http://dbd.game/killswitch
These hatch complaints came out of nowhere.
Comments
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The very last sentence really tells you what you need to know about this guy. To paraphrase "Outta 18 games I should have 4k'd 18 times." No, that is not the game, that is not balance. And if you think it is, just ask devs to completely eliminate survivors and kill NPC characters all day long. Killers are not supposed to 4k every game, that would not be a game at all.
And the hatch and EGC as is is already massively killer sided, so your comment that "Besides why shouldn't it be strong for the killer" is irrelevant because it already is. The killer can freely move about the map and generally sees the hatch before the survivors if it takes longer than 2 minutes to pop the last gen. So more often than not it is immediately slammed upon opening. The doors also spawn very close which w/o a hatch option would take a 15% chance to survive in a 1v1 end game situation to about 0%. And as someone else already pointed out speed killers are already boosted for EGC.
You also can't control your team mates, and being the last survivor does not mean your team was bad or potato. Maybe you been in that match for half and hour and it was hard fought but the killer finally whittled it down to 1. Maybe you are a solo player and your team was terrible or the killer systematically camped/tunneled and slugged your team to death. Just because a person survived until they were the only one is not necessarily a reflection on the surv team or the individual or the killer for that matter. So this "last survivors deserve to die because they are the last, is a bunch of BS." And if people are leaving out the door in EGC or even last man hatching it up, the killer didn't win. They were mot cheated out of a win. They were not denied after they "won". You just didn't 4k. Which in the instances we are generally referencing (where only 1 escaped) you did win. A 3k is a win. It is more than half, above average. You were not swindles by anyone, the last guy just bested you.
My proposal to keep the complaining at bay is to stop letting the hatch spawn before it opens. Once the match is down to one survivor it spawns/opens simultaneously and it could not have been scouted out ahead of time. It also would mean that keys were only useful after a killer closed the hatch and only a single person could use it, so it would cut down on 3 people suddenly peacing out of a match. More fair for killers against a bunch of people getting to leave, more fair for the last survivor to have a chance to escape.
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My only issue is with keys, not the hatch itself. Keys are just way too common for the power they hold.
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Survivors don't get out via the hatch a majority of the time. So this is a total non-issue. The vast majority of the time the killer finds and closes the hatch first - they typically already know where it is. Sweaty killers slug for a 4k because their ego can't stomach the idea of someone escaping, regardless of what BHVR considers a balanced game.
Door RNG is almost always perpendicular. Not across from each other. Even Lery's had a door change patched in so they can even spawn perpendicular now to reduce the chance of getting out, despite the number of high mobility killers and the small size of the map. EGC is never 50/50. EGC is completely killer sided.
And no, thats not the definition of "free" thats the definition of "fair".
And again, no. This is not a team game. Its solos play an individual game that demands some level of teamwork. You don't live and die with the team you didn't choose and have no control over their skill or their rank. In actual team games, you choose your team or at least get paired with people remotely your own skill level. Not so in this game. Thus this really does not apply. Its you against the Killer and it just so happens its advantageous to keep the other 3 people in the match around.
Also again, no one is 'entitled' to a free escape. If you did everything you needed to do to stay alive AND find the hatch BEFORE the Killer can get to it, you earned that escape. If you don't and you get caught, they earned a kill. You aren't ENTITLED to a kill because you did 75% of your job...and again again again, EGC and the hatch are way more slanted toward Killers.
Your killer-centric thinking is really showing with option "D" here. If a survivor gets caught they should have hid better. If a survivor doesn't do their objectives to your liking they should have been more bold. If a survivor finds a hatch that's much more likely for the killer to find and escapes - it's unfair, but EGC killing you to door RNG and killer mobility is completely fine. Speaking of entitlement. Your assessment of why Devs put a hatch in the game (as a slight against killers) is a complete lie. But its a cute notion.
Abso-#########-no-one was complaining about hatch here BUT KILLERS. Lmfao. KILLERS ARE CRYING ALL OVER THE FORUM TODAY. Hense this post. Others, myself included, are simply pointing out that end game is literally spoon fed to Killers and the hatch has already been drastically nerfed - FROM ITS ACTUAL FAIR AND BALANCED STATE - to being much more killer sided...along with other end game mechanics to please you hungry babies, yet you continue to cry cry cry.
Imagine being such a ######### whiner, you can literally get what you ask for repeatedly and continue to cry about how it's not good enough. Yall a bunch of whiners, for real. You especially.
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That's a pretty big wall just to say, "Nut-uh, you are!"
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I agree that it's an issue, but he brought it into an unrelated thread.
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Recently they've skyrocketed in complaints. And I never said I always expect the hatch, in fact I almost NEVER get the hatch myself, and end up giving up at EGC so I can enjoy the animation with the killer. Anyways, as I stated before, the hatch is in place to prevent survivors hiding for 20 minutes. And yes, I have been in a game where a survivor has hid for that long back when hatch standoffs were a thing. I even spectated the Claud.
