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Additional Clown Buff
While removing the slow down penalty as soon as he release the bottle is a life changing, here the one buff he need.
-Clown no longer grunt went vaulting a window.
Or at least lower the volume to 3 meter than hearing it though out the killer shack or other windows. It gives the surivvor information that the clown vault it, thus giving them time to run away or run the loop some more. And yes, I am aware that clown have ways/perks that can play around windows but I feel like it might improved him just a little bit. What do you guys think?
Comments
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Agreed. Clown has it already rough, and being the only killer with a highly noticable vault sound is detrimental to him.
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Yes please.
Also, he should be able to reload bottles one at a time, each one being about 1.5 seconds to make.
This way if you need just one bottle, you don't have to slowdown and reload for 5 seconds; its a super easy opportunity for survivors to make distance.
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His reload speed should be 2 seconds! Also, that's a horrible idea...imagine having to reload each individual bottle in 7.5 seconds over all bottles in 5 seconds. Plus his power doesn't even do damage.
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He already does that by equiping both add-ons: Thick Corck Stopper and Fingerless Parade Gloves = 2 secs.
The idea of reloading one bottle of a time is not bad either.
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You can reload for 2 seconds by equiping both Add-ons: "Thick Corck Stopper" and "Fingerless parade gloves" as they both stack.
I do like the idea of reloading one bottle at a time, however.
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Reloading them each at a time doesn't have to be the numbers I gave it, but it is a muuch better idea to be able to quickly make 1 at a time for chases as apposed to making all of them, giving the survivor 5 seconds to make distance (without addons). Any time a survivor makes distance can be brutal for non mobile killers. Clown does not need this.
Second I see a clown reload I dip.
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@HPhoenix @CaulDrohn @Blue4Bane
You wouldn't be asking for the vault audio to be removed if you knew how to use it to mindgame a survivor. Clown can shut down Shack and many other tiles simply by mindgaming his audio. Would it come as a suprise to you to know that his vault audio sounds just like his bottle toss audio?
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Sounds more like a silly excuse for defending a stupid sound cue to me, sorry. I see much more potential in mind gaming yourself when trying to pull this off. but what would i know, I rarely play or encounter him, so ...
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@CaulDrohn I play Clown a lot. It works every time, no one expects this. Not a silly excuse at all.
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Hmmmm....the only problem with uising the sound is...the sound of a bottle breaking, but do go on :). I am curious of this tactic you speak off.
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And this is why I main clown, so you can see him more in the game <3.
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@HPhoenix the best place to do it is at Shack. But it works at any vault based loop which has a large LOS block.
What you do is this: chase a survivor around the outside of the loop past the window, when they turn the corner, you quickly 180 but keep moonwalking following them, toss a bottle up into the air (so the shatter is as delayed as possible) then wait at the corner while hiding your red stain, the survivor will hear the grunt and most likely think you have vaulted, they'll then run back to the corner you're waiting at. You'll hear their footsteps approaching, then pop out and get a free hit/down.
The only times this won't work is vs a swf team that have a second survivor following along close-by to give callouts. Or vs survivors who just hold W. This tactic hard shuts down loops vs players that actually want to loop you.
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To me, stat buff isnt fun. He needs more abilities.
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That's complicated and I love it! I'll defently give that a try, thanks :).
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And I am sure he'll get a bit of a rework like doc in the near future.
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I agree, give clown an M4 with a drum magazine.
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