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Freddy is way too OP
Yall screamed for a freddy buff and now look what happened. He is way too OP now. He has 3 powers and a ridiculous lunge. Oh andddd fake pallets. He needs a nerf or rework or SOMETHING. I am so tired of going against Freddy and 90% of the time he has fake pallets.
Comments
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A lot of people have a problem with him, but I never heard of anybody complaining about dream pallets.
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The thing is he is weaker with fake pallets and his lunge is the same.
His snares and teleportation however needs tweaking.
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I do drop early but what am I supposed to do when every single pallet is fake? Its ridiculous
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Freddy is strong yes, but only if you're asleep. I'd increase the passive sleep timer and thats it.
Fake pallet freddy isnt even that strong compared to snare spam freddy. Just wake urself up, remember the pallet spawns and drop fake pallets once you've fell asleep (to help ur mates). Try to keep you awake most of the time, dont let him hit you right away and he'll be a regular m1 killer with a teleport.
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The only thing I don’t like about Freddy is dream world. Every time I work on a generator it’s a guessing game of which way the generator will go left or right. If it was an option to shoot Freddy I would do it until then 😒.
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His lunge is NOT the same, the hitbox for his claw is broken. He is the only one I've been hit by while standing 5 ft. from a window. His slowdown addons are too much especially when paired with slowdown perks. Freddy requires absolutely ZERO skill to play and makes it a brainless slog to finish a match. Freddy main=Potato, change my mind.
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Glad to see someone with some sense. His lunge is ridiculous.
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It is the same.
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So everyone who plays freddy is a potato? Also he is not op. He is just easy to play, which doesnt mean he requires ,,zero" skill.
Why guys like you always complain instead of adepting?
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Even youtube videos demonstrate that Freddy's lunge is exactly the same as any other killer, except for tier 1 and 3 Myers. It just looks off since he's a short guy with claws lunging the same distance as 7ft Trapper with a machete, so of course it's gonna look weird at times.
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Who told you it's not the same? How long have you been playing this game
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First ruin. Now freddy. Not to mention on going discussion about noes and moris. You survivors sure want things to be super easier in a 4v1 situation. As a freddy main imma out it bluntly. Gitgud. Stop trying to go for stuns. Watch how the freddy runs. He wouldnt run straight into a reg pallet. Pay attention to where pallets were dropped. Teleportation does not need a tweek. You have all the time in the world to stop working on the gen and walk away leaving no scratch marks soon as the teleportation starts. Survivors who complains about that are just greedy. Snares are his strongest suit. But thats because it slows down loops. Even then it only works if youre asleep. Which unless freddy using addon. You can wake up from a failed skill check.
Tl;dr: gitgud. There is counters to everything freddy can do.
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Yes, drop the pallets early so he can place his fake pallets more quickly all around the map. What could possibly go wrong? 🤔
EDIT (for op): Try to stay awake and always look for the closest windows when not in a chase. Freddy can't fake windows so loop them as much as you can and accept he will most likely get you eventually as he is generally considered the "strongest low skill killer" in the game.
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I disagree, he's the only Killer that hits me after a vault (when I'm not even by the window anymore), his hitbox is BROKEN and he DOES NOT require any skill whatsoever (especially 'Forever Freddy', those add ons should cancel his teleportation). Name another Killer that has as much as he does in basekit. Go on, I'll wait...
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I escape Freddy or at least end up as the last one alive quite a bit. He's really not that hard if you actually take the correct steps to counterplay his power, which a lot of people get weirdly stubborn about for some reason.
First, stay awake as much as possible. He has no chase power when you're awake. You have three ways to wake up. Alarm clocks are the best as they keep you awake the longest. There's this bizarre perception that crossing the map to stay awake and not die wastes more time than doing 20% of a gen and dying. You staying up longer in a chase directly affects the ability of your teammates to complete the objective. It's not always about YOU doing the gen you're on. It's about 3 other teammates not having to leave their gen to get you off a hook.
If you are asleep and he has snares, drop the pallet early. You can even go through a snare and still get the pallet down if you have proper distance. For pallets, the dream pallets have a slightly more grainy texture than the real ones. They look almost washed out in comparison. But again, these pallets are completely trivialized by staying awake as much as possible.
His teleport is good, but you should be spread out against a Freddy anyway. And nobody should be asleep on a gen. For the people in the back: Stay awake.
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Fake pallets is exactly what you want. Especially on certain maps fake pallets are terrible. Snares make looping more difficult whereas if your chases first you pretty much know all the pallets are real. When it comes to freddy he's good but not top 3.
Spirit, Nurse and Billy still are better. I'd rather face him than hag and oni also.
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Try blaming yourself and your teammates for loosing. It helps.
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Demogorgen: teleportation and a longer lung.
Oni. Super easy to track survivors with his passive blood spoil thing. And his 1 hit down mechs.
A goodbunny/deathslinger. They can use their range to basically ensure a down after a hit. Not to mention bunny has an add on that if she hits you. Youre exausted for 60 seconds. Or her one hit down.
Nurse in general. Teleportation with her is still very very op if you learn it.
Spirit and her mindgames. Stand still and a survivor would come to you.
