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Survivors want to play against good Killers

gatsby
gatsby Member Posts: 2,533

It's just true. Almost all Survivors want to be chased and have a challenging match. Especially at high ranks.

Doing gens and escaping isn't the fun part of this game. It's being pressured and feeling like the match could go either way. Having stressful chases and amazing clutch moments. Survivors might complain a lot, but they really do want good Killers. Not campers, no ed users or babies that don't even resemble a challenge.

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Comments

  • Mooks
    Mooks Member Posts: 14,847

    No, you can’t say that here.

    survivor only want ez escapes. So, fixed that for you.

  • gatsby
    gatsby Member Posts: 2,533
    edited May 2020

    They want interaction. Most Killers things that get complained about feel like there's no counterplay. Or they're just boring like slugging where you sit on the floor for a long time doing nothing.

    Examples are like Spirit, Deathslinger and Freddy. The Survivor could play as well as possible and still lose simply because of the Killer's power mechanics not being outplayed.

  • gatsby
    gatsby Member Posts: 2,533

    I meant they have scenarios with their power that have no counterplay. Try running some loops against them Freddy or Deathslinger. They'll get you without mindgaming you even once just by brute forcing with their power

  • KennedyPh
    KennedyPh Member Posts: 19

    I think it’s within any player rights tinplate the way they wanted, short of cheating.


    its up to developers to implement measures to discourage „unfun“ playstyle.

    I think good killers are harder to find as less players want to play as killers. It’s very intimidating to play as killers for newbies.

  • Todgeweiht
    Todgeweiht Member Posts: 3,666

    No because all survivors are evil people that want to ruin the killers experience by bullying him with toxic flashlights

  • gatsby
    gatsby Member Posts: 2,533

    Very true. I play both sides and there's a whole host of things that needs to be changed not just a couple.

  • Bovinity
    Bovinity Member Posts: 1,522
  • Orion
    Orion Member Posts: 21,675

    Difference is, the survivor scenarios that have no counterplay are not the result of killer mistakes. A combination of open windows, a combination of perks, going into a locker with DS, stuff like that has absolutely nothing to do with the killers' actions.

    Getting caught in a dead-end, trying to loop killers designed to counter looping, not having your eyes open when facing stealth killers, those are all survivor mistakes that result in scenarios without any counterplay.

  • Mooks
    Mooks Member Posts: 14,847

    It’s almost like not all survivors are the same and there are some that actually want ez games and „bullly“ the killer and then there might also be some that want challenging games and they don’t care about escaping every match...

    and those „crying“ about something like OP killers or mechanics might be those that actually struggle against those and not everybody can perfectly loop every killer nor are they able to just „git gud“, because people do have different skill levels..

    no no no. Sorry. Just crazy thoughts, you gotta trust the comments here. All survivors bad. Survivor gameplay so ez, even a literal potato would win as survivor. Every survivor should be a god looper or their opinion should never be heard!

  • McLightning
    McLightning Member Posts: 949

    This exactly. Survivor-sided no-counterplay situations are literally never the result of the killer being outplayed or the killer making a mistake. It's the exact opposite 90% of the time when the tables are turned. If the survivor is in a situation where they have no counterplay, it was completely their fault. They made a wrong move. Even, they still have things like DS and BT to get them out of it.

    Granted, I will agree with the spirit thing. There really is no solid counterplay to her IMO. Guessing isn't a counterplay.

  • Orion
    Orion Member Posts: 21,675
    edited May 2020

    I wouldn't say "never" because I'm sure I forgot to take into account some scenarios, so let's go with "almost never".

    As for Spirit, both sides are guessing. She can't see you, remember?

  • McLightning
    McLightning Member Posts: 949

    She also has the advantage of sound (especially when most spirits use Stridor) to locate survivors. Where as, survivors really have no tell of where she could be. There was that myth that as she phases, the grass moves where she moves, but that was proven false.

  • Orion
    Orion Member Posts: 21,675

    Yes, players usually take perks to either counter some of the negative aspects of killers' powers or further enhance them. That's the whole purpose of builds.

    I'm aware of the myth, I used to believe it myself until I tried it out.

  • gatsby
    gatsby Member Posts: 2,533

    You don't understand that the second chance perks can be intentionally used by Survivors. Someone with Decisive/Unbreakable/BT/Dead Hard will sometimes intentionally throw themselves at the Killer to buy time for their teammate.

