Should survivors have a "resume progress" bar on generators ?

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Comments

  • APoipleTurtle
    APoipleTurtle Member Posts: 1,274

    So, moving on from the Overcharge and Ruin discussion that's been going on...

    ...I really like the idea of survivors needing a short interaction to prevent a gen from regressing. So long as it's brief and exclusively needed for gens that are regressing, I think it would be a good quality-of-life update for the game.

    Though an alternate suggestion that wouldn't change a survivor mechanic could be just to have a killer's "kicking" of a gen remove a certain percentage of its progress, maybe like 5% each time they kick it. Survivor's could still choose to tap the gen, but would then open up a different choice for the killer: focus on the chase or remove an additional 5% from that gen. Kicking gens is often worthless without Pop Goes the Weasel active, so it would be nice for it to be a little more valuable as a standard mechanic.

  • AetherBytes
    AetherBytes Member, Alpha Surveyor Posts: 3,188

    I agree to this. Doesn't need to be long, just a 1 second wait time before you're actually "working" on the gen.