Hag and her teleportation traps. Not to mention her addons that can 1) make you unaware that it procs. 2) can act as a body block. 3) disable her teleport but makes her super fast.
Wraith. His pink addons are prob the most broken ive seen in the game.
So yes. I can name a few killers with a lot of stuff in their "basekit"
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Not to be rude, but your list comprises of nothing related to my point. The only Killer with anything close to Freddy's basekit is Doc, I'm not talking addons included. Freddy has Dream World (which buffs him and is super easy to put Survivors back into), Pallets/Snares AND Dream Projection. My point is simply that you can run a perkless Freddy with no addons and still 4k with ease, can't exactly do that with Oni, Hag or Spirit as they actually require skill.
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Fake pallets are weaker than Snares, and he has the SAME EXACT LUNGE AS EVERY OTHER KILLER. His teleport has a very long cooldown and he relies almost completely on addons. Y'all don't seem to understand what Overpowered actually means.
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Its lag you trogolodite. He does not have increased lunge.
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You can do that with any killer. That doesnt prove your point whatsoever.
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You clearly don't know what base-kit means. Add-ons are not included when talking about base-kit. The bare minimum of a killer's power is their base-kit. Freddy has a teleport for map pressure, anti-looping mechanics, and a free passive slow-down on gens every minute. No killer has that kind of potential. Spirit has mind-game potential, not cross map pressure. Nurse has chase potential, not cross map pressure. Billy has cross map pressure, and not a lot of mind-games with his chainsaw.
Demo takes a while to set up his portals effectively. Plus, I think you're overcompensating on his shred attack. It can be good, but easy to predict and juke. If he misses, it punishes him a decent amount.
Oni is an M1 killer unless he's using his power, which is a map wide audio cue for when he both fills up his power bar and when he actually uses it. There is plenty of time to adjust your play-style accordingly.
A good Huntress will obviously perform great because range = good, but she's still only 110% movement speed so you can loop her for a long time at usually unsafe loops, but Deathslinger suffers from the same weaknesses as most other killers. Pallets. If he can't basic attack you, you're safe. He just has some potential to reel you in from open spaces (which you shouldn't be running around in versing either ranged killers).
Hag is a very strong killer, especially using a 3-gen strategy, and if the survivors don't have flashlights. But there is still counter-play. Crouch walking! Everyone's favourite. The main issue people have with Hag is they allow her to snowball and have ridiculous map pressure. I've had plenty of games versing Hag where we all die with 5 gens left.
Wraith is not even worth considering since his base-kit is so weak and terrible that he's entirely add-on reliant to perform well at high ranks.
But my original point: No other killer has anything close to Freddy's overloaded base-kit. I agree he isn't the strongest killer in the game, but he's so strong for such a low skill ceiling. Every time I play against Freddy it is boring and definitely not interactive. He needs changing. Maybe not another rework, but something has to change so he's actually fun to verse. And his kit needs to reward players depending on how hard he actually is to use. Right now, they are being over-rewarded for such easy things to do.
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He only gets 10, if evety pallet is fake then its vety late in the game and someone fed him pallets. With fred its vety important to keep track of which areas havd been dead zonesmd while youre awake. Also, wake yourself up, often
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Yes, you can, but not as braindead easy as Freddy.
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The one thing that I dislike is that Freddy gets pressure simply for existing.
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This is just not true at all because the passive sleep literally does nothing. The only thing being asleep does now is make you susceptible to Freddy's power so now you can be slowed by the dream snares, and you'll also see fake pallets.
So no, Freddy doesn't get pressure from "existing" he still has to use his power effectively to get utility out of it much like most any. other. killer.
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IKSJDKF HIS LUNGE IS THE SAME
HIS CLAWS ARE EXTREMELY SMALL SO THE HITBOX LOOKS WEIRD GOD
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Fun Fact: If you wake up, he has NO power!
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The more survivors that are asleep, the faster the cooldown is for Freddy's teleport is, that's pressure.
If I remember correctly, that is. I could be wrong, so correct me if I am!
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You are given so much info of when he uses his teleport. That's not pressure, pressure is making your opponent slip and panic by constantly being up your butt and denying you the ability to do anything that makes haste od your objective.
Pressure is the gen kick after the teleport, pressure is being hit after he teleports. One of which you can completely avoid by not leaving scratchmarks everywhere.
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No, you're right, but that still doesn't coincide with your earlier statement that's not "pressure just from existing" that's freddy exerting map pressure through his presence at key points in the map.
Having the teleport up doesn't just "automatically apply pressure" he first needs to teleport to the right place, and even if he does he still needs to find (potentially immersed P3 Blendette) and then chase to gain that pressure. It's not like his power has a built in Ruin that's exactly why the devs nerfed the perk because it was "pressure for just existing" it slowed survivors gen progress just by having it.
Where even Freddy's Teleport is still at the end of the day only a tool Freddy can use to exert pressure, it's not the actual pressure itself.
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I can get behind that point, thanks for your comment!
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remember the pallet spawns? When it's different every time? And even then you don't know when other survivors have dropped pallets for him to replace? Also, you can't exactly wake yourself up midchase. Don't let him hit you? Jeez, how did no one think of that? That's something we can apply to literally EVERY KILLER.
