Is pyramid head's one shot being removed?

JoeyBob
JoeyBob Member Posts: 477

I kinda like it.

Comments

  • FrootLoops
    FrootLoops Member Posts: 376

    what one shot?

  • JoeyBob
    JoeyBob Member Posts: 477
    edited May 2020

    Using his ranged ability you can hit survivors twice, making it effectively a one shot in certain situations.

  • RizeAki
    RizeAki Member Posts: 1,209

    Definitely a bug and will be fixed before live

  • MiniPixels
    MiniPixels Member Posts: 538

    Most likely, they have confirmed that it's a bug and they're aware of it, I doubt they will turn it into a feature.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,513

    agree. It raises his skill expression. Maybe it could be iri add-on.

  • Tricks
    Tricks Member Posts: 957

    He still will be able to hit grouped survivors like Bubba though with his ranged attack?

  • DontNerf
    DontNerf Member Posts: 990

    Will there be any othee changes to Him?

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,815

    You write it is hard to pull off. What I mean is that it is hard to pull off because it is not intended to do so. It was never planned and because of this it is difficult to do.

  • coppersly
    coppersly Member Posts: 2,318

    Doesn't it only work when you're right up on them? That doesn't feel very skillful to me personally.

  • Owlzey
    Owlzey Member Posts: 442

    I also think he should keep the oneshot, especially if it's that difficult to pull off since it's easily avoidable if the survivor just turns sharply. An instadown fits well with him character wise anyways.

  • MongolPSR
    MongolPSR Member Posts: 1,032

    @Aven_Fallen nobody is arguing that it was intended we are arguing that it should stay. It's not uncommon for a bug to slip through and a developer leave it in because its fun. This bug literally only adds to his kit and his skill ceiling making for more interesting gameplay and more room for skill growth.

  • TWiXT
    TWiXT Member Posts: 2,166

    Yes it's not intentional, but does that originating rationale make it worth removing? Fact is that yes, it is a bug, but BHVR have had bugs before that actually made thing better (i.e. the Shape example). Honestly I don't see the harm in this particular bug, or why it actually should be removed because of the nature of how difficult it is to pull off.

  • Orion
    Orion Member Posts: 21,675

    Yes, fixing bugs is a good thing. If it's not intentional, it can't be changed intentionally. It might break something (or be broken when something changes).

  • xZeroStrike
    xZeroStrike Member Posts: 133

    It shouldn't be oneshot. It's a powerful tool in the right situation. It's basically a short range huntress hatchet with slightly wider range that makes for an easy hit whenever a survivor is in an animation (pallet / window). That's when you use it. It's a free hit then.

  • TWiXT
    TWiXT Member Posts: 2,166
    edited May 2020

    I'm with you on fixing unintentional bugs in general since they usually make things worse, but in this instance... where is the harm?

    1. if a survivor gets cornered by the Executioner (Pyramid Head) it's a guaranteed instant down
    2. If the survivor is Vaulting an object while The Executioner is literally touching them and his power is active, it's an instant down.
    3. If the survivor is being chased in the open by The Executioner who has his power active while touching them, and they don't pull a 90 degree turn or a 180/360 turn at the moment he strikes, it's an instant down, However if they do evade, he gets 4 seconds of slowdown giving them 16 meters of distance from him. (4 seconds x 4 meters per second running speed = 16 meters).


    So, while it is an unintentional bug, how much more powerful does this make him compared to other killers in the roster? Is it a game breaking bug? Does it give him unequaled or an Over Powered advantage over his opponents? Or does it put him more in line with killers that already exist in the game?

    I'm all for squashing bugs, but this feels more like a "Happy little accident" - Bob Ross, comparatively.

  • SavouryRain
    SavouryRain Member Posts: 340

    ...you want to give him iri hatchets baseline in his kit? Like, for real? And yes, it's like iri hatchets because when a huntress has them, she tries to get as close as possible to the survivor so she doesn't miss.

  • TWiXT
    TWiXT Member Posts: 2,166
    edited May 2020

    Because your grandma was a Nazi? I don't follow...

