Simple thing to fix Iridescent Huntress
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I think you don't know how percentage works. Reducing speed by 150 % essentially means that she is picking up hatchets from the ground lol.
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So you basically want to buff iri head...
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My bad then, I mean when you hold M2, hatchet should fully load much slower.
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No matter how much you make it to reward skill, people will get pissed by being hit by it. When a survivor goes down in 1 hit, theyre not gonna go "Oh, well the killer had to do a 360 no scope blindfolded...so i guess its fair". Theyre going to see what happened on THEIR end, which is losing 2 health states.
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Maybe, but should we really care about what people that can't recognise a good play from the other side think?
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We shouldn't, but those same people want Killers like Deathslinger to be nerfed because players who play Deathslinger are actually good at playing Deathslinger. Thing is, they are also pretty vocal in the Forums, Reddit, Twitter, Steam Forums... You name it, they are probably there.
Because when they lose, it's not their fault, it's because the Killer is Overpowered or their tactic is "Boring".
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I've heard "boring" SO many times... I remember finishing up a match as Legion in under 10 minutes with a 4k 5 gens remaining. One of the survivors who just happened to be a streamer was talking about how the match was boring because I used slowdown perks instead of using an "interesting" build. I mentioned that the game wasnt long at all, but that didnt matter...the fact that I had that build was the important part. I was left asking them how I could possibly make the build more "interesting". Typically killer perks fall under 3 catagories: Slowdown, tracking and chase. I had no problem finding survivors to initiate chases with, so I didnt really need to use more perks for tracking...and I was having no problem downing survivors in a timely fashion, so I didnt really need more chase perks either. She just said I should use BBQ or something rather than what I DID have on...because somehow that would be more "interesting" and less "boring".
But yeah... feels like "boring" just gets tied to ANY killer you play. I've heard it while playing Bubba and 4ks with only 1 gen done. A survivor said I should use a killer that takes skill. I've heard it as Spirit, in which a survivor pipped up that I have ears. I've heard it ALOT as Deathslinger. Apparently a survivor having the constantly paranoia about being shot at any moment during a chase translates to "boring". I think thats just a word people are plugging in when they dont wanna claim something is unfair.
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Yep, just had this lovely message on my Steam profile after a game of Deathslinger that had this in it:
Some people just aren't mature enough for an M Rated game, I guess.
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But NO killer is a "real" killer for these people. EVERY killer is easy mode with their OP broken mechanics... I know I've seen plenty of rants on these forums lately of "Doctor is a no skill killer"...
I remember plenty of ppl getting pissed off about DC punishments, not because of the game disconnecting them and then punishing them for it... but because they felt they should be able to DC against killers they felt was BS or unfun without a penalty and that if the devs want to do something about DCes, they should instead take out all those unfun things. Thing is...EVERYONE has at least 1 killer they dont like going against. Every killer in the roster is hated by at least 1 person for whatever reason. Youd leave the floodgates open to DCes on EVERY match.
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For an example of people being blinded at what the killer has to do to get a powerful effect... Look at any post complaining about Myer's addons. People who complain about the Tomestone addons dont care that the Myers gave up alot of time stalking as opposed to slashing and hooking to get that effect. The people who complain about Scratched mirror dont care that Myers is moving at 105% speed. They only look at the positive effect by itself and deem it OP. You will STILL have people doing that no matter what hoops and hurdles Huntress has to jump through because they just see that the addon has a strong positive effect.
I hate to say it like this, but typically if its something that the survivor can notice... they arnt going to be a fan of that addon. Addons that give the killer advantages without being openly noticeable to survivors fly under the radar, while addons that hinder the survivors (exhaustion, slowdown, ect) get hate and addons that speed up the killer (tuning guide, flower babushka) also get similar hate. Nobody is asking for nerfs towards Freddy's Dress addons that grant him aura reading when they interact with a pallet...because they dont even know its happening. People are STILL claiming his slowdown addons which when stacked and at their absolutely most powerful situation will make a gen take 89 seconds for a single sleeping survivor hitting all good skillchecks, should get further nerfs.
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I think people just don't want to admit they aren't as good as they think they are as a Survivor.
Now that the balance is more... Well... Balanced compared to how it was in 2017-2018, these players are seeing their advantages taken away from them and they think Killers get to play with "No-Skill" when that is far from the truth.
