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First Killer Impressions + New Map

Zixology
Zixology Member Posts: 1,062

I'm REALLY hoping this is just a "because it's new" thing...

I've never really felt helpless as a killer before until now. His "ranged" attack only extends about one meter and you have to hit the survivor DEAD CENTER or else it does nothing. Controlling him while laying down the trap feels awkward but hopefully I'll just get used to it. For the most part, I just sorta had to rely on M1 while only getting one hit with the ranged ability because someone stood still on the other side of a pallet.

As for the map, I love the aesthetic and feel. And while I was afraid of it being another Hawkins... I was half right. This is a Hawkins for Survivors. Tons of windows. Tons of Pallets. Great loops and drop points. But my God did the killer suffer. Hawkins is an easy win for Killers and now we have the inverse so... it's "balanced" in a sense, I guess.

And for playing against him, his power can be annoying when trying to go for basement saves and hook saves in general. I love his terror radius. It starts with a jumpscare sound that plays just long enough for you to be on edge about not knowing if he's still nearby or not. The only thing that sucks on the survivor side is rescuing people from cages. While it's great that the caged survivors seem to pop up on the total opposite side of the map from the killer, rescuing them only seems to grant 550 points in the boldness category. If this is going to be treated like a hook, then I expect it to be treated that way in all aspects.

Comments

  • GHOSTfaceP3
    GHOSTfaceP3 Member Posts: 1,364

    His power is actually pretty strong I think..the fact that you save so much time is just massive

  • eXoDuSs
    eXoDuSs Member Posts: 31

    I played him and i feel like he is too strong, being 115 ms and being able to kill you from range is too strong.