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Can we just get a trapper change?

With a lot of killers coming out with dual powers I feel like trapper is far overdue for a huge buff. His traps are nice so keep those. Make him start with multiple traps and remove the terrible mechanic of having to walk around the map to find and pick up traps. I feel like he should get a variety of traps in his arsenal. Maybe noise traps and different booby traps. I feel like if an injured survivor steps in a trap, they should require a teammate to save them or else it would trigger the dying state if they successfully free themselves at base. Played a lot of trapper in the past. Sad to see him fall to the bottom bc hes the flagship killer. He should be powerful!

Comments

  • Bovinity
    Bovinity Member Posts: 1,522

    "Flagship characters should be powerful!"

    *SF5 Ryu cries in a corner*

  • KingFrost
    KingFrost Member Posts: 3,014

    Give him 2 traps to start, and can carry two traps as base. Seems like it'd go a long ways toward fixing him.

  • AvisDeene
    AvisDeene Member Posts: 2,396

    This along with making Trapper be immune from his own traps. He should never have to worry about stepping in them. Though, it is funny when it happens.

  • Onyx_Blue
    Onyx_Blue Member Posts: 1,060

    @KingFrost has it right; the only thing that could (or should) change is the amount of traps carried by default. 2 is a good number to start a trial with. Anymore than that breaks the add-ons and would also lean towards making Trapper even more of a dull killer to vs. He would be able to set up in one area from the start and just proximity camp that area throughout, every match.

    If he has stronger traps then he will be so boring and ridiculous to vs. Getting downed from injured simply by stepping in a trap and freeing yourself, at base, is crazy strong. If that happened then you would have to limit how many traps he can ever have in a game to a very small amount.

    There is no need to give killers duel powers that currently don't. Trapper needs only his Traps. If anything, the devs could look into fine-tuning his add-ons to make him have a little more variety, otherwise he'll stagnate in this void of dullness.

  • BunnyTheHutt
    BunnyTheHutt Member Posts: 1,773

    Honestly he just needs too carry all of his traps. No other trap based killer has too go around the map and pick up their traps, it really doesn't make sense why he's the only one who has too do this.

  • OniWantsUrLocation
    OniWantsUrLocation Member Posts: 506

    What @KingFrost said +  they should reduce the chances of escape. 25% is too high imo. Someone gets caught and before you can get to them they're already free again.

  • OniWantsYourMacaroni
    OniWantsYourMacaroni Member Posts: 5,944

    I disagree.Escaping a trap should require a set amount of time that can be slightly altered by using certain addons

  • BunnyTheHutt
    BunnyTheHutt Member Posts: 1,773

    Yes they can. Not in the same sense but if you're injured and you trigger a Hag Trap, you're probably going down depending on the hag.

    Plus if abilities like Feral Frenzy was changed too were the attack doesn't act like an M1 hit for consistency, why should an exception be made for trap based killers? It doesn't make sense.

  • MonsterInMyMind
    MonsterInMyMind Member Posts: 2,744
    edited May 2020

    As a trapper main i honestly would just like to see him be able to carry up to 2-3 traps at base other then that maybe fix traps spawning in the corner of the map making him have to waste to much time leaving an area where gens are to go get a trap.

  • EntityDrudge
    EntityDrudge Member Posts: 184

    Idk just spitballing here, but what if they gave him map add ons?

    Like trap 1 chest on the map? Random chest injures a survivor when triggered.

    Trap one locker? One random locker locks when survivor goes in it.

    These could spawn in like this or he could pick the chests or locker himself

  • Dead_by_Gadfly
    Dead_by_Gadfly Member Posts: 3,772

    Trapping a locker would be hilarious but the chances of someone going in that one particular locker would be to small and random to waste using an add on for.

    Now 25% of lockers would be worth it, and awesome

  • EntityDrudge
    EntityDrudge Member Posts: 184

    Yeah I imagined they would just hear a click once they go in. And yeah I know, I didn't wanna say trap more than one cause you know the survivors will complain heavily. But you're right. Its should be more than one

  • Dead_by_Gadfly
    Dead_by_Gadfly Member Posts: 3,772

    25% SEEMS reasonable, 3 in 4 chance of not getting in a trapped one and i cant speak for everyone but i rarely get inlockers

  • seki23
    seki23 Member Posts: 833

    getting oput of traps shouldnt be RNG based and is unfair u can go out first try.

  • Huff
    Huff Member Posts: 1,480

    I think they should be delicate with the changes. I'm not gonna act like Trapper is top tier, but he's decently strong. You can pull some pretty dirty maneuvers with the traps, so I don't think he needs a ton of extra stuff, just as other people said maybe an extra trap to start by default or something.