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Imagining what the xenomorph would be like so I'd like some helpful ideas.
Hi, please don't complain on how xenomorph wouldn't fit for the game and thanks. I'm positive they would fit as a stealth killer (ghostface, Michael Myers, wraith, pig) and a strategic killer (clown, trapper-we need more of these) however I'm uncertain on how these could be implemented together so if anyone would be kind enough to add suggestions it will be a major help.
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i personally dont see it being a stealth killer, i feel their are far more killers out there that could fill those stealth roles and instead i would see alien being more on mobility as they really are very fast. i feel if they was to do this chapter getting the alien and hicks would be the best and easier pair, afterall hicks has been in games before and obvious alien and alien skins have been in so much. i see the killer probably having two abilities one of which would be a dash and sprint, not actually able to attack in this ability but provides huge speed and has an actual animation of the alien running across the floor on all fours. for the last ability i would like something to do with the tail, im not quite sure what, maybe a simple whirlwind whip (AOE) attack with a slightly bigger than normal range? (maybe while in that sprint you can quickly climb over pallets and windows as well to mimic the wall climbing)
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You can look in the „share your work“ section of this forum, there are many killer concept ideas for a Xenomorph.
Agile running, stealth, pounce similar to Demogorgon, eggs/facehuggers similar to pigs bear traps and some kind of acid attack (either activ like Plague or passive when stunned) are common ideas
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Thanks for sharing your interpretation and I do get where your coming from but I feel like these are more reminiscent of the alien vs predator films while I'm thinking of solely the alien ones where theirs fewer xenomorphs but it performs smart and sneaky ambush tactics to slowly finish the crew.
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I'll keep that in mind but I'll still look for suggestions, thanks.
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