains blocked for ten seconds (If they're not crawling), of course for that survivor only BUT that timer is frozen inside the exit gate, so the survivor should go outside the exit gates for ten seconds. In that way survivors won´t be able to mock a killer at the end game or better to say they still will be able to do so but it won't be so likely to happen as frequent as now.
And about this?
When you click the flashlight, it remains on for a second (obviously losing it charges), that won't affect normal play style but spamming a flashlight won´t be really possible.
And my last suggestion
Why survivors has no collision when colliding into a wall? In real life if you "hug a wall" like survivor does, you get friction and go slower. I get it, it's not easy to implement it but killers can't hug walls the same way survivors does. Killers can walk alongside a wall. With a small speed reductions survivors would need to walk alongside a wall, and not "crash" into them, wich makes chases and loops a lot longer.
Comments
-
What? If you're upset about Survivors in the exit gate, walk at them and make them leave, and get in a couple more hits if possible. I used to stand on the exit line to let the Killer hit me a couple times for points, but I don't do it anymore because Killers thought it was "toxic".... so I guess they don't want extra points.
And if you're going to call Survivors sitting in the exit "being toxic", then yes, Killers CAN be toxic toward Survivors equally as much. They can facecamp you out of the game, hit you on the hook repeatedly for no reason, slug you and let you crawl around until time runs out/they find the hatch and shut it in front of you. All of these behaviors can be pretty annoying, just like you find it annoying for Survivors to sit in the exit and crouch at you, or click a flashlight (neither of which can ACTUALLY impact the game in any way, unlike a facecamping or slugging-at-endgame Killer).
And Killers CAN hug walls just like Survivors.... it doesn't look or feel the same since you're in third person as Survivor and first person as Killer, but it can be done.
5 -
The killer most likely has more points than you, they don't want you to stay. Personally I hate it when people waste my time staying right next to the exit line, or wait next to hatch. It's ######### boring, and since it's the safest time in the game you meet toxic idiots who use the time to tbag.
If you're not needed for rescuing someone, leave. As killer I'm going to get a game straight away when I queue, you're the one wasting your own time, just so you can *charitably* give a measly 300bp (for which I've already maxed out).
Okay rant over TY if you actually read all that.
2 -
I mean, even when I used to do it I didn't do it when I was the last person left! I'd only do it if a teammate was still outside the exit, or if the Killer was chasing me into the exit in the first place.
And I personally (playing Killer) let the Survivors heal up in the exit, then hit them before they leave! Points for them and points for me! But, I'm a pretty laid-back gamer. 😎
0 -
I play in SEA and survivors here are toxic as #########. 90% of the time they're waiting to tbag. I literally got flamed for *not* using a Mori on first hook the other day.
0 -
I used to think survivors were worse than killers, but that's because I was playing way more killer than surv. Now I play both quite a bit and I've gotta tell you, both are often crap. At this point I don't even know who to blame. Probably survivors because they can gang up, but they've created some true monster prick killers that can justify anything they want to do. It's garbage all the way around.
0 -
"In my experience killers have no way to actually be toxic to survivors, meaning spamming an action just to bother them, Ghostface perhaps and when you're the last survivor in the EGC and the killer finds you and let you for 2 mins or so in the floor so the EGC kills you but more than that, I see toxicity spread more by survivors toward killers."
Killers have numerous ways to be toxic:
- Several killers can teabag
- Incessant nodding at hooked or slugged survivors
- Hitting survivors on the hook
- Stutter following survivors they leave slugged
- Slugging and allowing survivors to bleed out for the entire duration (4 minutes)
- Body blocking
And none of these include what survivors find to be most toxic: camping and tunneling. So this notion is invalid.
"A lot of survivors stay at the exit gates for two mins because they want to see you going toward them and laugh at the killer when he/she doesn´t stand a chance to catch them (You only get a chance when the survivor "miss", meaning he is not as closer to the end than he thought)"
Some. More often than not survivors chill in the exit gate to see if their fellow survivors are going to make it out. So, while you may have to 'endure' two whole minutes of survivors crouching in the gate - and that hurts your wittle feelings - just be glad it's not 4 minutes of bleed out while a pig repeatedly sits directly on your face.
"Why survivors has no collision when colliding into a wall?"
