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Loosing Survivor Add-ons (Patch 3.60 Change) and The Effect on Survivor Economy.

FaithEmber
FaithEmber Member Posts: 6
edited May 2020 in General Discussions

I’m was excited to come back and experience the two new killers and survivors I’ve missed after a long break, but one of the new changes (In patch 3.60) got me worried.

Losing add-ons from an item you escape with doesn’t feels physically right and leads me to the question of “Why do I keep the item but not the things in it…?”, it just doesn’t smell right y’a know? This logical inconsistency isn’t the key issue however.

The key issue is that this again increases the disparity in bloodpoint economy between survivor & killer. This is a common trend in the game where killer is incentivized with better economy.


Firstly, killer in the average match gets more points than survivor.

Secondly and most obviously, Barbecue & Chilli has a relevant use and ‘We’re Gunna Live Forever’ has no use. That and Barbecue & Chilli is more reliable to gain stacks on.

Finally, this effect is exaggerated by survivor having 17 items, 55 add-ons & 47 offerings where as killer has 45 offerings and max 20 add-ons. This means survivor has ~twice as many bloodwebs to search through to get what they want if looking for specific things.


Let’s say I take in a yellow flashlight and a yellow & green add-on as survivor vs taking in a purple & a pink add-on as Huntress (You know what I’m on about). For survivor I escape, getting 17000 bloodpoints in the average game and I loose the add-ons (9000 points) to net me 8000 bloodpoints. As Huntress I may get 27000 bloodpoints, 4 stacks of B&C and I loose the add-ons (13000 points) to net me 41000 bloodpoints. Now add this to the fact that those add-ons are twice as rare for survivor than as killer and that means that that specific build for survivor costs ~9 times more games than as Huntress… As a previous Huntress main this fact makes me very happy ;3

I believe this effect is unhealthy for the game, especially since this add-on change reduces the reward you get from escaping and incentivises more players to loop the killer and take agro vs doing the objective (that being generators).


To combat this I believe just one of the four things bellow could be done:

Increases the overall average amount of bloodpoints survivor gains.

Have 3 bloodpoint farming perks for each side & give WGLF a use such as combining it with the effects of Metal of Man. (Make sure that one of each is available without DLC for both killer & survivor as well as ensuring they cannot stack). This may also give you a change to make irrelevant perks like ‘No One Left Behind’ & ‘Beast of Prey’ slightly relevant.

Give survivors a way to recycle their items for maybe 10% for their bloodweb value (This also allows survivors to clean their inventories).

Reverse the add-on changes in patch 3.60, keeping add-ons for an escape but give the killer a change to keep an add-on for a 4-K just as a token of good will to the killers.


To conclude, I think this change is a mistake and has on overall negative impact on the game, increasing negative behaviours Behaviour doesn’t like. I don’t think it does what Behaviour wants and this oversight with ‘White Ward’ not preserving add-ons for survivor just shows they haven’t properly through through the change.

I hope some of what I said has an impact,

FaithEmber <3

Post edited by FaithEmber on

Comments

  • FaithEmber
    FaithEmber Member Posts: 6

    As much as someone may say 'accept it'... I ask why?

    Were more killers made because of it? Does it make anyone happier? Does it make anyone unhappy? And most importantly, how does it impact behaviour in the game?

    I'd argue no significant change to amount of killers and survivors were made, no one was made happy by it because it didn't reduce impact of items, only the amount of uses... Maybe excluding med-kits but they already have perks that are better than them.

    As for the other points it makes survivors unhappy and more importantly confuses them, taking away form a victory for a newer player.

    Veteran players on the other hand will likely be less eagle-eyed for items and instead just play with the killer, making most newer killers have a bad experience.

    Therefore new players will stay with this game in my opinion, and that's a bad thing for a game I've sank over 1300 hours into~

  • Reinami
    Reinami Member Posts: 6,881

    The word is spelled "LOSING" there is no such word as "LOOSING"

    LOSE

    LOOSE

    LOSING


    see the difference?

  • thesuicidefox
    thesuicidefox Member Posts: 8,222

    I was pointing out the common argument from killer mains, which is completely invalid because while you lose add-ons as killer you can EASILY replenish them every game and then some where this is impossible for survivors.

    In other words, the BP economy is not at all equal and heavily favors killers. Therefore survivors should not lose add-ons if they escape with their item and it has charges remaining.

  • Ghostwithaface
    Ghostwithaface Member Posts: 594

    Well survivors can keep their add on after escaping, if they are running ace in the hole perk. So survivors do still have a choice of giving up a perk slot in order to keep their add on. That or enter a game running plunders and ace in the hole, hoping to loot something good and be able to escape with it.

  • Orion
    Orion Member Posts: 21,675
  • Dead_by_Gadfly
    Dead_by_Gadfly Member Posts: 3,772

    The impact to the game is you may get to keep that purple flashlight but you dont get to keep that pink bulb in it.

