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Maps We Need Desert, Cave, Maze, Mines, Airport, Murdertown, etc.

DarkWo1f997
DarkWo1f997 Member Posts: 1,532
edited September 2018 in Feedback and Suggestions
- Desert Map: 
fog replaced by a dust storm, crows replaced by vultures. 

Cavern/cave:
 Massive cave system that is dark and eerie. 


Maze: 
Classic horror setting, lots of twisting and turning corridors with dead ends, windows, and pallets built in. Boil over will become the killer’s worst nightmare. The ultimate challenge for experienced players. 


Abandoned mine: 
survivors and killer alike will need to use the overhead lights to navigate this pitch dark environment 

Airport:
Narrow hallways, multiple catwalks leading inside of planes. Generators are in 3 of the 7 planes. The rest are in the main building. 

Old Western Town:
similar to the Myers map which it’s name I still can’t spell, except it’s like an 1800’s town. 

Construction site (murder town): 

Lots of unfinished housing with multiple walls to hide behind, turning them into a maze like structure interior wise. 

I highly doubt a lot of you would like the airport idea. But I’ll throw it in just in case. 
Post edited by DarkWo1f997 on

Comments

  • Peasant
    Peasant Member Posts: 4,104
    - Desert Map: 
    fog replaced by a dust storm, crows replaced by vultures. 

    Cavern/cave:
     Massive cave system that is dark and eerie. 


    Maze: 
    Classic horror setting, lots of twisting and turning corridors with dead ends, windows, and pallets built in. Boil over will become the killer’s worst nightmare. The ultimate challenge for experienced players. 


    Abandoned mine: 
    survivors and killer alike will need to use the overhead lights to navigate this pitch dark environment 

    Airport:
    Narrow hallways, multiple catwalks leading inside of planes. Generators are in 3 of the 7 planes. The rest are in the main building. 

    Old Western Town:
    similar to the Myers map which it’s name I still can’t spell, except it’s like an 1800’s town. 

    Construction site (murder town): 

    Lots of unfinished housing with multiple walls to hide behind, turning them into a maze like structure interior wise. 

    I highly doubt a lot of you would like the airport idea. But I’ll throw it in just in case. 
    Kullman Mine is best mine.
  • Mechamutourmon1
    Mechamutourmon1 Member Posts: 30

    I think We need all five of the unreleased maps for Dead By Daylight, seriously.

  • TheLegendDyl4n1
    TheLegendDyl4n1 Member Posts: 1,493

    maybe they should take a full season and instead of adding a new killer and survivor just add a bunch of different maps to make it more fun along with if they made like 10 new maps and still had time make a few new perks just unlocked on the bloodweb like kindred or NOED. if they wanted to they could also remove map offerings (i wouldnt mind it being more random) or they could add all these new map offerings but eventually map offerings will out rule any other type of offering.

  • TheHourMan
    TheHourMan Member Posts: 1,052
    edited September 2018
    Actually, the airport idea is the only one that really caught my attention here. I would love to see an Airport map. Only I think maybe 1 gen should be in an actual plane, just to make it so the rest of the map gets explored more.
  • Beverly
    Beverly Member Posts: 184
    edited September 2018

    I would love all of those maps to be honest. I just want them to be designed to make hiding more viable, which I'm sure is completely possible. Autohaven has barely any cover at all, while Coldwind has a bright yellow tint that makes hiding super complicated even for the darkest of P3 Claudettes.

    Post edited by Beverly on