    The Killer is making a mistake if they target someone with second chance perks. Because usually that Survivor is intentionally trying to make them affected by their perks. Whether or not its balanced is up for debate. But that's not really the point, the point is that the Killer is making misplay. Yeah jumping in a locker with Decisive has no counterplay, but for the Killer to get in that scenario they made mistakes earlier on that got them there.

  • Orion
    Orion Member Posts: 21,675
    edited May 2020

    The killer can't know that survivors have second chance perks until survivors get their second chances, which they only get because they made mistakes (by definition, that's what second chance perks are, a second chance after you ######### up). It's not a mistake to act based on the information you have.

  • alaenyia
    alaenyia Member Posts: 650

    I suppose the issue I see with this thread basically, is it does not outline what a good killer is (in the OP's opinion). I agree with this post, I am a high rank survivor and really enjoy a good, hard match. But that does not ever include tunneled off the first hook with 5 gens up. But from some killers' perspective, that play is called a "strategy".

    So the definition of good is important and I try to play killer well. Which means (to me) working to equally, chase, hit and hook people, not to tunnel or camp, work all the objectives, including kicking gens, breaking pallets, etc. If you are doing that then everyone should leave with decent points and maybe pips even if you kill em' all there isn't much room for complaint.

  • CosmicParagon
    CosmicParagon Member Posts: 1,070

    Wrong.

    • Freddy: WAKE. UP. By taking 30 seconds to go hit a clock, you turn him into a Killer that's even weaker than clown.
    • Deathslinger: Don't greed pallets. Even if he spears you after dropping the pallet, he can't down you.
  • LALYTHIA
    LALYTHIA Member Posts: 1,656

    Great questions. There is uproar because tunneling and camping are often the only way killers know how to play these days. As the OP said...survivors want to play against SKILLED Killers...Killers who don't employ these tactics starting with their very first hook...not face-roll killers who make camping/tunneling that much easier for novice killer-players with very little actual skill.

    Survivors absolutely want to face good, SKILLED killers. So that when they do win, they feel like they earned it and it was an exciting challenge. There is nothing exciting nor challenging about a killer designed to better camp and tunnel people.

  • Poweas
    Poweas Member Posts: 5,873

    Heh, you're right. As a survivor, I used to ######### about tunnelling despite ALWAYS wanting to get chased. It's a fine line I guess, I wanted to be chased, but not be tunnelled and eliminated quick. Nowadays though, if they tunnel then I'll just take the L and move on lol.

  • Darkskies
    Darkskies Member Posts: 1,158

    God bless you op and @BigBrainMegMain for such attitude and love for being chased wish more shared this attitude 🐷💖

  • Orion
    Orion Member Posts: 21,675

    It's like @Bovinity said, most people don't want to face difficult opponents, they want to be told they faced difficult opponents and came out on top.

  • BigBrainMegMain
    BigBrainMegMain Member Posts: 3,826
  • Poweas
    Poweas Member Posts: 5,873


    Yeah, it's weird. I guess the players mature as they play more though, since nowadays I'd prefer a challenge and can get really sluggish in games that are repetitive or games that I dominate. But challenging opponents are fun now, even if I lose, heck, I even compliment killers who outmatch me by that kind of wavelength now.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,410

    Near the end of a match, a Meg got unhooked, I hooked someone else. Before I could even leave the hook, a healed Meg ran over to make the save in my face. If I hit her, she gets injured and then makes the save. Hell, if I try to hit her, there' s a large possibility that the "aim assist" will screw me over and hit the hooked survivor. So, I grab her, get DS'd, and she still makes the save.

    I don't feel outplayed in that scenario, just screwed over. She got to make a bad play and get away with it and there was nothing I could do to stop her. No matter what I did, she got to make that save in my face. Moments like that make me wonder how there are any killer players left. Seeing a streamer click "leave match" when he gets DS'd after killing three survivors (chases down the final survivor left on the map and then gets DS'd, there's no one else to go after there's only one [BAD WORD]ing survivor left!) says a lot about the absolute frustration these perks can cause when they punish someone for just daring to play killer.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,379

    This is correct. Sadly most Red Rank Killers are bad. And still complain when they lose.

  • gatsby
    gatsby Member Posts: 2,533

    I'm a Rank 1 Killer. It's not a Survivor sided mentality. It's the mentality of someone who plays against those perks 24/7 and still wins games. It's pretty easy to read when a Survivor has a second chance perk (they intentionally play more risky and sometimes try to bodyblock) and in general its best to go for the unhooker not the person who got off the hook.