The hatch is a bandaid for the issue, but it's currently balanced, and these complaints are literally killers wanting it to be even more tilted in their favour.
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I only agree with the DC being bs there, the rest, again is irrelevant because the hatch is the only solution to the issue that they currently have which is solo survivors being screwed over by their teammates and it prevents them holding the game hostage. If you can give me a better solution, that's fair to both sides, I'll agree with you. And tell me, what would you switch it for?
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I like that, would help my case a lot, but also fix most the issues people have. I get a LOT of SWF with keys and only end up with a 2k :3
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Lol, but both sides are whining like mad. It aint just the killers, it's survivors too, so I definitely don't agree with him, but also not with you, certainly not with you.
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just to clarify, i play both sides equally before people call me a survivor main...
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I wish you'd play killer some. Learn some perspective.
That being said, the best end game strategy as last one standing is to not even bother with the hatch.
Sute doors spawn really close sometimes but as a survivor, rank 4 cause i cant run for #########, Ive only had a handful if occurrences where the doors were so clise together i couldn't open one of them and escape.
The hatch is a chance but if you place everything on it you are, by design going to lose without a key.
If you want a chest to spawn at the end with a key in it thats fine. But hatch standoffs were much more of an issue than EGC
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That's exactly what a survivor main would say.
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Omg yeah, I never go for the hatch myself, I just camp one of the doors, wait for the killer to close hatch and check it, and try to escape, if they catch me, they win, if they don't, I win.
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Yeah, of course you'd say that. It's bs I'm not. I was putting it out there because most of what I've said in this thread looks like I'm survivor sided to most people but I wanted to clarify I do play both sides before people pull out the argument 'He'S a SuRvIvOr MaIn He'S IrReLeVaNt'.
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End game collapse starting on the last remaining Survior. 200% bonus bp during this timer. New scoring event for hiding from the killer during egc
If you dont help your team live you shouldn't live simple as that completely fair
However bonus bp during solo time at least makes a final chase worthwhile 2 minutes still enough time to do a gen and escape or open the gates if your team has already completed them.
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I would never play solo Q survivor if the hatch did not exist. I'd only play in SWF or as the killer. Solo Q is already super painful sometimes, and having no hope of escape when somebody suicides on first hook after going down in 10 seconds, DCs, or manages to get themselves killed at 4-5 gens left, would kill my enthusiasm for the game.
Bad solo Q teams are a thing in every game, but in most games you are on even grounds with the enemy team, so at least you can do something about it most of the time. Here it would be "well your team is bad, you just get hopelessly massacred", which is already going to happen for at least 2/3 of the people remaining.
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I'd actually quit solo Q as well, even now, I mostly play killer because Oni is too satisfying and fun to play. I only play survivor because I know the hatch is there and can at least excuse bad teams (although most teams nowadays are great and I haven't had a hatch game in ages).
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200% bonus bp might actually work now that you think about it, since in EGC people tend to get chased anyways. Make a thread about it, I can definitely get by that idea, although I'd miss hatch, but it'd work.
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Why are you pretending that RNG isn't a factor? 'EGC certain death?' It's also a completely free escape if the doors arent touching each other, theres certainly no skill to the current exit strategy for either side. Killers patrol the gate, survivors part-then-fully open it. It's entirely RNG as to where the trap door spawns, so it's entirely random as to who sees it first, it's entirely RNG as to where the doors spawn, so it's entirely random as to whether or not the killer will be able to interrupt the survivor by patrolling.
It is amazing the number of people that think they are skillful or that they earned something that was essentially a roll of the dice.
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You can play both sides and still have a bias for one side, playing both sides doesn't automatically make you unbiased.
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Killers have a way to guarantee nobody ever escapes out the doors, and it's called whispers. You can run it if you want. It also makes you finding them before they find the hatch significantly less likely in the first place. There's only a set number of hatch spawn locations on each map, with some of them being super predictable. I think I could check most spingwood hatch spawn within a minute tops.
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True, I try to look at it from an unbiased perspective though.
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Guess what, there's also perks and items for survivors that highlight the trapdoor and remove the RNG. And keys, that you can plunder with... Wow, guess what, I'm saying it again: favourable RNG. And another thing? The survivor could have just got to the hatch before you did because you were checking all the other spots it RANDOMLY SPAWNS IN. Or maybe you were in a Swamp map instead of springwood?
Why even mention Whispers? It's a perk. It won't be in every match because not every single killer devotes a slot for it in every single build. Just like not every survivor runs Left Behind. Why mention Springwood? Why create a favourable scenario at all, instead of looking at the situation at its most basic and common form?
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I'm not saying it's not RNG. But you can take steps to mitigate it. Or, you can slug for the 4k if you like wasting an extra 4+ minutes every match. Personally, I don't care that much.
I mention springwood because it's a great example of a map where the hatch spawns in the same 3-4 spots almost every time. There's other maps with similar situations. I don't even think Swamp is all that bad for hatch spawns, but then again I have played the game a ton so I know where to check.
