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Idea for a totem counter of sorts.

Doomspooge
Doomspooge Member Posts: 184
edited May 2020 in Feedback and Suggestions

While I was reading yet another NOED thread an idea popped into my head. There has been talk for a long while about solo getting the bone when it comes to how many bones are left vs swf. Just slapping a counter in the hud would be boring and just lazy. What if there was an in game counter, say in the killer shack perhaps that shows how many are left. It could be something like the game logo hauntingly lit up on the wall. Every time a totem gets done one of the slashes quits glowing. What do you guys think? Fair compromise without just blatantly handing out info in the hud or ridiculous idea not even worth the effort?

Edit: As it's been pointed out a few times that all maps don't have killer shack I wanna roll with basement for the location as originally suggested by KingFrost.

Post edited by Doomspooge on

Comments

  • BigBrainMegMain
    BigBrainMegMain Member Posts: 3,826

    They said it's because it'll nerf Totem Builds too much.

    I say the totem counter wouldn't. If survivors don't want to do totems, they won't do them.

    I'd Love a Totem Counter though.

  • Bovinity
    Bovinity Member Posts: 1,522
    edited May 2020

    It's a neat idea.

    I dunno how it'd work in practice (that's a TON of time spent not doing objectives to check a counter) but it sounds cool.

  • Doomspooge
    Doomspooge Member Posts: 184

    I don't think it would take too much time to run to a predetermined spot to make sure the team got them all. It would definitely be more time than a counter in the hud and I think that's a good thing.

  • bm33
    bm33 Member Posts: 8,220

    Would need to adjust for the maps with no shack. Maybe on the exit gates? Run up to see only 4 when hit with NOED would be rough.

  • Doomspooge
    Doomspooge Member Posts: 184

    Yeah, i forgot about the inside buildings. Not sure if exit gates would be a good place though cause that's still kinda handing it to ya. I did like @KingFrost idea about in the basement though. Give it a bit of an extra function and all maps have that place. Just a hint of danger to check if you're clear of the dreaded NOED lol.

  • AvisDeene
    AvisDeene Member Posts: 2,396

    Would make playing Trapper, Hag and Basement Bubba more fun if a counter were put in the basement. But no, I am still against a counter without buffing Killers. A totem counter would take away from the uncertainty of hex totems because it would encourage Survivors to cleanse totems asap. Killers who use hex perks rely on Survivors not knowing how many totems are left.

    If a totem counter is introduced, it should be a perk and something should be introduced for Killers to help counter it.

  • Doomspooge
    Doomspooge Member Posts: 184

    Well you got me there. I usually run detectives hunch so totems are mostly a non issue for me. Was just an idea that popped in my head that I thought wouldn't be too over the top bad for killers. You do make good points though so thank you :)

  • AvisDeene
    AvisDeene Member Posts: 2,396

    Thank you for not attacking me for being a Killer main who is biased and wants Killers to be OP. I actually love playing Survivor and I miss the feeling of fear when I first played this game. I would be so pumped up after a match I couldn't sleep right away. It was like being on crack. Hex totems still bring in some of that fear, like getting insta-downed with Devour Hope or NoEd.

    I am not against buffing solo play, it needs some love, but I think the main problem right now is ranking and matchmaking. The Devs really need to nail down their new system and match people with equal skill. Once that is done, Solo will become much more fun as the better players will move on up to higher ranks and the potatoes can stay in the garden together.

    I would like to see a few more emotes with a few standard text bubbles that will help people communicate a little better. I want one that says "Not this Generator" and then have them follow me to another one. So many people just rush to the first gen that they see and end up getting us stuck in endgame since the last three gens are right next to each other. Had a match against a Doctor yesterday. He had the 3 gen set up with Ruin right in the middle. It took us maybe 30 minutes to get through that match. The best thing about it was how everyone was nice in end game chat. No one was toxic and we all had fun.

  • Reinami
    Reinami Member Posts: 5,503

    I think this is fine, but they really need to rework the entire totem/hex system tbh.

