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Is the 🦴 shaped map going to be looked at?

coppersly
coppersly Member Posts: 2,318

I like how a lot of maps were made smaller which really helped alleviate problems with them. However, this map is still massive and if 2 survivors work on each side you're virtually guaranteed to lose unless you get a godly 3-gen set-up and even then it's still hard.

It comes mainly from how big it is. Reduce the middle sections length and I think that will do wonders for it. Maybe let Nurse blinks through the edge walls they place near the middle too 🥺🥺

Comments

  • MadArtillery
    MadArtillery Member Posts: 826
    edited May 2020

    All I have no idea what the weird boxed X in the title is. By the sounds of it you might be talking about one of the Azarovs that is capital i shaped. Honestly it's my favorite map as both killer and survivor, hope it never changes. Having a map shape creating strategic plays for both sides makes it the most interesting map in the game. Wish more maps were like it instead of box, box and box.

    Think it's size is fine. It's needs some length to work as a good choke point and it's also packed full of survivor tiles so both sides can play around it a lot. That passage is what makes the map actually interesting.

  • GrannyonAcid
    GrannyonAcid Member Posts: 476

    It's a bigger map but I find it one of those maps where it's pretty easy to do okay. I love getting the map when I play killer. The middle is really good for looping and taking time. But there's a lot of wasted space in the map. The generators tend to be in the middle of no where next to no obstacles. Very easy to get a first hit on a survivor because of that. If you just get rid of the few pallets on the ends of each side then it's pretty easy. The survivors run out of places to go and the chases start becoming instant.

  • Cardgrey
    Cardgrey Member Posts: 1,454

    I don’t have a issue personally but if people are it should be looked at

  • BunnyTheHutt
    BunnyTheHutt Member Posts: 1,773

    Pretty sure it's macmillans she's talking about. Only map with a bone icon.

    As for OP, if you are talking about macmillans (honestly why didn't you just say the map name lol.) It's def not as bad as some old maps. I'm personally fine with all macmillan varients.

    If you are talking about Azarovs, then you should just play for a 3 gen. Protect one side and make sure they don't complete a gen on that side. If you try and pressure the entire map then you'll only loose, but if you only focus on one side then you'll be good.

  • Brhoom
    Brhoom Member Posts: 241

    I disagree, the map is broken if you do a 3 gen strat.


    Play Plague with pop and you will always win

  • coppersly
    coppersly Member Posts: 2,318
    edited May 2020

    I forgot the name of it but I found out it's Azarov's Resting Place.


    If you 3-gen it's not bad; but I try to play as a "nice killer" that doesn't tunnel or camp, try not to use scummy stuff but on this map if you don't see someone on BBQ all you can do is camp that side of the map. It's just meh design imo, cool idea but doesn't work in real games.

    Post edited by coppersly on
  • HellDescent
    HellDescent Member Posts: 4,883

    Leave azarov's resting place alone. One decent map in an entire realm

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    I think it's fine. My games on it are close, but still feel fair.

  • seki23
    seki23 Member Posts: 833
    edited May 2020

    it should, myers map still ahve infinites for certain killers like huntress, and the pallets specially the house pallets are insane, not even talking about fences, damn fences.


    edit: oh i thought it was haddonfield for "shaped" whatever, that azarov is fine, there are other versions that deserves to be looked 10 times more than rest.

  • LastShoe
    LastShoe Member Posts: 1,183

    This map is not fine. You almost always can easily 3 gen or even 4 gen... but then survivors have the most bullshit corn map.


    When it comes to haddonfield, i don't know about if infinites still apply for 110% killers, but fences are actually fine imo.

  • ALostPuppy
    ALostPuppy Member Posts: 3,398

    Do you seriously want the most killer sided map in the game to become even more killer sided?

  • LetsPlayTogether
    LetsPlayTogether Member Posts: 2,117

    The map is totally fine.

  • Caleaha
    Caleaha Member Posts: 90

    I like Azarov's resting place as both Survivor and Killer. I do pretty well as either.

    I don't like the boxy maps. And Gideon's needs some revamping, I detest it in both roles.

  • Mister_xD
    Mister_xD Member Posts: 7,669

    that maps a strange one for me.

    you can easily get a 3 or even 4 gen setup going which gives you tons of power, however as soon as you lose gens in that setup, its basically a gg.


    id say any killer with high mobility, a trap based power or an instadown has really good potential on the map, but killers that kinda struggle with these aspects will also struggle on the map - especially if the survivors are smart and run away from your 3 gen in chases (which is why an instadown / good chase ability is great to have).

    id say there are maps that need the devs attention more than Azarivs Resting Place, but i definitely understand complaints about its size... it really is massive.

  • BunnyTheHutt
    BunnyTheHutt Member Posts: 1,773

    oh I agree 100%, it's not a well designed map, but it at least has an easy work around. I do agree it could use a fix, but ATM it's not a big issue.