New Survivor Perk Idea
I mostly play killer. Reading any of my post history makes this obvious. But I had an idea for a survivor perk that I came across after reading so many posts about camping.
Most people know from a killer POV that camping, more often than not, is overall a bad strategy, as it means the other 3 survivors are free to complete as many objectives as they please, and while you're likely to get one, the other 3 just have that much easier of a time escaping, and a little borrowed time can even same the person on the hook.
Still, facecamping seemed to still happen, why not give survivors a perk to potentially help counter this gameplay for their team. Heres the idea:
"Will to Live: You are stubborn in the face of your attacker, and hold onto life.
While on the hook and the killer is within 10/15/20 meters and no other survivors are within the same range, the sacrifice progression is slowed by 15/30/45%.
This perk has no effect once the exit gates have been powered."
I admit I'm not overly familiar with the ranges, so adjust as needed for effect, but the base idea is that if you brought this perk, facecamping is a REALLY bad idea for the killer.
In this scenario, a player like me who only camps when the others are hook rushing, doesn't get punished for this perk. You can also still camp after gates are powered, cause thats legit. You wanna secure that last kill. otherwise, a decent team can do almost all the gens in that time.
Thoughts?
Comments
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Interesting idea, i just like it because it will counter facecamping. However, i think this is extremely counterable cause the killer can just keep facecamping, and if you get rescued you can just get farmed. I would give it a BT effect with the killer is in those ranges.
Those are just my thoughts, but i really like your idea!
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This idea was already tried and abused by survivors.
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