http://dbd.game/killswitch
I thought one of the hook techs will come back?
So we basically had 2 recent hook techs. One was tapping to unhook and the being able phase to the other side and the other one (which was really dumb ngl) was the one standing inside the hooked survivor. I thought the first one would come back because it was actually a really cool tech but neither of them is working currently.
But I can remember the devs saying that they wanted to bring back the hook tech. Someone has more details about this? Did I misunderstood them?
Comments
-
glitches are techs now
oof
18 -
What the hell is your problem? You are like a tiny annoying bug.
U know what is a "glitch" aswell? Combos in fighting games. Yes, exactly. They weren't intentionally in the fighting games back then. And look now: they are established techs now.
3 -
I wouldn't compare fighting games with dbd. For one, even if combos were glitches at the very beginning, later on were designed to be techs in a way it doesn't feel odd. Now the techs in dbd are plain glitches that shouldn't exist or be in the game for as long as they were. Tell me how is it normal for a character to phase through another character? This is plain stupid and shouldn't be brought back, not to mention if the survivor knows how to do it it make it impossible for the killer to defend hooks, which again shouldn't be possible.
8 -
Find me a game where clipping into character models or teleporting without having any skills to that effect were adopted as mechanics.
16 -
Why do I have to find that exactly?
Regardless: dark souls backstab escapes.
1 -
You okay, bud?
Me: Disagrees.
You: What the hell is your problem!?
Seriously though, glitches, like both of the ones you described, are NOT techs.
12 -
Because you're the one who made the claim that they're comparable to combos.
I didn't ask for a glitch that was accepted by the community as a technique, I asked for a glitch that was accepted by developers as a technique. As far as I know, that glitch was removed.
4 -
Given the way aim dressing so often helps the killer out by hitting the hooked survivor instead of the one attempting to unhook, or the other situation where the killer gets stuck in the grab position while the unhooker and unhooked just run away... is hook tech really needed?
2 -
Backstab escapes still exist in dark souls remastered. They removed other things like dead angles. Sooo, they "silently" accepted backstab escapes and haven't "fixed" them. Anything you want to add or do you finally agree with me? :)
0 -
If memory serves, Dark Souls Remastered was just a graphical upgrade, which is why the fans were so pissed that they hadn't fixed the actual problems with the game. The real test for acceptance is seeing if it's still present in DS2 and DS3 which, to the best of my knowledge, it isn't. Even if it were, just because one developer team did it there doesn't mean these devs should do it here.
6 -
They were bugs, not techs.
6 -
They removed a lot of techs (well for you "glitches") like moveset swaps, dead angles, roll swaps, R1 swaps, twinkling, duplicating etc etc
I'm a hardcore dark souls player, Im living this.
And no, just because some particular features aren't continued in the followed titles doesn't mean anything. They are all basically stand alone in their mechanical gameplay. Poise isn't a thing in DS2 for example, toggle escaping isn't possible either. Every dark souls title has his own approach on the mechanical fighting.
0 -
So, why are you asking me then? I showed you one example and now you go backtracking "aaaahhh yeeeaah but naaahh. Bhvr doesn't have to do that aswell"
Ok I guess? Don't ask me for examples then. What a waste of time
0 -
You think item duplication isn't a glitch? Alright, I can see this discussion will be pointless.
I'll just leave you with a bit of wisdom: just because you can do something doesn't mean you're supposed to.
10 -
Idc what you call them, I just want my question answered. Why is everyone nitpicking the word tech now? So stupid honestly.
0 -
Duplicating in terms of rolling to use a humanity in combat without consuming it. This allows you to do pvp 24/7 without grinding humanity. But ofc, you don't know that.
0 -
Not backtracking. You wanted to establish that they were comparable, so I asked you to prove it. My argument doesn't hinge on you being right about glitches of this nature being accepted as techniques (which they weren't, seeing as how they were removed in DS2 and DS3, so you were wrong to begin with).
Ultimately, glitches are glitches and techniques are techniques. The difference is that the former is unintended behavior and the latter is intended behavior. While developer teams can incorporate glitches and turn them into actual mechanics, these decided not to and for good reason. You disagree and that's fine, but let's call a spade a spade. These were glitches, not techniques.
2 -
No, I never played DS1. Too glitchy and too many people who think abusing glitches is the same as playing well.
3 -
#########... U Never played ds1 but you want to discuss with me about deep topics? The hell is wrong with you..
0 -
I prefer games that were made better. DS1 was very poorly made.
0 -
Specific words? You literally described two different glitches, and called them techs, asking for one of them to come back, even. Specific word? Erm. You okay, man? You're not making yourself look particularly good here.
Chill out, dude. So much anger.
8 -
Because a tech is something that doesn't abuse a glitch, and is intended.
Like, Window teching. Where you use the fact that the killer has a first person POV to give them the slip and get back into a window.
Or item tech, which is a crappy thing to do, where you place your item on the ground, make someone else pick it up, exchanging theirs for yours, and you stealing theres. It's douchy, but it's a tech.
Notice something? Neither are glitches.
8 -
You think the PC port of DS1 was good, with its 30 FPS limit and ######### graphics?