    All reaming/joking aside, again I bring up the Shapes unintentional bug: Originally when shape stalked you over a certain percent, as a survivor you would hear a Sting sound notification. From 1.5 seconds - 7 seconds you can hear this audio effect in the following video:

    An update happened a few months after this release which removed that sound bite. Afterwards, the bug was praised for making him actually better because it made survivors look around more, and made the atmosphere against him much more intense. Given that he is a Tall killer with a bright white mask, its wasn't seen as a problem and the Devs let that bug remain as a feature for him.

    The Executioner "1 shot down" (really a rapid 2 shot) is a similar bug in my opinion, in that it only makes him slightly more intense to go up against, but unlike Shape, requires more skill and a degree of luck in order to actually pull off. I've already mentioned other killers in the roster that can do the same given the circumstances, but one thing I neglected to mention is that none of those other killers have to actually be touching the survivors with their character model to pull off their 1 shot downs. If anything, this makes him still weaker than the others in the roster.

    So why not implement this bug as a feature for him instead of simply squashing it?

  • TWiXT
    TWiXT Member Posts: 2,166
    edited May 2020

    This comment makes me feel like you've never actually played Huntress... Up-close hatchet hits are actually much harder than ranged, especially if you are touching the survivor. If an Iridescent head Huntress only used them against you at close/touching range, and nailed the hit every time, I actually commend them on pulling it off.

  • SavouryRain
    SavouryRain Member Posts: 340

    I can usually tell when it's an iri huntress because they get in real close before they use it. Maybe not quite touching, but really close. Lunge range for sure.

  • coppersly
    coppersly Member Posts: 2,318

    You're right, there are others and some of them must get as close to down them cough chainsaws.

    IDK, I guess since he has a ranged attack if just feels dumb to turn it into a chainsaw. It feels more rewarding and skillful to hit them twice with Punishment rather than just walk up to them and get it in one hit.

    Certainly more effective that way tho.

  • TWiXT
    TWiXT Member Posts: 2,166

    When I play with iri Hatchets I find it easier to nail targets at mid range than close, and hate it when they are so close I touch them because more often than not I waste a hatchet. Perhaps that's what you've been going up against; Players like me that want you in mid range. But I swear if you simply hug that huntress up close and keep them turning to try and make the hit, you will more often than not win against their hatchets.

  • TWiXT
    TWiXT Member Posts: 2,166

    Chainsaws don't have to get in touching distance to down, only 1.5 meters away at most. Trapper can't unless he corners them, Plague can't unless she corners them but unlike trapper she gets a whole meter of distance to down them due to the basic attacks base range. Shape in EW3 gets an extended lunge allowing him to insta down after 2 meters, Clown has to directly hit them with a bottle first before striking them with his basic attack, and Huntress as per her base kit has to hit them with a hatchet before following up with a basic attack (which in a cornered scenario happens only slightly slower than PH's 2 hit combo).

    Ask yourself how often do you feel like this "1 shot down" is going to be used against you? Is it any more than Billy, or LF? Is it any less than Plague or Trapper? Does Clowns add-on need to be nerfed as well?

  • TWiXT
    TWiXT Member Posts: 2,166
    edited May 2020

    Part of me understands what you are saying (the "survivor encountering a new killer" part), but otherwise, I'm not seeing how it's anywhere overpowered in comparison to the killers we already have in the game. If anything, the ability to 1 shot in very specific circumstances, is less likely than the rest of them. You mentioned Leatherface, but unlike LF, The Executioner (Pyramid Head) has to literally be touching the survivors, whereas LF can be 1 meter away at his powers activation and still hit them. Your last 2 points:

    • If the Killer is point blank and successfully presses M1 after a 1 second channel without the Survivor predicting it, then the Survivor is dealt 2 damage
    • If the Survivor preforms a vault/drop action and the Killer predicts it and is point blank the Survivor is dealt 2 damage.

    These are highly rare and situational times in a match. Both of which being that the killer is literally touching the survivor point blank. Other killers like Billy and LF don't have to be that close to pull this off, and as for cornered survivors Trapper, Plague and Huntress don't have to be touching them either to get an instant down. I get that it's a new killer, and that a bug allows them to pull off a move that they weren't intended to, but due to how difficult it is to pull it off, and the fact that other killers do it better without having the "touching distance" precondition, why is this a bad thing?

