Remove Perk Tiers.
I know BHVR, you already said you would do it. Probably.
I NEED IT NOW PLS
Comments
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I AGREE. It would eliminate the problem of not finding teachable perks especially. Plus it would make everything more equal across the board. Maybe setting them all to tier 2 would work.
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When did they say they would do this? I've always gotten a firm "no" when I've brought this up in the past. They even answered a question about it that I asked in one of their video Q&As a while back.
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The grind itself right now would take everyone 1.5 Billion Bloodpoints to max out every character, that's just putting things in prespective.
It's completely ridiculous to ask for the players to grind literal thousands of hours just so they have a good enough build to experiment with on Survivor or especially on Killer.
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Yeah, lets just expect everyone who plays this game to invest thousands of hours into the game to get the perks/add-ons they need before having any fun with the Survivor/Killer of their choice because of the game's unchanging meta. That sounds like a wonderful idea! /s
When the game expects you to grind for over 1000 hours just so you are kitted enough to go against players who has grinded for just as much time, that's a serious design flaw. Any other dev would say as much.
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I already have a Survivor with all perks in the game, and I have 3 Killers maxed out. So I already do have the good perks I could ever want to use.
However, that still doesn't make the grind any less BS. Any game where you're expected to play roughly years (according to Waffleyumboy's math in my Grind Thread) to max out everything in the game without Offerings and without BP Events doesn't strike me as a game who has thought out their progression system through.
Most of the times, the perks at Tier 1 or 2 are completely useless like STBFL or BBQ. They aren't worth having at those tiers, so it would make sense to just rush until you get Tier 3, but with the RNG you may not even get to that one perk you want until you've unlocked every other perk in the game because the Bloodweb can sometimes drive you nuts with how little it actually gives you what you want.
The grind would be perfectly fine if Survivors shared inventories, because most of what Survivors spend their stuff on are useless add-ons that no one is really going to use. Or if Killers can borrow perks from other Killers who has another Perk unlocked. I can't tell you how frustrating it is to level a character 50 levels and not get that ONE perk that could make the build you desperately want to try out to be fun and useful.
But, judging from your Ark comment, you come from a different background when it comes to gaming, so I don't expect to change your mind nor do I expect you to actually take what I say into consideration. Grinding is fine as long as you're working towards something. Grinding combined with RNG + Items you will never use ever is just not fun. It's tedious and it makes me not want to experiment outside my meta builds, because I need to get Bloodpoints so I can progress my Killers and Survivors so I can have the builds and add-ons I want to have actual dumb fun in this game.
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Are you kidding?!? I just got all of them! + Im doing Pristige 3.
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The reason most of my friends have staved off of DBD is because of the Grind. That's the main issue I have with it.
It's hostile to new players because it constantly pits new players with veterans who already have all the perks in the game unlocked.
It's also hostile to new players in a sense that their progression is constantly halted by artificial barrier blocks that stops you from progressing because you haven't completely levelled up this character for their teachable, or you haven't found the one perk you want because the Bloodweb is incredibly RNG based.
Your argument that players are not "forced" to use any perks or add-ons is kinda up in the air when you consider that some perks are "necessary" to make the grind bareable or to be able to compete with players who only play with meta perks.
Imagine being a new Killer, wanting to experience DBD for the first time and your game starts with a Survivor Dead Harding to a Pallet, and then stunning you. Or, if you caught someone, they enter into a locker, stun you with DS because you didn't know DS existed, enter the locker again, then stun you with Head-On because you didn't know THAT existed.
New Players should not be expected to play against Survivors or Killers like those, the playing field is wholly uneven. And yeah, you can argue they just need to fix Matchmaking and they most certainly will, but I know some of my friends who are still in Rank 15 and have pretty much a ton of perks unlocked because they play exclusively on one side and dump their excess BP onto the other side.
Games like these should not be the norm. I should not have to play against a Killer who hasn't even gotten their essential perks yet to play in high ranks, let alone the rank they should actually be in.
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These "tiers" solely exist to increase the grind which is already terrible enough, but that's not the only issue
1- Inconsistent tiers across most of the perks (Such inconsistency can cause newer player to immediately assume a perk is awful from only seeing the first tier)
Example:
Enduring: Reduces the duration of pallet stuns by 40/45/50%
Now most people wont even notice the difference between the 40-50% until they play a while, so you will find lots of new killers going for this perk.
On the other hand
Bamboozle: Your vault speed is 5/10/15 % faster.
Performing a vault action calls upon The Entity
to block that vault location for 8/12/16 seconds.
Now 5% faster vault speed and blocked for 8 seconds sounds terrible. 5% is barely noticable and 8 seconds can be finished in a full loop around the shack. I'd easily say any person who encounters the tier 1 perk would simply avoid it.
But tier 3, 15%, 16 seconds, 3x the boost and 2x the vault. This difference is MASSIVE and I'm sure if the new players instantly saw it at tier 3 they would go for it.
Same thing for play with your food, a max of 9% speed boost at T1 compared to 15% speed boost at t3, almost double difference.
2- Most new players do not even know what tiers until being told after some time
I myself never knew what the dashes on the top right of a perk are until 150 hours when I was told by a friend, and I know for a fact that a lot of people still don't know what the dashes are
3- The more the teachables you have, the harder it will be to find the perks you want, discourages variety.
I for myself have every killer teachable unlocked now, and almost half survivor. And I can't stress this enough of how much I'm tired of seeing Zanshin tactics, cruel limits, territorial imperative, and other useless perks always pop up in the bloodweb 3 times EACH.
Some people would say "Ok just don't buy the teachables lol", but if you don't buy the teachables, they pop up every single time in your bloodweb on that killer.
So when you have 1 less perk slot taken up by this teachable perk in each bloodweb you get, the chances of getting that perk you want on that killer literally halves.
4 - There are already items which increase the grind
Offerings for BP% increase per category. The 100% increase costs 5000 and gives you 8000 AT MAX PERFORMANCE IN THAT CATEGORY.
You're gonna be losing BP from them almost all the time, and I'm certain people have tens of these common BP% / Category offerings in their inventories.
I'd love to see these removed or give 100/150/200 and hopefully the devs listen if they already have the "reduce the grind" on their to-do list as said.
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I'm all for ditching the perk tiers to just have every perk operate like its Tier III version. It would definitely streamline (and unclutter) the experience for newer players.
I think rather than grinding BP for perks, BHVR should just continue to explore other ways that players could feel a sense of progression. Just unlocking all of the 70+ perks each role has on one character would be satisfying (and lengthy) enough if you only had to get each perk once, plus you can strive to Triple-Prestige all your characters too.
While I'm somewhat neutral towards the Rift, I think the Archives were a great addition to the game with more challenges and lore to uncover. Looks like there's plans for at least 10 Tomes, so anyone coming in during or after most of those are released will have plenty to do beyond basic grinding.
I also hope they might consider adding in some way for BP to be exchanged for Iridescent Shards, just so that those players who have "nothing left to strive for" could potentially save up to get some additional cosmetics or characters that they really want.
With any luck (and enough community persuasion), we may also eventually see some form of 'rank rewards' in the form of extra BP, Shards, or other goodies too.
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Perk tiers are just not useful anymore. I think I get why they had it before, but now there are just SO MANY perks in the game, and there's even more set to come out as the game continues, that tiers just feel like a total waste of bloodpoints. I would much rather spend my points collecting addons for my characters, not buying the same perk three times so I can get the one version I actually want.
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