http://dbd.game/killswitch
Graphic processing of maps
It is very interesting, how soon will the first maps that have been redesigned in graphic terms be released?
What was shown on the stream - looks unreal cool. So cool that I really hope they come out this summer.
Comments
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I was kinda surprised at the new Killer shack.
Not only is it bricks there, but no see-through?
That might be big.
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It might be different for different maps. It looks like most of the shots came from badhem, and a bricked shack makes sense on that map. Red Forest a legit shack makes more sense. Thematically speaking. Like how Dead Doggs is different than the rest
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Looks ok but all those assets still have 512x512px textures lol
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I would assume that Shack will differ from Map to Map. So that it is not the same, generic structure on every Map, but is different, dependant on the Realm the Maps is located.
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i like a lot this , but to be honest i hope this change dont mess a lot with optimization , because if thats the case , my pc will gonna exploit.... (low spec pc) XD
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it would be great if all shacks were different on all maps
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Or at least in different realms
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It looks like the Yamoka Estate was brightened. . . thank god! Here's hoping Sanctum was given the same upgrade.
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I know, but it still means there'll be brick shacks.
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Well, this cannot be denied, lol.
But it might entirely be possible that there are holes in the Wall (we only see one).
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Might be, but this is a strong indicator to me that the other walls will be like this.
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