  • Dreamnomad
    Dreamnomad Member Posts: 3,965

    The OP makes a pretty fair argument. They just need to end the bloodpoint disparity between time spent playing as a survivor vs a killer.

  • Dehitay
    Dehitay Member Posts: 1,726

    Lol, it would be absolutely hilarious the aftermath if survivors and killers earned similar amounts of bp. There is one major factor into why enough people player killer to where queue times aren't overwhelmingly ridiculously long for survivors. And that's because bloodpoint farmers are going to favor the killer side. Hell, even that wasn't enough for a while after the Ruin nerf. Fortunately, a mix of the most recent patch and the new archive launching was enough to saturate the queues with enough killers to where it's not as much of a problem. But I would love nothing more than if killers and survivors made a similar amount of bloodpoints per match. The sudden drop in killers would force devs to take balance a bit more seriously.

  • Ghostwithaface
    Ghostwithaface Member Posts: 594
    edited May 2020

    Well i never said it was efficient. I was just bringing up the fact, survivors can make a choice if they so desire related to perks. Which is why i use the term give up a perk slot, since there are countless others perk one could run. That might benefit them more in escaping.

    Which i also never said a thing about white ward or Leatherface one perk. I think you are just debating yourself there. Since i never brought up that point.

  • DwightOP
    DwightOP Member Posts: 2,328

    Killer role =/= survivor role. In case you haven't noticed yet.

  • thesuicidefox
    thesuicidefox Member Posts: 8,222

    I was making the point that you are purposely handicapping yourself with 1 less perk if you want to keep your add-ons, and even then it's not guaranteed if you die or the killer has Frankie's.

  • CosmicParagon
    CosmicParagon Member Posts: 1,069

    Keep in mind that the vast majority of survivor addons are considerably better than killer addons. Also, WGLF is far easier to get tokens in, protection hits were buffed to be like 10 meters away

  • Dead_by_Gadfly
    Dead_by_Gadfly Member Posts: 3,772

    I dont think it is a fair argument. It costs more bps to play as killer. You can go into a match as survivor with no items od add ons and do just fine, with most killers thats the opposite of true. So you have to get those bps back to make profit

  • Ghostwithaface
    Ghostwithaface Member Posts: 594

    If a game goes super well for survivors. You might not even get any stacks. Due to no one being hooked and the gens getting done rather fast. With no one needing any help by taking a hit for them. Since sometime it happens and you get a decent or skilled team of survivors vs a killer who only just started playing the game. While in a game that is more normal, others can get the unhooks before you. Of course protection hits are better than before, so that is the one upside of recent changes. Yet it will still put you in danger and vs certain killers, trying to take a protection hit might be impossible or a very bad idea, like say Bubba.

    That is also a fair point. Yeah a killer like Oni, can do very well without any add ons. While others like ghostface relay a bit more on their add ons. Since a trapper with a bag, is like a ghostface with recovery add-ons. It a massive game changer. Making the killer feel like a totally different killer, due to just how much their add on effect them. Like trapper bags allows you to carry more traps and do things you just could not do without add ons. While an Oni, with or without out add ons, will still be able to snow ball really well thanks to Fright and possibly getting two survivors down during a single use of their power.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    I actually think about giving Survivor free items, but only with the weakest one (brown medkit, toolbox, yellow flashlight, green key ect). And Survivors only have to buy add-on.

    While the chest will give better items but eventually will lose after the trial.

  • BigBrainMegMain
    BigBrainMegMain Member Posts: 3,826

    Hey, I'm a killer main and even I found the change stupid.

    I also play survivor and it's effing stupid that we don't get to keep our addons after escaping. Makes 0 sense.

  • immortalls96
    immortalls96 Member Posts: 4,652

    The difference items for survivor are merely a luxury, perks more than gove survivors all they need, killers are a different story

  • Hex_Stalk
    Hex_Stalk Member Posts: 488

    Sooooo you WANT to stockpile all of the crappier addons with no way to get rid of them aside from dying and losing BOTH the item and the addon? 👏👏👏👏

  • OldHunterLight
    OldHunterLight Member Posts: 3,001

    This exactly, while most killers don't really need addons, killers like trapper do, not that much but it helps a lot, 2 traps and carrying 2 is better than just 1 and pick around the map, I can't really say for GF since I have never used him without addons, but you are also 100% true with Oni, addons help but not needed, wraith without windstorm just makes me not want to use him at all, too slow for my likings.

    I get that people want to keep addons like before but I think right now is on a decent spot, you keep item and lose addons if you escape.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    According to the Q&A WGLF is going to be buffed with an actual effect eventually.

    Personally I support the option of increasing Survivor bloodpoints.

    However, moreso than that I find the entire idea of items and addons being consumables to be bad for balance.

