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If there is a Dead by Daylight 2 would you buy it and what should be different about it?
In my opinion if it were different i would go for a complete rework on the mechanics of the game and actually ban hackers... I might buy it depending what is actually in it.
Comments
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No SWF. EZ sale.6
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Killer vs killer and also multiple killers mode.
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@Tzeentchling9 said:
No SWF. EZ sale.See: Beta.
People would just leave lobbies and requeue to play with their friends.
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New objectives, longer minimum game times, enhanced killer powers, survivor specific-abilities, new end-game and hatch system.
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I want Easier ways to face camp like when face camping you can caresses the hooked survivors face and lick their cheeks9
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I don’t know it depends because I mean I know I’m not the only person but I’ve put a lot and I mean ALOT of time into this game so for it to have a sequel I would like the progress to carry over
But if not I think a sort of “realism” mode would be nice! For example no terror radius, survivor in 1st person, more stealth play0 -
2nd DBD should reward toxicity and hate to better unburden, or at least include this game mode:
- VR and distance-based mic communication with killer and survs
- louder and more persistent shouting at others gives BP
- smashing many keyboard keys faster wiggle out
- more gore and fight-back by the survs
- more action, running faster by tapping, more AI stuff, more brutality and strategy
if DBD doesnt go on that direction, I may run my Game when I get the funds
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See deathgarden... no loading screens... the runners can move their characters around in the lobby waiting for the match to start... the hunter is skillbased and strong enough to take on any group that comes into their match... none of this free escape ######### blah blah blah.... pure skill v skill... this is what I want for DBD
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DBD 2 should have new fun stuff to do, like skilled parkour parts, 1 way loop paths, finding parts for generators
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You mean deathgarden, yeah It looks good.
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A Survivor class system, game beeing designed with Survivor teamplay as a must, a second mapcontrol objective for Survivors, rethinking the hook/kill mechanic to prevent tunneling and camping. More skillbased interaction between Survivors and Killers
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Maybe an actual HORROR game?
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I'd play it and the stuff I'd like to see change is well I'd like to see a single player campaign giving us more information and backstory of the world of DBD and I'd like to see better map designs and better mechanics for online such as being able to barricade and close doors also having to go threw tuff terrain as a survivor and I'd like more map visual variety because atm all the maps maybe different but they all look the same.
Another thing I'd like to see is better objectives and now I'm not saying gens are that bad but Jesus can I go collect pieces of a puzzle to open the gate? Or perhaps survive a certain amount of time?! Another thing I'd like to see is better mori's and the ability to mori at will now sure you all will whine but what if mori's worked like in Manhunt where the longer I hold down the button the more brutal the kill the more points I get and again its' an insta-kill and with that said I'd like to see stronger stealth options and the promotion of stealth because atm you don't get anywhere really by being sneaky.
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Dedicated servers. I'd say that is table stakes for any new pvp games for me now.1
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Peanits said:
@Tzeentchling9 said:
No SWF. EZ sale.See: Beta.
People would just leave lobbies and requeue to play with their friends.
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A campaign mode or story mode would be great where you can play through all maps against all killers off line with NPC survivors in your party. Also if there are still going to be load screens maybe players could practice skill checks or something instead of twiddling their thumbs waiting.
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We know.
But "Deal with it" isn't a solution either.
Peoples will complain until the Devs fix the problem.
Not gonna happen soon tho, since they are scared to even talk about POTENTIAL fixes, due to the survivor's community backlash.
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previous dlc's that were purchased would be free on the new dbd.
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Differences between survivors.
They'd all have a different ability.
Instead of just being skins...1 -
@BACKSTABBER said:
2nd DBD should reward toxicity and hate to better unburden, or at least include this game mode:- VR and distance-based mic communication with killer and survivors
- louder and more persistent shouting at others gives BP
- smashing many keyboard keys faster wiggle out
- more gore and fight-back by the survivors
- more action, running faster by tapping, more AI stuff, more brutality and strategy
if DBD doesn't go on that direction, I may run my Game when I get the funds
@BACKSTABBER Whether or not you're aware of this fact the behavior you are describing is griefing and is punishable of a temporary ban.
"LIST OF BANNABLE OFFENSES - TEMPORARY BAN
Griefing: Intentional gameplay abuse
Working with the opposite team to gain an advantage or grief teammates
Targeting specific users repeatedly in order to ruin their game experience
Holding the game hostage"I encourage you to stop promoting such behavior, even as a joke.
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First a DbD 2 would have to do one thing as the foundation of the game: make it a real horror movie experience, as close as possible while still being fun to play. This means:
1.No frustrating mechanics on either side. Killers and Survivors both at no point are rendered useless or helpless by game mechanics.
2. Survivors' best option is always avoidance of the killer via stealth, with direct confrontation being a failure state. The word 'immersed' needs to be the watchword for both sides; if you're doing something that makes no sense in the context of a Horror movie, then its breaking immersion and needs to go.
3. Different maps with different objectives. On Some maps, hooking all survivors will be the way to win. On others, keeping generators down for x amount of time/as long as possible while survivors try to repair them is the objective. Some maps might have survivors gathering items to take to central points and make their escape, and on some maps you just hunt them down, down them and kill them.
4. Every Killer and Survivor should be unique and viable at all levels of play. Every character option (perks, addons, offerings) should be potentially valuable. No must-have perks or items that are basically resource taxes because you cannot succeed without them.
5. Separate Ranked and Casual modes.
6. Dedicated servers. I'm tired of getting accused of cheating/lag switching because some Survivor had a ######### connection.
7. Customization! Offer tons of cosmetic options to customize Killers and Survivors.
8. Frequent balancing. when something is overpowered, underpowered, or working incorrectly it should be fixed quickly, not after months or years of being broken.