2 -
Train you reading skills, that's all I can say rn. I'm speechless rn. I lost some braincells during this discussion
0 -
Not to mention the straight up balls controls. Even with DSfix, it was barely playable.
5 -
I can't even imagine what the controls must've been like. It's a good thing I avoided it like the plague.
1 -
I mean, I'm not the only one who pointed this out. But okay, continue to insult me. Whatever helps you sleep at night.
8 -
30 fps is playable and graphics isn't everything. In fact, the "bad graphics" gave ds1 a unquiet atmosphere. But you wouldn't know that, new kids like you only care about fps and the best graphics. Btw, I played the ps3 version back then and I was totally fine with it.
Also, if graphics and fps on pc were an issue for you:
There was a dsfix which gave you 60 fps and tons of texture mods bringing the graphics on the newest level. In fact, some of the texture mods are better than the remastered version. But ofc, you probably never attempted to search for solutions. U probably started ds1 and closed it immensely after dying against the tutorial boss.
But you are good at searching for excuses, I give you that.
0 -
Playable FPS is very subjective. Just throwing that out there. 90% of PC gamers wouldn't consider 30fps playable. It's why we chose PC over consoles. I mentioned DSfix as well - but that doesn't change what the PC port of DS1 was. You're only furthering the point he was making by saying that a mod fixes these issues. When you need a mod, the port is ballsacks.
3 -
I was playing video games before you could walk up and down stairs. Sit down.
3 -
Ok boomer? Lmao
1 -
30 FPS is indeed playable, but a good port is more than just "make this run in that other platform in the exact same manner as it does in the original". It should take into account the actual platform. You wouldn't port a game to console only to have it require a mouse and keyboard, for example.
3 -
Idk what you want again lol
I never played on pc, the remastered version fixed everything on pc so him not even picking it up just shows he searches for excuses. It's that simple.
0 -
Thanks for proving that your "argument" regarding my age is irrelevant.
4 -
*opinion
Again, 30fps is subjective. It can actually cause nausea for some people.
1 -
I didn't know it could cause nausea. I know that too high of an FPS can cause it, but too low is news to me.
1 -
My bad, it's late. I assumed it was *the other guy*. But my original point still stands. 30fps being playable is subjective.
3 -
You think money grows on trees? Why would I spend money on an inferior product when I can spend it elsewhere?
0 -
It doesn't?
4 -
You probably misunderstood them, because I never heard that the devs wanted that glitch back, that's probably why it is fixed now.
4 -
Back then everyone was fine with 30 fps. The "I want 244fps or I die" comes from spoiled kids. Put them in front of console/pc in 1980 and they play as if nothing happened.
Dark souls 1 is a quite old game and was never planned to be ported on pc. Consoles couldn't handle more than 30 fps at that time so they build it around 30 fps.
0 -
You think a game that's not even a decade old is already "quite old"?
0 -
The difference between combos and stuff like this is that combos were ironed out and worked with to be fair and fluid anybody playing.
The hook techs you describe to weren't not if you wanted to come back it would have to be refined and ironed out so it doesn't feel cheap for the killer side
3 -
In 2011 when Dark Souls came out, people were fine with 30fps?
Really? Maybe on Playstation and Xbox. Here on PC, if a game released back then without DX11 support and had an FPS cap, people were going ape #########.
2 -
Too true. Not to beat a dead horse, but look at Crysis. Had better graphics than DS1, a higher framerate, etc.. Just all-around a better game, and it came out 4 years before.
Like I said, DS1 is just a poorly-made game.
0 -
Umm you know poise exists in DS2/3 right?
Poise is in DS2 is just heavily nerfed form 1 with 2 opposite rings for both poise damage(Stone ring +30 poise damage aka "Item Negative One" sense you can get it before character creation) and poise defence(ring of gaints +30 poise defence which is the stone ring's equal while at +2).
In DS3 its only active on normal attacks frames(poise can be broken and is based off of your armor's stats) or specific attack's frames(Hyper armor can't be broken outside of a backstab) just not when your in normal/instability frames ignoring the weapon art perseverance which just breaks the game by being a spammable prenerf no spell slot needed DS2 iron skin.
Also the moveset swaps glitches are in DS3 just aren't practical to use outside of niche situations.
PS. DS1 remaster broke as many things as it fixed so its a bad example of "Techs".
1 -
Oh sorry, 9 years is nothing. It's like it was released yesterday. What was I thinking using the word "old", should have used "new" instead.
0 -
Dsfix was released at the same day. Anyone who had the power could install it for free and run it on higher fps. For console it was fine. Like every other single game on the ps3 back then.
0 -
Just because someone doesnt ,,fix" something or just because someone says its a ,,tech" now, it doesnt mean it is a tech. Its still a glitch and was officially NEVER intented. So its NOT a tech.
4 -
My point is that 8 years and a few months isn't enough to justify its severe shortcomings like being locked at 30 FPS and having ######### graphics and controls. Again, not to beat a dead horse, but look at Crysis. Much better controls, graphics, and framerate. And it came out in 2007.
If you want something that came out a little later and on the same platform, look at MGS4. Came out in 2008, had better controls and graphics than DS1.
2
