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So there is this new exclusive offering in mobile
If for some reason you don't noice, I'm talking about the ultrarare offering from the Dwight, my friend shared this screenshot and says it gives you double XP.
Again dbd mobile and their free exclusivities because behaviour noticed how much we liked them.
Yeah they keep on not explaining why they don't release all this content to pc/consoles.
Comments
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How come the friend ended up with no BP??
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He disconnected and his character became a bot.
Yeah an amazing feature, again exclusive to mobile, because DC penalty is really 100% better
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As the mobile version of the game is pretty much still fresh on the scene, Iβm sure the end game goal is for promoting to product to new users and help attract potential incoming clientel. Just a very elementary marketing technique, no real need to think too hard on it.
This does NOT mean I support releasing a mobile version without first enhancing the issues that we already have had for months on the gameβs console and PC platforms; because I donβt support starting a new project without maintaining functionality of the first one. I was simple explaining why they got it. Of course, this is only an assumption...but it will prove to be accurate.
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So, no DC time-outs on mobile?
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I think he was talking about the bots.
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Yeah easy to tell when the other team listens to feedback and puts changes through quickly people request and fix bugs within days killer and survivor.
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What you mean by double xp?
On PC and Console we already have Escape! Cake that gives you double bloodpoints so I guess you are not referring to that, right?
Is it doubling the xp you get for your devotion level?
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Correct, as the progression system on DBD mobile is completely different from the PC and console version. You don't level up with bloodpoints on mobile like you do here, they level up characters with XP. A double XP offering on mobile is basically like a double bloodpoint offering, and those already exist. For PC and console, your player level is more of an indicator of playtime than progress, so having a multiplier for it doesn't make as much sense.
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You do get shards though, which is your primary currency for everything besides leveling up, I wouldn't mind seeing an offering like this :P
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Still it would be extremely cool to get double XP offering for PC/console too. Since we gain IRI shards through levels it would be nice addition as an ultra rare offering.
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It'd help on the rift since xp goes towards rift fragments. :)
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Yeah it's frustrating that mobile gets exclusives at all tbh. Seems like a way to get pre existing console/PC players to start spending money on mobile, too.
Also, I'm not a fan of how dismissive the devs and mods can be when people bring their dissatisfaction about this up.
The mobile game is a vastly inferior way to play DBD so the fact that they get some improved features is pretty insulting.
Let's see, so far...
- Exclusive skins
- Bonus XP offerings
- AI for DCing players
- A reworked lobby screen that shows you all of your survivor teammates' items, add ons and perks
- A character set up screen that lets you equip your perks in fixed slots rather than appearing randomly in the trial
- All survivors share items, add ons, and offerings
- Advanced graphics settings like quality of graphics and whether you want 30 FPS or 60 FPS (idk if this is possible on PC but it's obviously not on console)
- More detailed loading screen tips that do things like DISCOURAGE face camping
- A much, much better daily AND weekly ritual system (yes, we get the archive but this is free for all and daily/weekly, not every 2-3 weeks)
Sad :(
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Maybe devs are trying to test things in a less challenging, free game to see how they work, and then port them on the PC/Console version of it, maybe the ones we see as exclusives for the mobile are nothing but things the devs want to implement in the main game but they are not sure how they could work out
Or maybe they are really different teams with different visions for each game, but I believe in the "testing" thing
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We can tell. Mobile well made
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It's not right that because I don't have a Samsung or an iPhone I can't play. Very discouraging
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oh great so we got stuck with the meh team here on pc/consoles
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What to you mean by "survivors share items, add ons, and offerings"? They all have access to, say, Dwight's soon-to-be green medkit (Pharmacy)? Or they can just trade items with each other w/o dropping & picking them up?
I want to agree with Lycidas's view that they are just testing stuff out on a relatively easier system (mobile) to see how it works out in the long run before implementing it on PC or console. Hopefully!
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It doesn't take a genius to figure out whether replacing disconnecting players with AI bots would be a good or a bad thing. Even if the bots were absolute garbage, it would still be better.
