Kill Switch update: Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.

http://dbd.game/killswitch

These hatch complaints came out of nowhere.

Poweas
Poweas Member Posts: 5,872

How 'bout the devs bring back hatch standoffs, so these newer players can see how imbalanced hatch WAS and what detrimental impact it had on games, because these newer players seem to think hatch is 'bs' in its current state, when it really isn't.

It isn't a 'free escape'. Hatch is there to prevent the survivor hiding forever, and also to give survivors a chance if they were stuck with a bad team.

I'm genuinely disgusted at the entitlement being shown. I'm grateful (as both sides) that hatch standoffs were removed, and I think hatch is balanced.

I'm not trying to shove my opinion down people's throat, but these hatch complaints are showing a whole new level of entitlement.

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Comments

  • Poweas
    Poweas Member Posts: 5,872

    No, it's not an 'us vs them' post, I play both sides and neither is easy. But I agree that the fact that they still complain is ridiculous.

    For these people who complain, the devs should definitely bring it back temporarily, just to show them what they didn't experience smh.

  • OniWantsYourMacaroni
    OniWantsYourMacaroni Member Posts: 5,944

    While i do agree that the hatch is way more balanced than it used to be,especially the removal of hatch standoffs was very much needed,i disagree that the hatch is a well balanced mechanic.

    The problem with the hatch is that it's entirely tied to who was lucky enough to find it first.

    You can be a Blendette that did nothing for your team and still escape because you were lucky enough to find it first

    Or could be a really great survivor,but your teammates weren't able to carry their own weight and now the killer had more luck with finding the hatch/door spawns.

    Those kind of situations just feel really unfair for both sides.

    I would love to see the hatch replaced with some kind of last man standing mechanic in which both sides have equal chances to survive/get their last kill.

  • Oicimau
    Oicimau Member Posts: 897

    Hatches are fine.

  • Poweas
    Poweas Member Posts: 5,872

    I'm not referring to a specific person, LOTS of people have been saying it, even in my personal games.

  • Poweas
    Poweas Member Posts: 5,872

    But a whole new mechanic would be way too difficult to add, especially when you consider that people in this community ALWAYS find a loophole around new stuff.

    Overall, I see the hatch as the best fit. But I want to know, what would you personally add? Perhaps you have better ideas, and heck, you might even be the person to change the whole situation. If you got an idea, make a thread and tag me! <3

  • Poweas
    Poweas Member Posts: 5,872

    Honestly, I read a thread from a person the other day which was actually him discussing the hatch in a normal way, but my god, he sparked something. Hatch is a hot topic even in the game.

  • Poweas
    Poweas Member Posts: 5,872

    Faster killers would be too strong in that situation.

  • Poweas
    Poweas Member Posts: 5,872

    I just don't understand why ANYONE complains about the hatch tbh, makes no sense.

  • Bovinity
    Bovinity Member Posts: 1,522

    Me neither.

    I don't mind that it exists. I don't mind how it works. I do kinda mind WHY it exists, but I can't change that.

  • Poweas
    Poweas Member Posts: 5,872

    So what's your opinion on it overall? It wasn't your thread that made me want to write this, but I've seen people complaining everywhere even in game, so I decided to make a thread on it.

  • Poweas
    Poweas Member Posts: 5,872

    I mean, I don't think it's possible to prevent survivors holding the game hostage without the hatch mechanic. Even if they cut it straight to EGC, that's unfair on survivors, and would be complained about.

  • Poweas
    Poweas Member Posts: 5,872

    I'm glad people see my way of thinking, the complaints are driving me crazy.

  • OniWantsYourMacaroni
    OniWantsYourMacaroni Member Posts: 5,944

    I do have an interesting idea i think.Not sure how balanced it would be but i will make a thread about my idea later in the feedback section and tag you :)


    At the end of the day the hatch is in an alright spot right now.It could use some changes to make it more fair for both sides but there are certain killers/maps/perks etc. that would need a change much more than the hatch does.

  • Poweas
    Poweas Member Posts: 5,872

    It already is strong for the killer, they are faster so finding the hatch is in their advantage, and not only that, but when EGC starts, they can use LOS to protect gates from a distance. You just want it to be no chance for the survivors, which is unfair completely.

    Lerys, The Game and Hawkins happen to be some of the worst maps for survivors anyways, each having lots of unsafe pallets (although Lerys isn't THAT bad, it's still killer sided). Perhaps the gates should be closer in exchange for some more safe pallets (don't touch The Game though, that one doesn't need pallet buffs and Lerys could perhaps be left, but maps like the Saloon and Hawkins are ridiculous).

