Killers Win 100% Wiggle Roll By Default

Tricks
Tricks Member Posts: 957
edited June 2020 in General Discussions

400 bp is the maximum amount of points a Survivor gets if they manage to wiggle free while a Killer is taking them to the hook.

The screenshot below should not exist, if a Survivor reaches 100% wiggle progression earning 400bp they should not be able to be hooked - yet it exists:

I conclude that the wiggle mechanic defaults to favour the Killer in the instance where it reaches 100% a split second before the Survivor is hooked.

An actual screenshot for proof that the coding that goes into the game mechanics favours Killers over Survivors.

This is now an irrefutable fact. Sad but true.

Comments

  • Frankie
    Frankie Member Posts: 807

    I mean, it's a 4v1 game. Of course it favors the killer.

  • Biospu
    Biospu Member Posts: 4

    If the killer starts the hooking action. It's going to complete the hook action, it cannot be canceled. That's why it favors the killer, if you reach 100% wiggle progression before the killer starts the hooking action then you'll wiggle free

  • Quol
    Quol Member Posts: 694

    I will give survivors the wiggle favor if in exchange gen grabs favor the killer.

  • TheRockstarKnight
    TheRockstarKnight Member Posts: 2,171
    edited June 2020

    Of course.

    Imagine if you started hooking someone, like visually putting them onto the hook, and then you get stunned because they have an bad connection to the server and wiggled free on their end.

    It's the same with hit detection. Sure it's not ideal to have so many things determinant purely from the Killer's POV, but it's what they're working with for now.

  • Hex_KillerMainBTW
    Hex_KillerMainBTW Member Posts: 449

    At the point you probably reached 100%, the killer already started the animation to hook you. Are you saying they should cancel that out so they can get out, stun the kill for enough time to get away and restart the entire process?

  • LordRegal
    LordRegal Member Posts: 1,549

    It's the reverse scenario to how grabs work.

    Killer: Hey server, I'm grabbing!

    Server: Cool, survivor, you're going t-

    Survivor: I've let go and am over here now

    Server: Ah, nevermind then, killer, no grab for you!

    Except in this case replace it with hooking verse wiggling free. Honestly I think both of these are generally ok as long as there's minimal to no latency. A survivor would feel extremely jipped that they let go in time but got grabbed anyway from a ways away, and a killer would be livid that they SAW the hook animation start but no hook for them. Frustrating for the other side when it goes wrong? Of course, but less so than the alternative.

  • Tricks
    Tricks Member Posts: 957

    I play killer.


    A lot.

    Not so much Oni lol. I also play a buttload of Survivor. I'm against all imbalances and feel they should all be removed for the health, well being and future of our game. I'd like to think that is what most of us want.

  • Hex_KillerMainBTW
    Hex_KillerMainBTW Member Posts: 449

    So, let's fix how grabbing a survivor that clearly shows the animation but doesn't go through fix. It still shouldn't let you wiggle out as soon as the hook animation is going in. All I'm saying