Common perks as the 5th perk?
I had this idea giving 5th perk to each character as one of their teachable perks. I had a lot of feedback saying it would be too powerful or it could cause seeing same characters all the time. I kind of agree now.
How about common perks? Survivors have 14 common perks, killers have 12. Like Sloppy Butcher, Bitter Murmur, Kindred, Resilience, etc. These perks are helpful, but I don't think most of the time they are being used. What would you think about that?
P.S I should add that I only suggest 5th perk to solo que. I have other "lovely ideas" for SWF. Starts with separating SWF mode, but that's for another discussion.
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A fifth perk for each survivor would add four perks to every match. It would be super OP.
I often find myself thinking "if I could JUST ADD A FIFTH PERK to this build, it would be perfect," which is probably exactly the right kind of trade-off I should be feeling like I have to make.
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So vault build would get buffed.
Hex: builds would be buffed (+they would have to add another totem to the map) + Doctor would get buffed.
I have other "lovely ideas" for SWF. Starts with separating SWF mode, but that's for another discussion.
Seperating players is not a good idea.
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Maybe doing a weaker than tier one as the perk would be alright. Cutting it down would reduce its OPness, and it wouldn't be adding another FULL perk. Including the killer, adding 5 WHOLE perks could get out of hand. But I do agree that it should be the common perks, not like adding Ruin or BBQ
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