  • Poweas
    Poweas Member Posts: 5,872

    Thanks! I want to see because I haven't thought of anything tbh. Also, as I said above, maps like Lerys, The Game and Hawkins could totally use changes to fix the hatch mess.

  • Poweas
    Poweas Member Posts: 5,872
    edited May 2020

    Oni does fine on indoor maps, I main him so I'd know. Can't argue with Billy, and Spirit also does fine, again, I main her.

    Perhaps you're the issue here, not the map design.

    Spirit isn't affected by maps AT ALL.

    Oni, Lerys can be tough, but doable.

    Billy, only Lerys can ruin his momentum, but he's still fast and can use the sides of the map to travel, I used to main him too.

    And Billy isn't top 4, he's 5th because his map reliance puts him below Hag, again, I've played both killers and my opinion was formed on their strength as I saw them.

    Edit, forgot to include Nurse, only Lerys sucks for her, but the nature of her power can give her a chance but only if you're ON IT. The Game is her best, and Hawkins isn't anything new for her. Yamaoka Estate sucks for her though...

  • Poweas
    Poweas Member Posts: 5,872
    edited May 2020

    Anyways, @dhealy646 give me an unbiased idea that would be fair for both sides, and I'll take you seriously. Because right now, you're only telling me YOUR experiences and giving no solution to help your case which is also fair to the other side.

  • MonsterInMyMind
    MonsterInMyMind Member Posts: 2,744
    edited May 2020

    I still stand by my post i think the best possible solution to solve a huge issue with hatch is the death timer being applied to hatch when someone dc's i think its a fair and a logical mechanic that would solve a lot of stress around the hatch and it would also nerf tactical dc's into oblivion which would calm many people down that complain about hatch.

  • BigBrainMegMain
    BigBrainMegMain Member Posts: 3,826

    Yes, for the Love of God.

    YES! Bring it back so they can know what 1 or 2 hour hatch stand offs really mean.

  • MonsterInMyMind
    MonsterInMyMind Member Posts: 2,744

    Thanks again that means a lot again i dont think the problem is hatch i think its the abuse that exists around the mechanic i think if you fix the abuse the complaints will slowly dwindle.

  • Poweas
    Poweas Member Posts: 5,872
    edited May 2020

    Nope, if a Spirit tracks by scratch marks, they're probably not going to win anyways no matter what map it is, it's all about sounds with her. I've mained Spirit before at a very high level (not to sound like a narcissist, but I did face and thrash SWF's a LOT) so I know what you're saying is wrong.

    Billy aint half as good as Hag. Coordinated SWF's destroy him too, the only killers who wouldn't lose are Nurse and Spirit lmfao. Again, I've played both at a high enough level to know them inside out. Hag against SWF is rough, but if your build has STBFL and you're unpredictable with your traps, you can dominate, but it's vvvvvvvvvvvvvvvvveeeeeeeeeeeeeeeeeerrrrrrrrrrrryyyyyyyyyyyyyyyyyyyyy difficult. Billy isn't as good as her, not even half as good. He's still a great killer, but he's no Hag.

  • SpookyStabby
    SpookyStabby Member Posts: 621

    Being a Switch player who came late to the game I have no idea what old hatch was like. I'm dedicated Killer and I have no complaints for how it works now, as I have always known it. Just my 2 cents.

  • Poweas
    Poweas Member Posts: 5,872

    If you're bringing keys into it, Mori will be brought in, and they're the definition of free kills.

    And again, your idea is flawed, I've already explained why so I wont bother again. Doors aren't a '50/50' they're killer biased, aside from some maps, and again, I've already explained why.

    This discussion isn't going anywhere, let's agree to disagree.

  • Poweas
    Poweas Member Posts: 5,872

    Yes, I agree wholeheartedly with you!

    :P I wonder how long it'd take until they're begging for the current hatches to be brought back.

  • Poweas
    Poweas Member Posts: 5,872
    edited May 2020

    And you are, my good sir, a person who I can agree with. Watch videos of hatch standoffs and just tell me what you think lol, it was horrible.

  • BigBrainMegMain
    BigBrainMegMain Member Posts: 3,826

    lol see how they'll like being t-bagged for 2 hours and not being able to do anything but just watch.

    I'll give them, literally from sun down to sun up.

  • Poweas
    Poweas Member Posts: 5,872

    I have, and I've lost at times, won at times. Billy would also die against the calibre of survivors I faced, because those survivors wouldn't let him get a saw in. You're not changing my mind on that.