Because they are very slippery. And because Killers are all already basekit faster than survivors. If a survivor hugging a wall is THAT MUCH of an issue for you in a chase, perhaps you should work on improving you chase skills.
👍️
0 -
Well, but if they nod at you, you can simply #########. I mean in times where there is nothing that you can do anything about.
Hitting a survivor I don't think it's "toxic". Slugging for the entire 4 mins it is.
I did talk in my post about camping and tunneling but didn't added it because it was going to be too long and I supposed no one would have read it.
Camping and tunneling is not toxic, it's bothering. There is a difference.
Body blocking it is indeed toxic, and survivors can do it either between them.
"Some. More often than not survivors chill in the exit gate to see if their fellow survivors are going to make it out. So, while you may have to 'endure' two whole minutes of survivors crouching in the gate - and that hurts your wittle feelings - just be glad it's not 4 minutes of bleed out while a pig repeatedly sits directly on your face."
Excuse me but that's not a "real" example, saying "ok this is toxic, but this is more" doesn't really justify the toxicity about the ifrst one, It's like I say "whether tunneling bothers you, be glad you aren't hit by DS when there is nothing that you can do about" besides that shows a little bias if you allow me to say.
Your last point makes no sense at all, killers are basekit faster Why? Because the game is supposed to be horror, a killer chasing and hunting survivors Did you watch an horror movie? Where the killer is a predator, not the survivor. As a survivor as an example I run along walls, not hug them, that means the loop is considerably shorter and the killer don't get frustrated because I do think in the fun of the other player. And yes, whether that doesn't mean killers won't be toxic with me, I don't pay them with the same coin.
0 -
Actually... I play more survivor than killer and I have seen a lot of survivors bullying new nurses (pre-rework), three SWF team, why did they bully her despite she's the killer? Because they had the upperhand, a killer can outskill a single survivor with a slight better speed chase and stuff, but the killer can't outskill three survivors at once.
0 -
Every online game has toxic players, don't let it get to you so bad and ask for game changing mechanics so you don't get your feelings hurt.
1 -
Well, points for you just in case they don't run away and the game doesn't start the chase for you because you are too far away. Anyway, it's not that it "bothers me" what they do (t-bagging), it bothers me what they're trying to do. I do believe that mocking is a low blow even in a game, because they're not mocking against a survivor/killer, they're mocking against a person. And they will mock them in the post-chat, or toward message afterward wich is not cool at all.
0 -
A lot of man mock their classmates, don't ask for changes so you don't get your feeling hurt. A lot of husband yell at their wifes, don't ask for changes so you don't get your feeling hurts. Do you see what I am talking about? And the worse, we normalized it, we think that is "ok" when it's not. It's not fun to mock a person, to laugh at someone.
I don't care at all. Why people talk like "I am the one"? I complain for those others who are having issues and they're not being heard.
0 -
But it's just a game tho. Play solo games so you don't have to worry about social interaction
1 -
You don't get it. Seems no one really does. Basically you're saying "yes, it's bad but it's a game so it's allowed. If you don't like it play something else", it's like BHVR when they told to play Civilization V.
And as I said, I don't care, I came toward a point in my life that I simply don't care about anything.
0 -
It's funny when even survivor mains will tell you not to bother playing killer because survivors are such pricks at all times and, "That's just Dead by Daylight, man, sorry."
0 -
I understand what you're saying, but this kind of behavior exists in all games.... people will crouch on your body on every other game that it's possible! CoD, CS:GO, Halo, all of these games have had this kind of behavior since their inception, and people just learned to not take it so personally and get over it. I think the problem is that Killers think that they're "better" than the Survivors and feel that the Survivors shouldn't be allowed to taunt them.... and it's not even like they're crouching up and down on your body! So, it's just crouch-spamming and I think it looks silly. I myself am not bothered by it because I know they're just players in the game like me, and none of us are better than the other.
And if you don't want to deal with people in post-chat, just skip the end-game chat.... or block messages if you're on console!
You'll never be able to stop people from trying to undermine or mock you in video games.... best you can do is just grow some thicker skin, ignore them and move on. When you show them that you're upset over their words, they'll just do it more. If you ignore them, they won't get as much satisfaction out of what they're doing, and they'll probably stop! I myself say "ggs" at the end of every game I play, Survivor or Killer, win or loss, and I never see toxicity in end chat.
0