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    The point is that difficulty is irrelevant. At any given moment he will either do it or he won't, and the question only matters when the answer is "yes he does".

    And a Killer that both saves a ton of time on hooking, has a ranged attack, has an attack that travels through walls, has a tracking ability AND has a base kit instant down on top of all of those things is a problem. It exceeds his power budget.

    Basically all you really need to do is note the following:

    1: If you ignore the instant down bug, the Killer right now is balanced or at least close to balanced

    2: Even a single instant down is a meaningful power increase

    3: Therefore, the Killer with the bug being used is a balanced Killer plus a meaningful power increase

    4: A balanced killer plus a meaningful power increase is an overpowered Killer.

    5: Thus the bug when utilized makes him an overpowered Killer

    We aren't actually evaluating him like this because people are not utilizing the bug. But regardless of how difficult it is, people are going to utilize it and he will be overpowered when you do.

    The reason this isn't a problem with perks such as haunted grounds is because perks have a power budget of their own separate from the Killers power which accounts for where the power spike can afford to come from.

    This is also why mori's are so insanely overpowered. They take a slot that has a power budget of nearly 0, but is extremely impactful, thus it massively exceeds it's power budget. Contrast Tombstone Myers which takes a much more valuable addon slot, or Devour Hope which takes the even more valuable perk slot.

  • TWiXT
    TWiXT Member Posts: 2,166

    You don't mind if I use this or your other comments in my Petition to let him keep this ability do you? I'm writing it at the moment, and I want to get both sides arguments and let the community decide who to side with.

  • SavouryRain
    SavouryRain Member Posts: 340

    It's similar to a perk that read "0.1% of the time, at the start of the match all Survivors are sacrificed."

    It doesn't matter if it literally happens one in a thousand games, that perk is crap and needs to go. Same thing with this one shot. It feels bad to be randomly one shot for no reason other than "lol you were touching the killer."

  • C3Tooth
    C3Tooth Member Posts: 8,266

    For me, Im willing to take that 1 shot down, but his cool down after that range attack should be longer, I mean that attack goes through walls. Should be punished for missing (does it only affected on survivors with torment status though?)

  • Lufanati
    Lufanati Member Posts: 198

    you haven't seen it in action though. It's stupid hard to pull of and if the survivor turns at all, you won't get the one shot. It's not effective,. it's a waste of time unless you corner a survivor.

  • coppersly
    coppersly Member Posts: 2,318

    That's what I assumed but I haven't seen in action repeatedly yet. If it's only working in situations like that than there's no real reason to keep it.

  • Lufanati
    Lufanati Member Posts: 198

    uh, no. It's cool and it does provide a bit of utility when you do corner a survivor.

  • coppersly
    coppersly Member Posts: 2,318

    If you're relying on this 1-shot you're probably wasting way too much time chasing them without lunging or using your ranged attack while trying to get right up on them.

    And if you aren't relying on it, think of from a survivors perspective how cheap and unsatisfying that would feel? He can't do anything but run after you into a corner and is now rewarded sometimes with a free 1-shot. It's not very consistent or fair gameplay wise.

  • Kira15233
    Kira15233 Member Posts: 473

    You guys should make it a mechanic, upon reviewing many videos, Pyramid Head does have it's sharp side of the knife towards the survivor, it should be a mechanic and not a bug, this kind of thing is fine because the way the animation is made, seems like it should have it's one hit if hit correctly.

  • Lufanati
    Lufanati Member Posts: 198

    I mean if you let yourself get literally cornered by a killer during a chase, you're kinda a doofus. It has nothing to do with being "consistent" and it is extremely satisfying for the killer. The only places I've seen it pulled off are on entirely cornered survivors who can't move, survivors that run in a literal straight line when pyramidhead is immediately behind them, and on survivors slow vaulting windows right next to him. It is consistent in the situations it can be used, but they are few and rare. As for whether it's satisfying to the survivor, who gives a #########. I doubt survivors find being grabbed or instadowned by ghostface satisfying. I doubt they find getting chainsawed satisfying.