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is ruin still worth using?
Hey... just got back from a dbd break, noticed major changes to ruin. is it still worth running?
Comments
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If you are good at applying Pressure - yes, Ruin is a good Perk.
If you are bad at doing so - it will most likely not benefit that much.
In general, it is still a Hex-Perk, so you can be lucky and have some good Totem Spawn (they exist, not even that uncommon) or it is on the famous Disturbed Ward-Spot.
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Yes. But it's not good at slowing down gens anymore more than it's good at helping you regress them.
Depending on your build and your killer it can either be fantastic if it stays hidden-like all totems- or barely worth the input and better replaced with things like pop or surge.
So. I would suggest that if you run it you get awareness perks so you can find survivors of gens because it ain't doing anything until they are forced off them or that run you a killer than teleport or move fast. It's one of the few perks that work very well with legion now though, a killer who kind of had meh perk sync due to them changing all hit perks to only register basic hits. So that's good. I guess.
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Yes ruin is good perk,
BUT its not bandaid for bad earlygame
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It can actually be way better now.
(As long as you apply enoughg pressure)
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It's annoying, but unless you're playing a killer that can be "everywhere", it's not really worth the slot.
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Honestly, no. I would rather use pop, surge, or corrupt. Playing the RNG game on totem placements just isn't worth it.
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I play without ruin, win or lose, I dont like running hex perks
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If survivors are praising a killer perk its trash.
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Pop is better.
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On killers like Legion and Doctor it can be really good. I usually run Pop also just incase they destroy the totem early. I don't think these two killers get massive help from any perk really so I'm happy to waste a perk slot either way on one of these perks.
Wouldn't run ruin on anyone else atm.
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I've been using it on quite afew killers. As long as your applying pressure instead of devoting alot of time on each survivor individually...it can do really well.
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No
hex ruin now forces survivors to stick to gens for longer since if they leave, they will lose all their progress
and most for the times ruin can't last more then 30 seconds
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Not by itself. And not on every killer. Experiment, see what works.
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Only with killers with good mobility and generator pressure. And then that's all dependant on the survivors not cleansing the totem with a minute or so.
Overall, it's just too circumstantial.
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I was using Ruin + Survelliance last night on Leatherface. Out of 3 games I wrecked house on 2. The third Ruin was destroyed really early and it didnt go nearly as well.
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It took the ruin rework for me to get there, but I'm the same way. It's great having an extra perk slot now!
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Depends on the survivors tbh, It's very inconsistent since it's still a hex totem and can get taken out in the first minute of the game even though it's not nearly as powerful as before, Idk what the devs were thinking when still keeping it a hex totem.
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It's a high risk no reward perk.
It's not worth it. Use Corrupt Intervention, you'll at least have time to patrol 4 gens instead of 7.
With Ruin, you can initiate a chase and all a survivor has to do is Hold M1 and that's it, the perk is useless.
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I recommend running pop goes the weasel or corrupt intervention in it's place.
FYI, if your running ruin you can't use stuff like pop, overcharge, surge until they cleanse it.
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No, it not just excludes any gen kicking perks it's also still as unreliable as it were before and got a way worse effect, go for perks that give you a reliable effect.
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It depends on the killer and on your strategy. Personally I don't like ruin
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Surge works IF the survivor is on the gen holding M1.
It blows up. =]
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Like some have some already said; if you are good at applying pressure like ending chases quickly or knowing when to drop a chase it is good, specially combined with surveillance which gives you a lot of information for free while the perk is active because you no longer need to kick gens. I still use it with most killers except Trapper, Hag and Freddy.
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Imo, no.
Very few killers can apply enough pressure to get a good enough amount of value from it. IE it makes the best killers better while not doing much for the ones that needed the help the most.
It's not good enough for the risk it brings in most cases, especially not now that we have Soul Guard coming out.
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I don't think it's worth it. The amount of pressure that makes it worth it is only really valid lategame...and at that point, any survivor group with a brain will have found and cleansed it.
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It's decent, especially with surveillance. Assuming it stays even a little bit you get a good amount of info. Really can't do long chases with it though or it's 100% pointless.
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Most people who are still complaining about Ruin being changed are probably the ones that are just complaining because they relied on the old version of Ruin too much. New Ruin is actually pretty good from what I've seen. You can just stay in the area of a generator that the survivors really want done and just keep backing them off of it, and it still wastes a good amount of their time.
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I prefer PGTW, but if you pair it with surveillance and can keep good pressure, it's not bad. It won't help you at the start tho, that's for sure.
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It's kind of hit or miss. Like old Ruin honestly. When it works it's a beast. When it doesn't it's a waste. High mobility killers like, Spirit or Billy, and good time waster killers, like Legion or Doc probably get the most use out of it.
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Old ruin was used to slow the game down at the start. Instead of hammering out gens, you had to search for the totem or power through it. Killers and survs BOTH agreed the ruin nerf was BS. The only people really happy with it are survs that sucked at gens, and didn't wanna take the time to search for totems. New ruin is useless unless you 3 gen them. Any good team is gonna realize what your doing, and either work around you, or destroy the totem.
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The only killers I feel get the most use out of ruin now are killers that don't need ruin. It's not worth a perk slot on any of my killers. That is just my opinion.
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I have to mention. Since ruin got nerfed I am noticing A LOT of "red" survivors that actually suck at the game. I can't help but feel nerfing ruin allowed these noobs to rank up when they shouldn't have.
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I'm extremely sure that the Ruin nerf wasn't really the cause of that but rather the new rank reset that made it even easier to get to red ranks and stay there.
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It's probably a bit of both.
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I use ruin all the time. It works fine and in some cases better than before. If you focus on pushing people off gens and not on long chases and incorporate it as part of a build, it works well.
It often gets ignored until it's too late now. Have had new ruin last longer on average and become a real hindrance mid match.
If you prefer to focus on long chases and not on gen protection, new ruin will not work well for you.
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I think ruin is good on a few select killers. Oni is the one I think it's best on, as survivors have to choose between staying on a gen and possibly giving Oni a free hit for blood, or leaving and letting it regress the gens they've been working on. Plague, Freddy, and Billy all are decent with it too.
But at the end of the day, it's a perk that shouldn't exist. It forces survivors to make decisions between objective and altruism. Survivors are significantly less likely to heal or unhook if doing it costs them 25% of gen progress when they do.
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I don't think any hexes are worth running. You're devoting a perk slot to the whims of the totem gods.
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Sounds like the same kind of counterplay with both the new and old Ruin. Don't see the problem. It's still slowing the game down either way.
Also, no, it's not "useless unless you 3 gen them." Probably just means the player is using the perk wrong if that's their opinion. Also, show me the polls where it shows "Killers and survs BOTH agreed the ruin nerf was BS." As far as I've seen, it's been a mixed bag of responses. Far from what I'd call both sides "agreeing" it's BS.
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It's honestly not worth it. Tbh the only hex perk worth running anymore is DH and even that is mediocre. Hex perks in general are bad, with the exception of HG.
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It's still good, but not completely game-defining the way it was previously. Pop Goes the Weasel is the better perk, but Ruin is still not bad.
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Well, just about every popular streamer that plays this agreed that the nerf wasn't needed, so that's what I base it off of. They have 1000's of hours invested into this, are gods at this, and seem to know what there actually talking about, so yeah. I mean, everyone has there own opinion though.
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In most cases, no. Hex perks in general are pretty low on the totem pole, simply because of how bad most map spawns function right now.
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I suppose the new killer might make some use for it.
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