best survivor bucking perk setup

Comments
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At rank 20, I bet this build is devastating
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Soooo all hexes basically?
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Yup I mean depends you could always just use devour hope but the other two lullaby and ruin would distract them with rushing to get while ruin annoys everyone even just using one gives them a hard time but all 3 of them would cause panic0
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@redsopine1 said:
Yup I mean depends you could always just use devour hope but the other two lullaby and ruin would distract them with rushing to get while ruin annoys everyone even just using one gives them a hard time but all 3 of them would cause panicI really doubt that would work.
4 of 5 totems are now lit. So atleast 1 or 2 will be found at the start(ish) of the game.
Lullaby doesn't work until you hook someone. And with Thrill it will be "Oh no someone is on my hex! Let's go after them""OH NO! Someone's on the other hex!" RIP that hex"1 -
Ah so its more 1-2 that you have to pick and see if it works0
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@redsopine1 said:
Ah so its more 1-2 that you have to pick and see if it worksOh also Thrill doesn't give you more totems.
And people already do that :_:0 -
Welp there goes my idea lol0
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Hex builds are like hex perks themselves, feast or famine, you could get lucky and they clean totems exactly how you want them to (slow or cleaning the lesser ones off first) or RNG could screw you and they all spawn by one of your hex totems and you play that game perkless.
Its still fun to play around with perks though and make tweak to find builds that work for you or work for your mood or play style... when the new chapter released you could work in Haunted Ground to make it more dangerous with that build.
Hex Haunted Ground: Two trapped Hex Totems will spawn in the Trial.
When one of the two trapped Hex Totems is cleansed by a Survivor all Survivors suffer from the Exposed Status Effect for 40/50/60 seconds.
The remaining trapped Hex Totem immediately becomes a Dull Totem.
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@JusticeZERO said:
Hex builds are like hex perks themselves, feast or famine, you could get lucky and they clean totems exactly how you want them to (slow or cleaning the lesser ones off first) or RNG could screw you and they all spawn by one of your hex totems and you play that game perkless.Its still fun to play around with perks though and make tweak to find builds that work for you or work for your mood or play style... when the new chapter released you could work in Haunted Ground to make it more dangerous with that build.
Hex Haunted Ground: Two trapped Hex Totems will spawn in the Trial.
When one of the two trapped Hex Totems is cleansed by a Survivor all Survivors suffer from the Exposed Status Effect for 40/50/60 seconds.
The remaining trapped Hex Totem immediately becomes a Dull Totem.
Basically "screw your cleasning" Hex
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Haha true0
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Still mixing ruin and lullaby would be a good f you to people as you hook them and they have no idea when a check arrives but throw in devour hope and you Mori somone queue panic0