    Here is a thread detailing how we could change everything to rebalance the games items and addons to be permanents rather than consumables:

    https://forum.deadbydaylight.com/en/discussion/91361/major-addon-item-and-overall-progression-rework/p1

  • CosmicParagon
    CosmicParagon Member Posts: 1,069
    edited May 2020

    I never said it was easier than BBQ, just far easier than before. Also, you should be getting protection hits regardless, as this is a TEAM game

  • Aven_Fallen
    Aven_Fallen Member Posts: 18,145

    I take Protection Hits when it helps my TEAM. And not when the Killer picks up the Survivor 1 meter away from a Hook just to get a Stack.

  • Dreamnomad
    Dreamnomad Member Posts: 3,965

    It absolutely does not cost more bloodpoints to play as a killer. That is a fallacy. In terms of how many bloodpoints it takes to get all the survivor perks to rank 3 vs all the killer perks to rank 3, it takes substantially more bloodpoints for survivors since there are more survivor perks than killer perks. Also, there is no such thing as "killer bloodpoints" and "survivor bloodpoints". You should be able to play whatever you want, earn a reasonable amount of bloodpoints for your time and then spend them on whatever you want. The way it works now, if you wanted to level up a survivor the most efficient way to do it is to play killer. On what planet does that make sense?

  • Dead_by_Gadfly
    Dead_by_Gadfly Member Posts: 3,772

    Im talking about game to game. You can go into a game as survivor with no items or add ons and be just fine. Killer you need add ons. So the cost of a game is more than for a survivor

  • Dreamnomad
    Dreamnomad Member Posts: 3,965

    You don't need add ons to play as a killer and it doesn't take long to build up a large pool of add ons to use anyway. I am not arguing that killers deserve less bloodpoints than survivors. No one is trying to take killers bloodpoints away. My argument is that my time is just as important when I play a survivor as when I play killer. My time deserves equal compensation.

  • Dead_by_Gadfly
    Dead_by_Gadfly Member Posts: 3,772

    And im fine with survivors getting more bps, but i do think its fair for you to lose your add ons just like the killers do

  • HellDescent
    HellDescent Member Posts: 4,883

    If you play both sides you'll get plenty bp

  • Ghostwithaface
    Ghostwithaface Member Posts: 594

    Yeah Ghostface without add on vs with recovery add on, there is a noticable different for his power recovery. With his best recovery add ons, you will be able to get almost double more use out of his power vs if you were playing with simply the base kit.

    Yeah i had few games recently. Where something like this happen. They were a few metres away from the hook and their team mates were bodyblocking and just giving me free hits. I had sloppy. So not a good idea, for an action that would prove pointless. I wasn't even playing ghostface, so there shouldn't be any worry about 99% stalk. That and i don't think any of them were running we're gonna live forever. Than another game where people try healing right in front of me, rather than running away, leading to everyone taking a few hits. They could of avoided. So yeah i would have to agree with you. Sometimes taking a hit for your team mate is pointless and not always the wise thing to do.

  • MrPenguin
    MrPenguin Member Posts: 2,426

    Just a proposition, but If survivors keep their add-ons for escaping I want to keep my add-ons for a 3/4k.

  • Aven_Fallen
    Aven_Fallen Member Posts: 18,145

    I dont run the Perk :P Only during double BP Events, because my SWF-Mate and I are using BPSs the whole time, and if a Killer wants to farm, it is even more BPs. But other than that, IF I run the Perk (most likely when I dont have my Perk Set ready or nothing better), I try to not take Hits which are not needed. Like, it would be two easy stacks to unhook in front of that Bubba with BT, but I would not do that.

    But I also dont run BBQ on every Killer, mostly only when the Aura Read is actually useful.

    Exactly. I once had a David throwing the game because he wanted a stack while being injured. Killer got so much pressure because he had two Hooks instead of one, he managed to turn the game around.

    While I get that players want to reduce the grind and WGLF is the only option for Survivors to do so, I just hate it how some players play just to get their stacks. Thankfully they changed it to safe Unhooks a few months ago, before it was even more horrible.

  • McLightning
    McLightning Member Posts: 949

    I actually think the "it's fair because killers lose their addons too" argument is perfectly valid.

    I'd rather lose the addon than the item, anyway.

  • Slickstyles
    Slickstyles Member Posts: 446

    Taking away addons was the most dumb and unnecessary thing that BHVR has ever done. Literally, noone cared about it and having addons after escapes was around for 3.5+ years. When you take something away, you have to add/rework things to make it either more fun or balanced.

    There was no thought into making this decision as well as the Legion nerf. Also, the toolbox/map change came months after the ruin rework. It just goes to show that noone in bhvr actually plays this game and those that apparently do don't really have a say when it comes to decision making.

  • xChrisx
    xChrisx Member Posts: 917

    I agree, but sadly they made this change to buff ace in the hole.

    About the difference of points between survivor and killer I have to disagree, because the way it is now makes survivors get lobby, even tho sometimes takes a while