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the all share the same items, addons and offerings, but not the perk, also because of "how easy it's to get items for everyone since all share them" you lose your item, no matter if you scape with it.
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Oh, okay. Seems like it might make the survivors a little hardier, no? Tbh, I completed the tutorial when it came out but hated the skillcheck mechanic so I've never ventured into the mobile fog. Maybe I just have a ######### phone for it (old Pixel XL), but I couldn't see how I'd play remotely well on such a tiny screen.
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Sure, because implementing potentially multiple AIs managed by an already not-always-perfect Dedicated Server system without knowing how its performances will be impacted by it has absolutely no risk at all.
Of course replacing a player with a bot if they disconnect is a good thing to do, but do they work? Do BHVR's servers can manage them? Is it worth it to have an half assled bot for the sake of having it immediately, or is it better to wait a bit, test and have a better performing bot system that has a lot less chances of breaking (more) the (already not perfect and constantly criticized by the community) game?
Seriously, if they were to implement the most stupid bot in the game right now, people were going to complain that "Bots stoopid, bhvr cant code, call of duty bots are perfect".
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And to think I was going to ask if it was a better matchmaking system than what we have on PC lol
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We know it works because they literally have it on the mobile port. Phones run at a fraction of the power of the average gaming PC, so there's literally no excuse
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I think the only fair thing for BHVR to do, is to send everyone a phone with DBD mobile installed.
I will be waiting next to my mailbox @Peanits .
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"Phones run at a fraction of the average PC"
So you are telling me that the behaviour of the bots is decided by the client (the phone), and not by BHVR's servers, great.
Again, impact on the gameplay is a thing, performance impact on a backend system is a completely different one.
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If BHVR has better servers for an experimental beta platform than the platform that they've been using since LAUNCH, they basically don't deserve to have careers in game design
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Are you sure that the mobile version and the desktop one run on different servers?
If they are on different servers, do the servers of the mobile version have to manage the same number of matches of the ones managed by the desktop version? I seriously doubt that the mobile version has to manage 30K+ players at the same time.
You can keep thinking whatever you want but developing, mantaining and implementing new features on a game is not something so simple like you seem to assume, and there are A TON of things to consider before even starting to code.
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Or, ya know, mobile was designed from the ground up to use servers, whereas the main game was designed for a p2p system that later had a server-client system grafted and shoehorned on. Further, the movement and control system is far less nuanced, meaning bots don't need nearly the same amount of "skill" in order to run around a killer vs pc.
I've never been a cheerleader for BHVR, but trying to argue a 4 year old pc game with spaghetti code should easily replicate anything a purpose built, streamlined mobile game can do is delusional.
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If you aren't making the minimum changes neccesary to make a port, you're doing it wrong. Otherwise how are you meant to make cross-platform play?
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Sometimes I'm baffled by how oblivious people are about how code and games work, if I'm talking to a somewhat gamer I usually expect them to understand at least a bit what happens when they load into an online match..but nothing, it seems like the game is all in their pc/console, there is nothing else involved.
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what exclusive skins? i thought devs said there wouldn't be any more exclusives?
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Or maybe it's just that one of them was designed from launch to be played on dedicated servers and the other was not.
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Pretty sure when they said no more exclusives, they meant items and cosmetics that were only available exclusively through a particular streamer or industry event.
The addon in question doubles character xp, which doesn't even exist on PC or console.
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I mean we still haven't had any more exclusives on PC/Console. I don't count the Rift as those will be coming to the store a year later.
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I guess to expand my point - I believe they meant no more things that were exclusively available OUTSIDE the game itself. Rifts are available to everyone, even though parts require payment. I think their goal was to stop doing things that were not "easily" available to all, such as a cosmetic that can only be obtained at a con that 1% of the playerbase could attend.
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That doesn't make it any better. Why would they implement Dedicated Servers without redesigning the game to, you know, work with dedicated servers?