    The way hexes should work is that you have to cleanse all 5 totems, and their power is dependent on how many totems are left. That way they aren't able to instantly be cleansed in a match and be completely useless, nor last the whole game because you can't find that last totem and be completely OP.

  • Dead_by_Gadfly
    Dead_by_Gadfly Member Posts: 3,772

    Thats an interesting idea, i like the idea of it being tied to small game somehow

  • bm33
    bm33 Member Posts: 8,220

    What if they introduced offerings that allowed you to increase number of totems? Do it for both survivor and killer. Inner Strength people would get more use from their perk. Survivors would have to check basement more often to see counter. Would also let killer know if NOED is going to activate.

  • AvisDeene
    AvisDeene Member Posts: 2,396

    What are you going to do when a Devour Hope spawns in a hard to find spot wedged in a corner and Trapper decides to trap it with the add-on that inflicts damage when disarming the trap? Solo Survivors will have a hell of a time looking for it since totem spawns would be plentiful.

    Heck, for fun, I’ll run a totem build with Hag and place all my traps on the lit totems just to scare the Survivor for fun. They’re not going to crawl through all the traps.

  • Orion
    Orion Member Posts: 21,675
    edited May 2020

    As a perk, sure. Hell, slap it onto Small Game.

  • bm33
    bm33 Member Posts: 8,220

    The Trapper and Hag already do this so it'd just be business as usual. 😂 I am a solo survivor in red ranks and would love option to increase totems. 5 totems aren't that hard to cleanse, totems only have handful of spawn locations and can use Small Game or Detectives Hunch if you have problem finding them. Right now alot of Survivors purposely will ignore totems and only cleanse once activated as a Hex, increasing the number of totems/locations they'd have to check at end game if NOED is activated might encourage them to cleanse earlier in the game. Plus, extra easy BP cleansing more totems.

  • PalletsAndHooks
    PalletsAndHooks Member Posts: 989
    edited May 2020

    Reading all this inspired me too... Why not add a totem spawn around the other basement locker that doesn't do anything?


    On top of everything else here

  • AvisDeene
    AvisDeene Member Posts: 2,396

    Sorry, I wasn’t clear in my post since I’m on my phone. My point is that adding totem offerings would bring in more risk since Survivors would have to waste more time. We already have thread after thread complaining about NoEd, if they implement more totems we will get thread after thread complaining about Trapper and Hag.

    I think totems are fine as is, but wouldn’t be against offerings that increase the amount of totems, just be prepared for the salt.

  • bm33
    bm33 Member Posts: 8,220

    I will never understand the NOED complaints, totems are quick to cleanse and have no skill check - easiest 1000 BP in the game. I wouldn't want them to nerf Trapper or Hag but it'd be nice to see them as killers worth complaining about. Don't think survivors find them bad to go against, why so many just set off their traps in front of them while ignoring the dull totems.

    Salt will be there no matter what they do. They gave people 1.5xBP and people complained it wasn't 2x. 😂

  • Xzan
    Xzan Member Posts: 907

    My 2 ideas :

    Totem counter for small game or a map wide audio cue is played for both sides once all totems are cleansed.

  • Cardgrey
    Cardgrey Member Posts: 1,454

    I’ve offered that idea a lot as a solution and always get told no it should be base lol

  • Orion
    Orion Member Posts: 21,675

    Of course. How else are they gonna make room for all those second-chance perks?

  • Cardgrey
    Cardgrey Member Posts: 1,454

    what I find funny honestly is when I play Ghostface. I do run devour hope and it kills me even at red ranks people don’t mess with totems till I have one hit downs then it’s too late. As a survivor I do every totem I see period.

  • BunnyTheHutt
    BunnyTheHutt Member Posts: 1,773

    It's not a bad idea, but why not just run Detectives Hunch? Every gen that's done gives you 10 seconds of totem spots for free. Plus this would completely kill any totem build in existence and IMO would break the immersion of the game. The survivors are suppose too be weaker then the killer with little info about who/what people are doing, if there's a giant sign in the shack that says "Hey, there's X bones left." it wouldn't feel like I don't know whats going on.