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Pretty much... Game is in a pretty good spot, so I kinda have an eye roll at most of the things ppl claim to be unbalanced. Keys and moris I can agree are BS, but you cant tell me its impossible for a killer to apply pressure and that only like 3 killers are "viable". I'm a fan of playing alot of various killers, many of them being low or mid tiers (if you give any value to tierlists to begin with...) and many people THINK what they're doing is the obsolute best they couldve POSSIBLY done, no matter what that is, and them losing must be a sign of imbalance. The killer holding W and vaulting every window a survivor vaults without ever trying to mindgame or split pressure... That guy is very likely going to see his own gameplay as playing perfectly and doesnt know how he could POSSIBLY improve to avoid the obvious "genrush" he's experiencing.
I can agree, gen times could be pretty BS in the past with suped up toolboxes and such...but nowdays, you dont really have much room for complaints.
Sidenote...I feel like I'm the worst "Killer main" because of this outlook, lol
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Yep, which is why whenever I screw up, I always tell myself I screwed up and how I screwed up. It's always good to be self-reflective especially if you're playing a game like this competitively, it can help you patch up your mistakes on future games.
It does get frustrating when one different move could've completely changed the course of the game though. Like that one time I forgot to use Pig's RBTs to stall the game. Could've gotten myself at least a 3k with the kind of Survivors I was facing.
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The issue is the game is actually forcing survivors to learn and improve..up till recently nurse was the only killer who dod that and when she fell from graces..well..now killer isnt allowed to have anything that hints at real resistance
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Wouldnt know anything about that since I never got into playing Nurse to begin with. I just picked whoever I wanted to and proceeded to screw over teams using Bubba and Myers while reading about how thats impossible to do. Theres always the stories of the boogyman SWF squads and if I faced THEM id surely lose. If I won a match, it mustve been a squad who was just joking around whereas if I lost that match...THAT was the boogyman squad.
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Well to be fair there are too many situations where the killers success is nearly impossible..I see it all the time as survivor..I play with friends significantly lower than my level..yet we can overcome the killers of my level still..my survivor games have literally put me to sleep..doc, oni, freddy, spirit , and billy are the only survivor games I find exciting..its no boogeyman squad..its just most killers require no effort to defeat... if your playing for the win..that's what my time has shown me
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I can only speak from personal experience as a killer player. I play survivor MAYBE 5% of the time and tend to stick to the lower tier killers. Typically theres very few times when I ever feel like its IMPOSSIBLE for me to do well. Unless I'm running a very specific build like scratched mirror and get a map that is horrendous for it, like Ormond (been there...it was bad) I very rarely ever feel like its impossible to win. Not saying it NEVER happens...even I have rough games, but thats typically because whatever squad I'm facing is correctly countering me rather than any sort of imbalance.
ATM, i can grab Bubba for my rank 1 games and get way over a 50% kill rate. Typically survivors dont even get the gates open 80% of the time. I'm interested in seeing what they do with matchmaking and if I see a raise in difficulty with it. Some people dont need to be at rank 1, and I feel like alot of the frustration around "unbalanced gameplay" stems from players being over their heads. To use your own example, you said you went against killers who were your lvl with abunch of newbie teammates. Do you really believe every player whos killer at your lvl is truely the same skill lvl? I'm hoping the matchmaking change will sort that out. Careful with assuming every Bubba is gonna be an easy game...it could be me, lol.
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Let me put it this way..on both ends as and against a killer..theres times where survivors dont need to try anymore..we are talking straight hook bombing and farming..yet theyll still win despite literally throwing themselves in the killers lap because of perks, not to mention the overall lack of power the killer has end game without noed..now yes theres players who dont belong where they are..but we also need to take into account matchmaking is virtually non existent rn..I play pretty much everyone and let me tell you..how can the game be balanced if half my survivor games despite team mates farming eachother I can sometimes go over 70 percent of the match without resistance from the killer..? He cant just ignore the others..this is why killers like clown and legion fail..they're working with half a kit essentially and even 2 survivors with any game sense can hard carry a match if played correctly..that's not how this is supposed to work
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Then explain away MY experiences. Explain away MY 4ks. Are you implying that the amount of people who are super lax is the reason why my killrate probably sitting at around over 80%? I dont slug for the 4k, so the last survivor gets away sometimes... but even with Legion I do just fine for myself. You dont think it could possibly be that the matchmaking in the game is too lax in that experienced players are put against inexperienced players who somehow got their rank 1 status after playing the game for a month?