9. Atmosphere. This is crucial - survivors should never feel completely safe and Killers should feel like dangerous murder machines.
10. Balance the Survivor side with solo and group play taken into account. Voice comms should not give such a huge advantage that solo players may as well not bother. This means survivors should not have so much information that all sense of uncertainty is eliminated.
10. Fun. Both sides should be fun at all levels. I want to enjoy Killer and Survivor without feeling like either one is easy mode.1 -
Or we could implement all of the above things into the current DbD, so:
- we won't be forced buy another game to play DbD (because the old one would die)
- we would have one, balanced game, instead of 3 (hello Deathgarden
- we would avoid things like Deathgarden, aka 17 players playing the game, because it is worse than their flag game
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Peasant said:
@BACKSTABBER said:
2nd DBD should reward toxicity and hate to better unburden, or at least include this game mode:- VR and distance-based mic communication with killer and survivors
- louder and more persistent shouting at others gives BP
- smashing many keyboard keys faster wiggle out
- more gore and fight-back by the survivors
- more action, running faster by tapping, more AI stuff, more brutality and strategy
if DBD doesn't go on that direction, I may run my Game when I get the funds
@BACKSTABBER Whether or not you're aware of this fact the behavior you are describing is griefing and is punishable of a temporary ban.
"LIST OF BANNABLE OFFENSES - TEMPORARY BAN
Griefing: Intentional gameplay abuse
Working with the opposite team to gain an advantage or grief teammates
Targeting specific users repeatedly in order to ruin their game experience
Holding the game hostage"I encourage you to stop promoting such behavior, even as a joke.
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First: nothing, for now, Dbd still has a lot of potential. Keep making them new chapters, I'll buy them for real money, promise.
In a possible sequel though, I'd love to see a solution for SWF: inbuilt voice chat for survivors, but limited to the ones within short distance.
And make killers able to hear them too, if within distance. Would be a lot of fun to do a little eavesdropping with Wraith/Shape types. Maybe even perks that enhance volume.1 -
@George_Soros said:
First: nothing, for now, Dbd still has a lot of potential. Keep making them new chapters, I'll buy them for real money, promise.
In a possible sequel though, I'd love to see a solution for SWF: inbuilt voice chat for survivors, but limited to the ones within short distance.
And make killers able to hear them too, if within distance. Would be a lot of fun to do a little eavesdropping with Wraith/Shape types. Maybe even perks that enhance volume.Yeah, because being insulted in the after game chat wasn't enought, i'd rather get harassed during the game with their real voice.
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I would rather they fix the first game first and continue to develop the game that way
theres no need for game 2
it would only split the player base by half, and it would take a ridiculous amount of time before game 2 gets content and everything from 1 gets ports over
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Ditch swf
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Make it like Amnesia or Silent Hills in terms of spookiness, but with team work like White Noise 2 (even after death).
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Dedicated servers.
Also, i'd like them to do what Rayman Legends did with Rayman Origins: Copy all the old stuff over to the new title while, of course, also making a bunch of new stuff BEFORE releasing the game.
Then make a function that allows you to import your save file from DbD1.
Now you got a new game with new possibilities. Y'know, possibilities that weren't doable before, like fricking dedicated servers.0 -
@Bravo0413 said:
See deathgarden... no loading screens... the runners can move their characters around in the lobby waiting for the match to start... the hunter is skillbased and strong enough to take on any group that comes into their match... none of this free escape ######### blah blah blah.... pure skill v skill... this is what I want for DBDHow is that game going? Is anyone playing it?
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@fcc2014 said:
How is that game going? Is anyone playing it?
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@Giche said:
@fcc2014 said:
How is that game going? Is anyone playing it?
https://steamcharts.com/app/555440
Damn those numbers look bad! Thanks for the answer!
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Id go for solo killer and survivor campaigns for back-story some people speculate some oc survivors are dead outside the entity's realm so it would be intersting to see how they died0
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Didnt know this thread was still a thing xD
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No need for game 2 except if progress on Dead by Daylight gets carried over to Dead by Daylight 2. I refuse to do the grind all over again just to have a slighty improved game.
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All the take away SWF posts are kind of uhhh counter productive. If you want DBD2 to be a dead game then that's the way to do it. The bulk of online player bases are people wanting to play with their friends. Regardless if playing against them is fun or not. 1,000 killers with only 100 solo survivors will get so boring so fast people will simply stop playing.
TLDR : Don't take the patty out of a hamburger and expect it to still taste good.0 -
in "if" scenario, I would like to see it based on a little different horror genre.
If DbD 1 takes place in slashers, then DbD2 should take places in other horror genre.Alien, Predator, Cabin in the woods, The Thing, Night of the Living Dead, Cloverfield, It, Ring, Insidious, etc.
While DbD Presents killers that could be human, but have uncanny powers, DbD2 would not have to limit itself to slasher killers and present strange, bizzare and scary in their own way killers. Killers that manifest fear, have strength that human cannot understand and fighting them is useless.
Maybe delve a little into SciFi, to allow more items for survivors to fight back, maybe delve a little more into magic. Survivors would need it.Alien creature that can crawl walls and catch you when you least expect it. Monster that can take you to different realm, multiple insects that crawl under your skin, haunting ghost that can break you without even touching.
At the same time, survivors would have different things to survive.
Bring guns only to realise they're useless against new threat.
Movement sensors? Don't forget to look behind you.Change maps to actually represent the challenge in itself instead of being "repair gens".
Map set in cornfield? Fix the windmill.
Map in spaceship? Fix the saving pods.
Laboratory? Open the alarm locksIf it was done right and themed correctly (best thing about DbD to be fair) then I'd buy it.
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