I mention whispers because it's the best tracking perk in the game for how I like to play. Guaranteeing kills after closing the hatch is just a bonus. It's also the best perk in the game for slugging for the 4k, but I don't waste my time doing that usually.
I don't think comparing left behind and whispers is fair. For them to be the same, all 4 survivors would have to be running it. And only 1 of them would (maybe) get any use out of it. Whispers helps you the entire game, left behind only at the complete end.
Keys? Well, mori's are so much more powerful than keys I don't mind survivors having them. SWF with a key is overpowered, but most of the SWFs I see prefer to use flashlights to bully the killer instead. Survivors can plunder keys, but killers get significantly more BP than survivors and can also buy a plethora of overpowered add-ons to bring in as well.
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"And I never said I always expect the hatch"
I never said you did, that doesn't change that expecting the hatch is entitlement in a general sense, not you specifically.
Just because the hatch mechanic solves the standoff issue doesn't mean it's balanced at all, those are not mutually exclusive.
"these complaints are literally killers wanting it to be even more tilted in their favour."
No they are not.
They are pointing out how stupid of a mechanic it is. It has nothing to do with tribalism towards one side. It gives an escape after losing the game.
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I agree that the mechanic is stupid, yes. But if they're not going to offer a better solution then their complaints are worthless. At least @emptyCups offered a solution instead of just making a fuss.
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3 gens required to be completed for it to spawn, that easy.
A solution wasn't offered because you hadn't asked for one, you just said it was good as it is.
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You know what would be a good idea? If they did "special" week long events where they revert certain changes to remind everyone how imbalanced the game used to be.
Week 1: Hatch Standoffs
Week 2: Instablind Flashlights
Week 3: Instarepair Brand New Parts
Week 4: No Hook Moris
Week 5: Exhaustion Running Recovery
Week 6: Totem Free NOED
@Peanits What do you think?
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The thing is: Even if things used to be worse, it doesn't mean that changes made it perfect. People who complain about the current stage of the hatch aren't living in the past.
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That'd be hilarious lol
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Doesn't fix the issue of being screwed with bad teammates. I quite like @emptyCups idea more, tell me what you think about that?
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It's not simply that things used to be worse, it's that they used to be much, much, much worse.
I'll take a 3k over an hour long hatch stand off any day of the week.
I'll take the EGC collapse over survivors sitting in the exit gate for 20 minutes teabagging.
I'll take the current gen repair speed over gens being completed in a literal second with the old BNP.
The real problem is, no matter how much work the devs put into balancing this game, soon after people will be demanding more.
Look no further than the latest mid chapter patch. During the PTB tons of people were saying "best patch yet." Two weeks later "Those changes literally did nothing at all."
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Just make the hatch spawn closed (so a key can still open it) and start the EGC when the 3rd survivor dies. Hatch won't be an issue literally every game, survivors and killers can't hold the game hostage anymore, keys still have a purpose.
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Lol what a backwards way of thinking hoping to show people terrible things of the past so that current terrible things are what ? Less relevant?
Every time you get stabbed just remember that time you got shot and you'll feel allll better hahaha haha
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Lol hahaha lmao
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This, yes. More often than not I'm going against teams on comms, thats just the reality of DbD these days. 1 of them finds the hatch, they all know where it is, and usually they wait for the killer to walk away, kill themselves on hook to give the last victim standing free escape.
They wanna burn a key on it? Fair enough, at least they have to spend BP or get lucky looting a chest for that.
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yeah and survivors can still stand at the gate if they know where its at and try their 50/50 at getting out for free if the gate spawns don't screw them.
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So essentially no hatch but collapse starts on last survivor, new scoring event for hiding and lots more bloodpoints for the longer you last during this phase?
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Yeah, I kinda liked that. It removes hatch, but also rewards survivors if they can run the killer. Also, got ANOTHER game with a killer with a mori, so cya.
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I used to love and hate Hatch Standoffs. They could be annoying as hell cause you'd be standing there for 10 minutes, but they were also hilarious sometimes for both sides, whether you get grabbed or you do jump in ๐
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10 minutes?
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I used to be a console gamer, and on XBOX, it was just 5 mins as survivor (was a diehard survivor main) until the killers just let me go lol.
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Yeah, I have had a hatch standoff that had lasted around 10 minutes, yes it was possible believe or not.
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My longest as killer was about 50 minutes.
My longest as survivor was easily like....almost 2 hours.
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Bloody hell, as killer (I still did play it, cause Myers was bae) I think 20 mins then I let her go lol.
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Oh my goodness ๐
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The survivor one was because I was petty back in the day, and I hid for 40 minutes as Claudette at 5 gens, then stood at the hatch for about an hour.
Would I do that now?
Not at all.
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I'd just let them go lol.
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Every time I try to give a survivor hatch lately, they refuse to stop wiggling.
Dammit, people, hold still for a second!
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Honestly, it triggers me so much that I just hook them and tell them lol.
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