    In the case of Dead Hard and Sprint Burst, assume a Survivor has the perk unless waiting to swing will give them a pallet or vault or something. Once I know a Survivor's exhaustion perk, I take note and always play around them using it so they get less value or none at all

  • gatsby
    gatsby Member Posts: 2,533

    You can't take a chase with Freddy without being put to sleep even if you're good about waking up you could passively fall asleep mid-chase and you'll always fall asleep after the first hit.

    Good Deathslingers will often times shoot you just before you have the ability to drop the pallet... so you have to bait the shot. Unfortunately even if you play all of that correctly there are lots of maps where Deathslinger can just quick scope long walls or straight up shoot over the obstacles and drag you. Loops that would be generally somewhat safe against most Killers can be basically dead zones against that power. It's not even like Huntress because there's no warning noise to help dodge and the cast time is near instant

  • Huff
    Huff Member Posts: 1,480

    Unfortunately you don't speak for all survivors. I get plenty that get mad at me, and I've even had a survivor get mad at me for "farming" which was actually me just whooping their asses and then letting them go (not death hooking the survivors). Whether you're good, bad, mean, nice, survivors will find some way to #########.

  • AvisDeene
    AvisDeene Member Posts: 2,396

    But that’s ok, because it helps Survivors win. Killers are supposed to play how Survivors dictate, if not they’re immediately labeled as bad or in fun.

    If they truly wanted a challenge, they would never complain about tunneling or slugging. Camping I can understand, but the other two strategies actually challenges Survivors with loads of pressure, pressure they do not want. Instead, they want the Killer to go to the other side of the map until they finish healing.

    They refuse to admit that the game is set up to give them advantage during a chase, while slowing the Killer at the same time. No, they believe that their ability to loop is all skill.

    If they truly wanted a challenge, they wouldn’t have complained about the map reworks, nor would they have complained about Ruin or NoEd. But there are always complaints.

  • AvisDeene
    AvisDeene Member Posts: 2,396
    edited May 2020

    Its because they want the Killer to play the game on their terms. I play mostly Solo Survivor until I get burnt out and switch to Killer. I see people dcing at the start of the match because it’s a Killer they don’t like (Hag gets a lot of DCs when I face her) or if they get caught first.

    If they truly wanted challenging games, they’d never run DS, but they don’t, they just want to feel powerful.

    If they truly wanted a challenge there would be no complaints about NoEd since it can be a challenge to find all five totems, or to search for one lit totem when the gens are done, but no, they rush to the forums to cry and accuse Killers for wanting to use a crutch perk.

    If Survivors wanted a challenge they wouldn’t use discord when playing Swf and Solo wouldn’t be asking for buffs to be more inline with Swf as well. You wouldn’t see any post about wanting a Totem counter or asking for more communication in the game.

  • LALYTHIA
    LALYTHIA Member Posts: 1,656

    From this survivor's perspective, you are wrong.

    A skilled Killer will not find and down a skilled survivor quickly. And that is the point. Unfortunately, a skilled Killer will find and hook potatoes quickly, which sucks as a stronger player because we all know the game gets exponentially harder with less people or when someone(s) is a total anchor.

    I would like 2 things in this game that would, IMO, really bring back the fun. 1) Killers who play 'fair', as you put it. 2) A much better rank/match making system.

    There is absolutely no fun playing against unskilled Killers who are easily evaded and dunked on. There is no fun in playing against Killers whose only prowess is to camp and/or tunnel every survivor. There is very little fun in being paired with survivors who do not belong playing alongside legit red ranks and make brain dead decisions that are bad for the team.

    Imagine how blissful it would be to just be paired with people of your own skill level, both survivors and Killers, who all played well.

    I appreciate a match where a Killer just plays fair. Even if I die. When I get downed in a good chase, I usually remark, "bah, I deserved that."...in post-game chat, I try and tell them that I legit appreciated their play style - because it's so f'ing rare, but it's so much more fun to play against. Match after match after match of being camped and tunneled really ruins this game. It's sad that it's actually noteworthy when someone just plays well and everyone gets to enjoy themselves. That people are so used to having a crappy time, that when someone manages to maintain a fun match - it's praise worthy. That's sad, bruh.

  • Bovinity
    Bovinity Member Posts: 1,522

    From my last game, at that.

    Another "red rank SWF that brought a lowbie so they get matched against low killers." group.

    Yeah, survivors are always looking for those good games. 😂