  • DwightOP
    DwightOP Member Posts: 2,328

    Where do you I run in a map like haddonfield or the game where killer shack doesn't exist?

  • DwightOP
    DwightOP Member Posts: 2,328

    This "supposed to be" is so heavily overused in this forum.

  • Doomspooge
    Doomspooge Member Posts: 184

    Fair point. I do run Detectives Hunch and it's the best thing for totem killing. Sadly most don't wanna waste a perk slot on it so I took my shot at an idea.

  • BunnyTheHutt
    BunnyTheHutt Member Posts: 1,773

    It's overused because it's true lol. In any Asymmetrical game, the 1 should always be kinda stronger then the many. Otherwise being killer/predator/fiend would be a chore and become frustrating.

  • Doomspooge
    Doomspooge Member Posts: 184

    That was pointed out earlier. I somehow forgot about Haddonfield and the indoor maps not having shack. The basement was suggested as a better location and I think that would work well. Every map has a basement.

  • Doomspooge
    Doomspooge Member Posts: 184

    Maybe to make it feel a bit more fair for killers with hex builds have some sort of interaction kinda like searching a chest to get the counter to pop up. Say go to the very back of the basement and there is a crystal ball or something to interact with and at the end of animation the glowing counter shows on the wall.

  • Cardgrey
    Cardgrey Member Posts: 1,454

    the reason I want to attach it to small game is it’s a free general perk vs a perk a new person may not buy for a while

  • BunnyTheHutt
    BunnyTheHutt Member Posts: 1,773

    Even if attached too small game, Small Game is still a bad perk, and Detective's Hunch still outclasses it 10 to 1, as the only way too see the counter would be too leave gens/bones/friends and look at a wall in killer shack. It's just not a good deal either way.

  • Plebian
    Plebian Member Posts: 11

    The issue I see with giving an indicator in a specific location on the map is that it gives more power to playing SWF vs Solo. As apposed to displaying it in the UI which would be available for all players. Unless it's easily visible from multiple points in the map, e.g some sort of indication on hooks.

  • Doomspooge
    Doomspooge Member Posts: 184

    How would it help SWF at all? They already have it in the form of "hey I did 2 bones, how many did you guys hit?"

  • Demonl3y
    Demonl3y Member Posts: 1,416

    Good idea but it should be in the basemont because the Saw map dont even have a shack.

  • Plebian
    Plebian Member Posts: 11

    Only that solo survivors would need to waste time going to the point in the map each time they want to know how many totems there are left. Unlike SWF which could communicate the information for their friends in games where it's not a full team and may not be 100% sure how many totems were done.

  • Doomspooge
    Doomspooge Member Posts: 184

    Yeah but I think a counter in the hud would bone killers with hex builds and completely destroy noed with 0 effort. It's totally true that swf have the upper hand on that matter but I think it only really does it for them if it's a 3 or 4 stack. a pair and 2 solo or 2 pairs don't get the same advantage so it would help the lesser evils a bit too. There's no way to fix a 4 stack being able to just use comms so I thought this would be a way to bring solo up some hopefully without boning killers in the process.

  • Doomspooge
    Doomspooge Member Posts: 184

    Yeah, i forgot about haddonfield and the indoor maps not having shack. Edited original post as this point has come up a few times already. Cheers :)

  • InnCognito
    InnCognito Member Posts: 720

    Totems are weak and useless in Purple and Red ranks. WHen it comes to the Yellow Ranks and down into Gray. They are VERY OP.

  • LALYTHIA
    LALYTHIA Member Posts: 1,656
    edited May 2020

    I would personally like a counter that shows an icon or a check mark or something next to the survivor's avatar when they do a totem, for each totem they do. I dont even care if it's in game or in the post-game screen. I wanna know who the ######### didnt do at least one MF totem when I get hit with NOED after doing at least 2. That person deserves a donkey punch.

  • EpicBigBrain
    EpicBigBrain Member Posts: 177

    Perhaps they could have the totem counter in a random location each match so its a nice surprise when the survivors come across it