  • Poweas
    Poweas Member Posts: 5,872

    That long? I'd give it half an hour of the change and they'd all flood the forums.

  • Poweas
    Poweas Member Posts: 5,872

    Wait, are you complaining about SWF too now? Why've you gone so far off topic?

  • Tiersis
    Tiersis Member Posts: 259

    Always, and will continue to do so until it gets some kind of balance. It straight up gives an extra advantage to the survivors without giving anything to the killer to make up for that advantage. Its unbalanced.

  • Zaitsev
    Zaitsev Member Posts: 1,285

    Dear god no,

    No

    No

    No

    Please bro, dont give them any ideas. The hatch is finally more fair now.

  • emptyCups
    emptyCups Member Posts: 1,262

    the hatch is a free escape


    Someone people define free hits as something very likely to land...

    Or moris free kills because it skips hook steps... dispite the effort of the first chase and hook and required rescue and resource

    Some people even define free wins as anyone playing irr huntress or spirt because they seem simple or OP


    The hatch doesn't require any perks. Progress, effort in the slightest. You don't need to help your team. You don't need to be lucky or even look that hard for one you don't need prep or use a strat. You expend nothing jumping hatch that opens instantly and escapes the same. The killer can't even stop you by downing you and its impossible to catch you. You can even DC to give someone else the hatch

    You used to at least need to do gens not even that. Just exist and exit for a victory

    Yeah every single game this has an opportunity to happen


    The hatch needs to go.

  • emptyCups
    emptyCups Member Posts: 1,262

    (Imagine this if you will... )

    A gen is done before the killer finds anyone or cross the map 4alive4gens

    [With me so far ?]

    Once Survior is found chased and hooked in a record breaking 25 seconds walks to the hook in 5 seconds

    A second survior stops doing his gen and pulls off the first hooked right in front of the killer

    But its been 10 seconds and now 2 survivors are half done 2 more gens

    The killer tunnels but why ? He has a mori ! Oh noooo. He runs and kills the first in just ten seconds flat oh my she barely ran she didn't even try to shake him. He does a 5 second mori animation of pleasure. 2 gens pop

    We are at 3 gens popped 3 alive

    (If this sounds like basically every game ever and its not imaginary leave an upvote now please. )


    The next player to die or DC or do a gen spawns the hatch for remaining

    If they didn't bring a key... they have 3 strong shots to get one outta chest.

    While surviors have 4 count them with meee FOR offerings to give them more chest spawns and more key chances... AND 4 items slots to have a hatch affecting key or map(and if you don't use it and someone else does you still keep it) AND but wait. Derrs MORE perks to affect the item drops from chests or help you locate hatch

    Killer has litterally nothing to help him.



    Even then... after the hatch you've worked nothing for to open for you... after failing to help your team failing to escape on your own and and failing to find the hatch dispite all your advantages... you still get the gates powered for another chance


    So if your like me a survior who hides by the gates waiting for the killer to close the hatch knowing this powers the gates for me and its too far away for him to possibly catch me anyway... even when I didn't use hatch the hatch still helps me win.


    Yeah the hatch needs to get removed

  • Sadsnacks
    Sadsnacks Member Posts: 677

    What was the old hatch?

  • Tiersis
    Tiersis Member Posts: 259

    Back when I used to play, it could only be opened if at least 2 gens had gotten done, but the killer was not able to close it.

  • BigBrainMegMain
    BigBrainMegMain Member Posts: 3,826

    Non Bias?

    I'm a killer main, they deserve a CHANCE at an escape.

    The killer deserves a CHANCE at his 4k.

  • Tiersis
    Tiersis Member Posts: 259

    No, I think they had the right idea in the old system requiring at least 2 gens to be done. In the current state of the game, survivors can get 1 gen done sometimes before a killer can even possibly reach them across the map.

    I don't think I'd feel cheated out of a kill if the team at least did SOMETHING to earn that hatch appearing.

    Same from the survivor side, though I play that less. Even if 1 person AFKs or drops, or hides, your team should still be able to manage 2 gens to see if they can escape.

    I'd leave in the current mechanic of closing the hatch to avoid standoffs. Those weren't fun for anyone. As well as the timer.

  • BigBrainMegMain
    BigBrainMegMain Member Posts: 3,826

    Keys don't bother me 1 bit.

    DC'ing for hatch is a scummy, petty move, I don't agree with it. Playing fair is my way to go.