Brainstorming possible Iri head alternate effects
Typically when this gets brought up, people try to come up with a way to limit the effect in some way while still maintaining the 1 shot mechanic. You hear people say it would be fine if it only 1 shot from a far range, or only if it cant stack with infantry belt or yada yada. What if instead of all that...Iri heads just had a completely different effect all together? I wanna hear some ideas on what alternate effects you can think of. Personally, I was thinking Huntress already had several addons with various status effects such as Hindered or blinded. What if Iri heads just stacked ALL those status effects on a single addon?
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As interesting an idea this is, any survivor that got hit with a hatchet would probably instantly lag out of the game seeing as how the application of 2 status effects at once (Sloppy Butcher) often causes the game to freeze momentarily, I cant imagine what it would be like with something that applied 4+ status effects.
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Would be something along these lines... Keep in mind that when this video was made, sloppy worked on hatchets.
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Iri heads are severely overrated..but..My ideas was to reduce hatchets to 3 base, but every hatchet applies mangled until healed , exaustion for 30 seconds, and hindered for twenty seconds, and the very last hatchet in your inventory becomes a one shooting axe..this to me sounds way more fun and imaginative than making the addon useless as most people seem to propose
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Stacking all of the effects would at least be pretty boring. Going against an insta down huntress would be more thrilling. It is just unfair that she can spam insta downs. And the reason for the "keep insta mechanic" is, that it would be easier to implement, therefore more likely to be done during some hotfix update
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As long as instadowns exist in anyway, people will have a problem with it. Either way though, I'm not here to debate about instadowns. I wanted to know what alternate effects OTHER than instadowns people could come up with that would still be interesting.
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i always wanted a UR that refills the hatchets over time... i dont think it'd fit the Iri head tho, but hey xD
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What if Irridescent Head did not reduce the hatchet carrying capacity, prevented the Huntress' humming from stopping while in a chase or attacking, and revealed the aura of all Survivors within the Huntress' humming radius for t seconds after hitting a Survivor with a hatchet?
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That kinda reminds me of Freddy's class photo before his rework. That would be pretty neat.
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I think forcing Iri heads to trump other hatchet addons to only have 1 hatchet is good enough of a nerf/change. Creating new effects isn't needed imao. I like facing Iri huntress and do my best to juke her to see her having to leave me to get a refill.
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The idea of the discussion isnt to come up with a nerf to current Iri heads, but to toss the current addon out and come up with a completely different idea.
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yeah, and I commented why OTHER solutions would probably be the worse approach to get this "issue" fixed
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That would be pretty nasty, lol. I was thinking maybe having BOTH those effects would be abit OP, but I feel like If you only had 1 of em it wouldnt be strong enough to be an UR. I know Legion pin for example does broken status effect and its only a Green addon.
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Ok, either way... not the topic of the thread. I'm not trying to debate if instadowns are too OP or not but rather brainstorm ideas outside of instadowns. If you don't like that...thats fine I guess.
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I dont even know if Id wanna use that. Realistically, if I miss a survivor...its not gonna be by a 40 degree margin. I feel like this would just cause you to waste hatchets for no real benefit other than if you hit someone at point blank to get multiple hatchets to hit at the same time.
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I'm pretty sure the real way they are gonna nerf Iridescent Head Hatchets will be similar to what they introduced with Deathslinger's ultra rare: range = exposed. Deathslinger's UR Add-on Iridescent Coin only exposes/insta downs survivors if he hits them past 15 meters, and since his rifle only has an 18 meter range, that gives him a small 3 meter window to try and nail the shot. while heavily restrictive for him, In this way the shot is rewarded more based on the skill of the player rather than the use of the add-on.
I believe that when they actually do Nerf IH (not really a question of IF as much as WHEN at this point), they'll do it by making it only insta-down survivors hit with a hatchet beyond 24 meters, thereby changing the add-on to reward skill instead of rewarding the player for simply equipping it. It just seems to me that this is the direction they are going, and will likely be the most realistic approach they take.
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it could give a 12 seconds deep wound effect, obviously it would down survivors if they are injured, but if you chase a survivor and see someone working on a gen and manage to hit them, it gives you some extra time
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Iri Heads should not only down the survivor, but instantly Mori them too.
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I know, I was just experessing my disagreement with complete rework since I like the current effect, I agree with the mases that it is in it's current form it's quite overtuned but that doesn't make it bad deisgn.
Although if a completely new effect should take it's place then I would probably vote for it making survivors broken for some balanced duration without any other drawbacks.
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What if hatchets could go through walls?
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Is that all? Feel like it should also wipe out their account info and delete the game off their computer, lol.
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That would be fun to use with various aura reading. Fck that guy using OoO.
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I dont know if I like the idea of an addon making her just complete easy mode. Part of why I like using Huntress is because nailing a shot is just so satisfying. I really wouldnt wanna cheese it by making it too easy to hit someone as long as they just happen to be infront of me.