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Add the "deaf support" with the heartbeat icon on survivors
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I have been playing console For two years and started mobile recently, and Iβve really enjoyed both. Itβs interesting how queue times are the opposite on mobile for what they are on console. That being said, my main problem right now are the consistent crashes and visual bugs when playing. By crashes I mean when playing killer Iβll have a 4k 30k+ game and it will just boot me out to the app screen without warning and no matter how fast I click back to the app I end up at the main menu with all my progress taken away. This happens no later than every 5-6 games as killer for me. ALSO when playing I will have black holes on my screen with seizure-inducing outlines of rapid fire rainbow textures. This is horrible as killer, because it can completely blind me and prevent me from continuing a chase.
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Man, you clearly don't know what you are talking about, please stop.
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That's literally exactly what they're doing right now. There are limitations on how much you can do to "redesign" a game for dedicated servers while it's still on a peer-to-peer connection.
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They literally didn't do that. Dedicated servers are live on ALL platforms, and there was never any work done beforehand. BHVR is one of only two companies I know that uses its playerbase as beta testers even after pushing updates live
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It was stated in the dev blogs, and I just asked a dev to confirm that they did, in fact, work on the game for a long time to prepare it for the introduction of dedicated servers. So please stop making up falsehoods when you don't actually know what goes on behind the scenes.
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"Yeah man we totally did work beforehand" sweating
They STILL haven't fixed the following bugs that only showed up when dedicated servers came out:
- Grabs work maybe 5% of the time
- Lunges randomly lock you in place instead of lunging, wasting a swing and giving the survivor distance
- Sometimes when you "grab" a survivor, the game catastrophically shits itself and locks you into the carry position, rendering the survivor in question invisible and preventing you from catching anybody else. Even if you DO down somebody, the game wont let you pick them up, and you can't drop or hook the ghost
And that's ignoring the fact that I have yet to see a game with under 60ms ping. That's nearly a full second of latency, it's no wonder bullshit hits are so prevalent
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.... Are you seriously suggesting every game has to have under 60ms of ping latency for every single player for it to be playable?
Even if you have a great internet connection, all of that depends on your location and the location of the servers. They obviously can't host the server in every single country/city on Earth, so they host them on locations that are close to densely populated areas like Sydney or Taiwan. Even in games like TF2, the lowest amount of latency I've ever gotten was around 100ms. With Custom Servers specifically hosted in my country. And that's still playable.
The reason BS hits are prevalent is because of how the game justifies hits. It's always Killer-sided so if you are hit on the Killer's side, it will most likely hit on you. That's why hitting through pallets is a thing. On the Killer's side, they lunged through the pallet, but on the split second you dropped it, you were already hit. Except you will of course still drop the pallet on top of the Killer because the animation already played out.
And no, they can't just change it so Killers don't have priority when it comes to hit registration. That would indirectly make Killers like Huntress and Deathslinger unplayable because they rely on shooting their projectiles onto visible targets. And it would be frustrating to play them if their projectile just whiffed pass through a Survivor because the Survivor wasn't where they were supposed to be on their screen.
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LOL 60ms is WHAT? ππ
None of the issues you mentioned mean that they didn't work on the code before implementing dedicated servers, but at this point I think is clear you have absolutely not even the most remote idea about how the most common game works.
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Im just imagining an AI teammate bugging out and blocking someone in a corner.
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the most common games have 16-20ms ping, in case you care to remove your head from your ass. I will admit that my math was wrong, but that doesn't change the fact that DbD's ping is triple that of other competitive online games
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TF2 is a terrible example, as Valve has made it quite clear that they don't care about it.
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They don't but the community do, which is why I said custom servers.
PAYDAY 2 has an average of 100-120 ms and their connection is peer to peer. And that worked out fine for them.
Also you're implying DBD is competitive, it's not.
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DBD is not competitive, and is still playable if you have a ping of 120ms.
Can it be improved? Probably.
Is it worth to do it now? Probably not.
Does it makes sense to keep arguing with you about how a game works? Not really, so I'll stop here, bye.
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