MORIS AND KEYS DESTROY THIS GAME
•Moris
EBONY and IVORY ruin the game for survivors. Period it is used to kill people and get 4Ks. IVORY will always be used instantly and enforce tunneling making DS useless.
•Keys
Keys are garbage and unfair. The Killer should never have all the momentum in a match with everyone and final hook just to have 3 survivors escape through hatch when they still have 1 gen to go because someone found a key in a chest and if they bring it I feel obligated to have FRANKLINS DEMISE and a MORI. Because Keys are unfair...SO ARE MORIS.
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True
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Um? Like no. Moris and keys bring life to this game. Imagine being a killer that can't even kill. So boring.
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I never said Cypress was bad or rancor was either. IVORY N EVONY are UNFAIR. Btw i love moris just want fairness
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Maybe someday they will both get addressed, but probably not soon. They did mention on one stream that they are looking into a different design for Mori's, but no idea shared or time of release was given.
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They could make it so all death hooks are moriable. It gives an interesting decision to the killer while removing first hook moris.
Keys bring nothing to the game, hatch does but that should be for last survivor
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My take that I have posted previously, though it bears repeating because it is relevant:
I think that, of all the character build options available in the game, keys and moris are the most pernicious because they completely move the goalposts of the game, in ways that other build options do not.
A mori means that at least one survivor "life" is flat-out removed from the game. In my (anecdotal) experience, a mori usually winds up being a red one, and that removes four survivor "lives," reducing them by a full third (from 12 total to 8 total). This would be the rough numerical equivalent of telling the killer that survivors only have to repair 3 generators + the exit gate (if we're counting the exit gate as a sixth objective).
A red or purple key means that at least one survivor has a decent chance of finding the hatch early and orchestrating an escape that the killer cannot reliably play around. I believe that the key is less of a problem than the mori, since it can potentially be lost and it is subject to some measure of luck, but it also (mostly) rewards poor play, because a key-based exit is usually most likely only after multiple survivors die.
Dead by Daylight is -- by nature of its 146 perks, 19 killer powers, 18+ survivor items, 71 offerings, and god knows how many add-ons, all multiplied by 5 players, plus 34 maps -- a giant roulette wheel in every individual match. There's a lot of randomness to it, and some of the options are going to be harder to deal with than others, depending on the combinations that you get. But there is nothing that circumvents the game's internal rules and objectives as directly as these do.
Moris could be fixed overnight by limiting their use to only dead-on-hook survivors; it would essentially save the killer the trouble of hooking them a third time. I dunno how you fix keys, though.
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My take on this is that both of this tools generate and unintended use, and that would be a handicap mechanic. If the devs didnt intended for this at least they had in mind that they would work to somewhat level they playing field and in my mind i think they work just fine.
I dont really mind them at all, i really suck as a killer and whenever i reach lower green ranks and sometimes purple ranks i struggle so moris really help to get the upper hand. Keys i dont care because im a better survivor and i never had the need to use them. And whenever im on the other end of the mori or key i cant complain since i use moris often.
The only thing i would change is that they shouldnt be available on higher ranks, because lets be real if you rely on them to win on higher ranks you dont deserve to be on them.
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Moris are cool, the only issue with keys is that they can be found in chests during trials. Neither should see their use restricted or be nerfed into the ground.
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