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Freddy has the same lunge as everyone except Myers T3, the difference is that Freddy has a smaller weapon and is short in size, the weapon hitbox is the same for every killer, it just looks off because of the size of it.
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Freddy basekit has teleportation snares and dreamworld. Thats it. No slow downs. No fake pallets. Addons makes him have slow downs while in dream world, and fake pallets. Now if you're talking about him countering bt while youre asleep. Then that really sounds like you dont wake up to unhook.
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Yeah the big pools of blood pouring out of the gen, normally give a good idea. Oh yeah Freddy is here. Unless they are running that add-on which makes all gens pour out blood. Which normally only fools a survivor once. With Freddy teleport having the same cool down as ghostface ability, which is a very long cool down. 30 seconds is a fair bit of time on one or more gens.
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Because someone already used that resource, and now Freddy can use it to trick Survivors into using it and giving him a hit. But Freddy's pallets are only visible and useable if the person he is chasing is asleep. Freddy can't place a pallet somewhere if there is already a real one there, but he can put one somewhere that didn't spawn a pallet, but has a slot for it.
I don't even understand what this section is about.
If Freddy is bloodlusting, then he's clearly not doing too well in that chase, which clearly contradicts your statement about him being OP. Snares are not really that strong unless there are several in place during that chase that he can use to catch up.
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I don't mean to be THAT guy but....gitgud my dude, no offense but he isn't that hard to escape from. If you struggle to survive then GOOD, you are playing at a level where you should be, you shouldn't have an easy time escaping it should be a struggle, a limp across the finish line. Besides, idk about the rest of you but I have the most fun on survivor when I just barely escape, it is a huge adrenaline (no pun intended) rush and far more fun than an easy stomp fest.
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@DudeDelicious You called it ahead of time...
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Pallets aren't even strong for freddy, his snares are far superior.
Also Freddy has the same lunge as other killers, his body is smaller, that's why it seems farther. He's perfectly fine, he deserves this kind of buff considering how bad he was in the past. Freddy can be beat still, just learn how to counter him better.
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Since when does spirit require skill? You press a button and dissapear, just go through red marks, listen, and there you go! On my first spirit's games, i did 4k and sometimes with 5gens left with no perks and addons! I was streaming, and a friend told me to play spirit for the memes, knowing i hate her, and the survivors couldnt do anything! Im rank 1!
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- Constantly put u to sleep every 1min by doing nothing. Run to other side of the map to wake up then run back to continue repairing Gen is stupid because you just waste over 30sec not on Gen.
- Survivors always glow makes hiding from him is impossible.
- Slow down snare in chase, can be used as spotting Survivor from far away.
- Ability to teleport to the opposite side of the map.
- Immunity to BT.
As a Trapper main, Freddy power is pretty decent with massive tools at hand.
I honestly think Killers who use tool like Trapper, Clown ect should have some other side power like Freddy, but should not that op.
Freddy should at least put u to sleep by hitting, not auto putting Survivors to sleep. In change that Survivor waking up takes more time.
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If he is using fake pallets you already won, pay attention to which pallets are fake (they don't appear when you are awake) and don't use those ones.
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Spirit cannot see her targets. Spirit cannot bump into targets, and it is about predicting where the survivor is (or, if you have good/attuned hearing listening for where they are).
Playing against spirit is different to playing against a normal M1 killer. Most survivors do not know how to play against her. It takes time and dedication, and since a lot of people play Doc or Billy at the moment, there is not a lot of time to learn those counters.
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Still no answer for my argument. You dont need to see the targets, just see the red marks and listen. Also imagine bringing stridor, thats a party pinata for your side. I didnt need perks or addons to kill everybody in games. Just takes no skill in my opinion.
I also dont understand the people4 that cry about the bump nerf on spirit, it was an idiot way to kill someone with even less skill.
Not to mention the people that says the nurse is not the same as the old one. All they did was putting a 2-3 sec cooldown on her power. I dont see a huge difference here lol.
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The one change I would make is to only passively put survivors to sleep after the first hit. Therefore it would be rewarding to stealth Freddy.
They could get rid of BT immunity too.
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Apparently you've missed the point and are going off topic, I simply listed a few viable Killers that actually have a learning curve (unlike Krueger) and you wanna nitpick one word out of the entire post. Focus on the main topic please
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Your argument was: Spirit is easy.
My rebuttal: No for these reasons (the base mechanics of spirit are a massive hurdle).
The only thing you say that is a dispute to my rebuttal is: That Stridor Helps.
This is not always the case, as Stridor can throw off people who don't use it, as well as not always working (silent survivor bug).
Spirit was fine because people just never mastered how to play against her. She got nerfed (not as bad as nurse) and now she suffers for it. Nurse was always bad on console, and now it is even worse because stacking cooldowns isn't fun. I don't play deathslinger to be hit with 4-5 slowdown/cooldowns, I play deathslinger to outmaneuver people with the Redeemer. Nurse needs her blinks to move. Adding a cooldown essentially limited the way she is able to move around the map.
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