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I agree, but I didn't want to be too harsh on survivors.
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Technically they wouldnt even be DBD gamers at that point... Loophole
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Well, I'm not discussion that either. I'm on topic with saying that this topic most likely doesn't lead to a solution. But I said that three times now, no need to go deeper
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Personally I believe it needs a range for the instadown. 20m but with 3 hatchets instead of 5. Makes no difference in close quarters anymore but rewards good distant aim.
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So basically it's going to be useless in Indoor maps.
I think I would rather go with Glint's idea. To me a good Ultra Rare add-on works well in any map, doesn't matter what it is, because they're meant to be powerful.
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Make it apply the exposed effect on hit.
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Yea on lerys it would be terrible. Unfortunately most killers with add-ons or not are at the mercy of map rng. She needs another ultra rare so she could have the status effect one and a range instadown.
Ghostface with his leaning add-ons are at the mercy of the map in particular. Same with Trapper's traps on maps like the Game.
I don't mind what they do tbh. I don't see that add-on too often either way.
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Ghostface can lean off pretty much anything though. In the case of Lerys and a 20 meter requirement, youd have trouble finding a spot to be able to throw from 20 meters away that isnt blocked by an obstacle or a wall. The only map I could see that would be similar to this when describing ghostface's lean would be MAYBE rotten fields since theres not many objects on the map to lean off of and the corn gets in the way of stalking in general.
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I was thinking more blood lodge but rotten fields seems a better example. At least Lerys have the edges and the doors have a good distance too. Oni's ultra rare is another that only works on certain maps (indoor maps).
I'm just imagining facing a huntress with multiple status effects hatchets. Personally I would just see it as another Exhaustion add-on tbh. Blindness, Mangled and Hemorrhaging wouldn't bother me since they don't affect my ability to loop.
Then again I don't play a lot of huntress so maybe it's stronger than I think. If your idea is added as another ultra rare then that's fine but for me iri head should still hold some sort of instadown quality. One that rewards the killer for having good aim.
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I feel like BHVR really needs to make Blindness and Hemorraging much more useful because those two status effects tend to be the ones you ignore because of much more darn powerful Mangled and Exhausted is. They both can literally deny the Survivor to use the perks they brought or severely hinder them
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Given that it's a hatchet head molded from the fog itself, I believe it should still have the basic mechanic of injuring healthy survivors and downing injured survivors, but also give an affliction akin to that of Madness, since the Fog has been displayed to cause madness and uncontrollable fear since it is one of the manifestations of the Entity besides the Tendrils.
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Imagine suffering from Madness from The Huntress.
It honestly would create some pretty interesting builds now that I think about it.
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If it's not an exact copy-paste of Doc's Madness affliction, then it would open up some varied builds that could work together insanely well.
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Someone brought up an aura reading effect that actually seems pretty nasty. Imagine getting an aoe aura read for afew seconds everytime you nail a shot. As someone who was a big fan of the old class photo on Freddy b4 his rework...I can appreciate how valuable information is.
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With the idea of madness, what if it did similar to the nurse addon for screaming? Any survivors around the point that your hatchet lands lets out a scream.
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It needs to be a large area though, because you don't typically use your hatchet and throw them around willynilly.
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So essentially Infectious Fright that applies to the Hatches? Sounds like it would be pretty good overall.
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If I had that addon on, I just might chuck a hatchet to quickly find someone urbaning around a gen thats been touched.
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Im just spitballing ideas really. Trying to get away from the "well, if you 360 no scope a hatchet while upside down, itll be a 1 shot" type of ideas people keep insisting on sticking to. Some of the ideas others are saying also sound pretty sweet.
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That's all of what discussion and brainstorming is for. I do personally believe that would you had said originally in the post is a good idea on its own, being that multiple afflictions like Mangled, Hemorrhage, Blindness, Hindered, etc. It would be the ultimate "you're screwed" past just going down instantly.
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Well alot of these effects persist after being rescued off the hook, so it would be useful even AFTER the initial chase.
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tbh, imo the biggest "You're Screwed" status effect combo is just Exhaustion, Mangled and Hindered. Because not only are you slowed from Hindered, you also cannot rely on your exhaustion perks, and not only that, but healing will waste a lot of time so you're better off being One Hit rather than waste time healing with Mangled.
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The only problem with the Exhaustion part is that Exhaustion perks themselves are just gimmicks really, as you can play just as fine even WITHOUT Exhaustion, and you can't rely on the idea that a survivor has any Exhaustion perk at the beginning of the match without witnessing it first. But for it to be worth not healing when Mangled, it would have to be effecting them twofold.
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i dont think any 1 part has to be crazy strong.
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I think they are tough to make more important. I'd say they need to make the oblivious status effect more prominent since it's the most confusing. Exhaustion just trumps everything since every good survivor uses one exhaustion perk.
I didn't see this idea. I assume it's a hit survivor with hatchet shows the auras of every survivor sort of thing? If so then that sounds pretty good.
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