Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
A simple fix to the DS problem
Every since I came back to DBD after an about 3 month break I gotta say. This lets just do gens infront of killers because we got DS is starting to get a bit out of control. A think a simple easy fix to keep this focused on being an anti tunnel perk is to have Survivors with active DS's lose it faster if they work on gens and totems. Every second spent doing ANY objective counts as 5 seconds for every normal one second. Saving a survivor off the hook costs you 30 seconds of your over all timer to use it and protection hits take 20 seconds off the timer.
Comments
-
i think this is too complicated because you still won't know the exact timer. Did they work on a gen since i last saw them? How many seconds are left. In the current world i know it's 60 seconds so i can count it out.
A better solution would be that it cancels when another survivor is downed. Because if another survivor is downed, you obviously aren't being tunneled.
0 -
It does not seem like a big problem because it can only be used once per trial per survivor, and I see advance killers just slug and wait the timer out while they chase someone else anyway.
1 -
DS isn't a problem unless you let it be.
That's it. If you're a GOOD killer, the survivor running DS will be stuck with 3 perks the entire game.
And news flash, it's not an anti-tunnel perk.
Instead of a change, or a nerf to the ONLY perk in our Arsenal that we have to let killers know that you can't play lazily and tunnel me, ask for MORE Anti-Tunnel perks. Come up with some of them on your own, because the more we have, the more DS will disappear.
0 -
I made a thread with what I consider to be a fair DS nerf that would keep it as an anti-tunnel perk, but remove what amounts to 60 seconds of immunity from being rehooked or grabbed.
https://forum.deadbydaylight.com/en/discussion/153008/fair-ds-nerf
0 -
lol, as if. The more second-chance perks there are, the more will be equipped.
Source: I've been here since launch.
1 -
I mean, I see DS being used as a safe guard to finish a gen RIGHT infront of the killer at least in 33% of my games since my return. Clearly not what it is intended for. Which is why I made the thread because I find it annoying.
4 -
I semi-run Meta perks.
Sprint Burst, Spine Chill, Iron Will and DS and I wouldn't trade anyone of them with anything.
If I had more choices of a DS-type perk, I'd welcome it. I didn't it'll get rid of DS users in general, but you'll see less of them running DS.
0 -
''News flash DS isn't an anti tunneling perk''
''Instead of a change, or a nerf to the ONLY perk in our Arsenal that we have to let killers know that you can't play lazily and tunnel me''
But why should we think of more anti-tunneling perks when you already claimed ds isnt supposed to be an anti tunneling perk?😂
2 -
If you were to see a decrease in DS users, it'd only be because the new perk would be better than it (bigger stun, longer duration, ######### like that).
0 -
That stupid smiling face......
Instead of correcting my statement, why don't you put that 3head brain of yours into use and stick to the topic.
I came up with a great anti-camping/tunneling perk because I've actually put thought into new perks instead of just lazily begging the devs for a DS nerf.
If the killer is within 15/25/35 Meters from the hooked survivor the perk is able to be used.
You must be at full health in order for the perk to activate. When unhooking the survivor, they are granted a full health state.
After 15/20/30 seconds you will enter the Broken Status effect for 40/50/60 seconds. (yes, it's how it works, the numbers are correct)
Since newer, inexperienced killers target the weaker targets, this will prevent that and will either force the killer to target the unhooker, or work harder for their tunnel.
0 -
I don’t see a problem if the ds-survivor makes a gen. The killer can just down him (not grab) and slug this one for a few seconds... ez
0 -
So reward survivors for hook rushing. Got it.
0 -
Well I don't see anyone else posting idea so......🙄
0 -
The idea is to revert the DS buff that was only added because Enduring made the stun too short. Instead, the devs nerfed Enduring so it no longer affects DS, but kept DS in its buffed state. Perfectly fair, not one-sided at all.
0 -
Enduring also got buffed.
Also, that would mean Head On would need to be a 5 second stun if Enduring was reverted, because a 1.7 second stun would make Head On completely effing useless. And giving Head On a 5 Second stun would rally killer mains everywhere with their pitchforks and cry Survivor Bias.
1 -
I didn't say Enduring should be reverted, I said DS should be. Because DS used to be a 3-second stun.
0 -
Why not make borrowed time when the HOOKED person holds the perk and not the unhooker
This way you do not rely on your teammate when they do an unsafe unhook
0 -
For a 1 Time use perk, a 5 second stun is okay.
Coming from a killer main. I get hit once a week.
0 -
For a free escape perk that makes it so the killer's punished if he grabs you inside 60 seconds, a 3-second stun is more than OK.
Coming from a survivor main, DS should be nerfed. If not in duration, then in usability. Because no perk should punish the killer for outplaying you.
0 -
You're right about the "outplaying" thing, you're absolutely right. < -----------------------------------------------------------------------
But how many times does that happen compared to the killer just want a free kill from someone that was just unhooked. |
Because I see ^ this more than ----------------------------------------------------------------------------------------------------------------------
0 -
Because getting those DS stuns out early is better than leaving them for later, when they virtually ensure an easy escape.
0 -
Ranks 9 through 20 don't see it that way.
I see it daily on the forums, new killers asking "What's tunneling, why am I being called names,"
They don't know they're well...."tunneling." Innocently they see it as, getting another hook from an injured survivor.
I don't know...there are a lot of politics involving DS. I typically get heated, defensive, and debate-y but this convo is pretty chill.
0 -
Are we balancing for newbies? Because if so, we need a ######### ton of killer buffs before DS is even on the table.
0 -
This patch was a good start.
After 3 years, this was a good start.
0 -
I was being sarcastic. We shouldn't balance for newbies, so don't bring them to the table.
0 -
I can't read sarcasm on these forums.
I can never, ever tell who's being sarcastic or serious.
0 -
So you want the unhooked person to bring a perk so that when they get saved within a ceartin raidius of the killer and they have to be at full health.... Thats alot of requirments. No offense but i dont think that is thr change ds needs but it does need to be changed your idea just has too many conditions.
0 -
I'm quite partial to DS, myself.
0 -
@daLenster It isn't that I hate DS I like the idea of a brief moment where you can fight back against the killer. But the way it is currently set up, it is just ripe for abuse outside of what the Devs clearly think it should be. They either need to change their wording on the stance of it being an anti tunnel perk or focus it harder into BEING an anti tunnel perk.
0