I always have a hard time buying into that its IMPOSSIBLE for someone else when I do it everyday.
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Your also not the only one who gets there...and theres thousands of screenshots and hours of footage showing the spaghetti matchmaking r20 v r1 killer? That's never been possible up till now..all I can tell you is that the limits of most killers are clear..also I found out ranking up every game is as easy as getting 1 save, one heal, and work on 2 gens..tell me who cant do that..? Being the chaser actually makes ranking up harder as your other emblems still lack even after the changes..and nobody says its every game..or even most games..but when you as a killer can lose 2 gens within the first minute wether you down someone or not then something doesnt add up..different regions perhaps hold part in this as well but that doesnt excuse the results
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I'm not talking about the rank 20 vs rank 1 games, although yeah...thats a thing, lol. Hitting high ranks is too easy alot of the time and the ranking system as a whole doesnt make a whole lot of sense. I can play Legion and not kill anyone...and pip. I can then hop on Billy and slaughter a team in record time and not pip. Somehow a team doing all 5 gens and leaving leaves me with a better score than a 4k with 5 gens remaining.
What im talking about though is how alot of people with varying lvls of skill are under the red rank umbrella. You have people who hit red ranks after playing for a month get frusterated and assume the other side is OP or its only possible to win if they use this and that. It would be like if Overwatch lumped every player from Platnum to top 500 together and called it red ranks. You'd have your platnum "red ranks" thinking the game must be imbalanced because they arnt doing as well as the top 500 "red ranks" theyre facing without ever seeing the difference. Its not a gameplay balance issue, its the fact that people of SUCH a huge difference in skill are being deemed the same rank.
If the game was strait up stacked against killers making it impossible to do well if played right...surely that would prevent ANYONE from achieving high streaks as "unviable" killers. Fungoose did a streak of 116 4ks in a row as Plague without addons. The guy is REALLY good I'll admit... but if the game was balanced against him to the point that its impossible when ppl put any effort into it...surely he'd have lost BEFORE the 116 mark.
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However like you said..ranks are such a mixed bag..plus different regions peak at different ranges of skill..there are videos of playing mo blink nurse and 4king..does that mean that is going to work against a season vet? Absolutely not..all I can say is..I've been around about 2 years..I've seen all the scenarios..just wait..the mmr system is about to illuminate some things mark my words
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Iridescent Head eh?
My favorite change I've heard for this add-on was that it should only one-shot survivors when it successfully hits them from a long distance away (I think the person had suggested around 20-24m or further).
Rewards skilled players and extremely lucky hail-mary shots, but doesn't offer anything to the jerks who go shotgunning with them. It's the only nerf that I feel this add-on really needs (and could possibly even justify a removal of its major hatchet-count penalty).
Deathslinger has a very similar UR add-on with some additional constraints, one of which being that the survivor has to be speared from at least 15m away, that seem to make it pretty balanced (maybe even a bit underwhelming in his case).
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There's still the problem of them being able to bring addons to increase carrying capacity, which is the real issue.
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Agree about the Myers thing.
The only BS combo IMHO is J Myers Memorial (Or Judith's Journal + Nemesis to easily swap obsession) + Tombstone Piece since there's no movement speed penalty and he can hit EW3 pretty quickly. He can only kill once per EW3 but it's unfun as heck for the first guy who gets tombstoned.
Judith's Tombstone + Tuft Of Hair is a novelty build and has no real competitive value besides the achievement. You're slow as heck without PYWF, you need to drain 3 and a half survivors completely which takes ages. By the time you hit EW3 the game is over usually unless you 3-gen or something. The lack of pressure is even more of a problem with the reworked Ruin and Dying Light. (OG Dying Light was a good choice with a Tombstone build because you could mori the obsession and instantly give a 25% penalty on everyone else) Survivors can hide in lockers to avoid being tombstoned.
Anyone who complains about Judith's Tombstone + Tuft Of Hair Myers is strongly encouraged to try running that combo for a few matches. There's a lot of stuff in games that seem BS until you actually try using them, then you realize it's strong or frustrating to play against only under certain circumstances or you slipped up.
Real Time Strategy games tend to teach you this lesson. Certain units used against you feel unstoppable or brokenly OP but once you actually use them yourself it's a niche unit that has counters.
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I thought about reworking the addon in this way:
Only get the insta down if:
The victim is further away then 15 meters
or its a headshot.
This would require a bit more skill then just hit someone with a hatchet.
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