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Killers Win 100% Wiggle Roll By Default
400 bp is the maximum amount of points a Survivor gets if they manage to wiggle free while a Killer is taking them to the hook.
The screenshot below should not exist, if a Survivor reaches 100% wiggle progression earning 400bp they should not be able to be hooked - yet it exists:
I conclude that the wiggle mechanic defaults to favour the Killer in the instance where it reaches 100% a split second before the Survivor is hooked.
An actual screenshot for proof that the coding that goes into the game mechanics favours Killers over Survivors.
This is now an irrefutable fact. Sad but true.
Comments
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I mean, it's a 4v1 game. Of course it favors the killer.
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If the killer starts the hooking action. It's going to complete the hook action, it cannot be canceled. That's why it favors the killer, if you reach 100% wiggle progression before the killer starts the hooking action then you'll wiggle free
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I will give survivors the wiggle favor if in exchange gen grabs favor the killer.
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"WAAAAH WAAAAH THE DEVS HATE MY SIDE SO MUCH, THEY EVEN CODED THE GAME AGAINST ME (I DONT HAVE PROOF JUST BELIEVE ME), THEY ARE SO EVIL WAAAAAAAAH WAAAAAAAAAAAAH"
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Of course.
Imagine if you started hooking someone, like visually putting them onto the hook, and then you get stunned because they have an bad connection to the server and wiggled free on their end.
It's the same with hit detection. Sure it's not ideal to have so many things determinant purely from the Killer's POV, but it's what they're working with for now.
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At the point you probably reached 100%, the killer already started the animation to hook you. Are you saying they should cancel that out so they can get out, stun the kill for enough time to get away and restart the entire process?
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It's the reverse scenario to how grabs work.
Killer: Hey server, I'm grabbing!
Server: Cool, survivor, you're going t-
Survivor: I've let go and am over here now
Server: Ah, nevermind then, killer, no grab for you!
Except in this case replace it with hooking verse wiggling free. Honestly I think both of these are generally ok as long as there's minimal to no latency. A survivor would feel extremely jipped that they let go in time but got grabbed anyway from a ways away, and a killer would be livid that they SAW the hook animation start but no hook for them. Frustrating for the other side when it goes wrong? Of course, but less so than the alternative.
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I play killer.
A lot.
Not so much Oni lol. I also play a buttload of Survivor. I'm against all imbalances and feel they should all be removed for the health, well being and future of our game. I'd like to think that is what most of us want.
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So, let's fix how grabbing a survivor that clearly shows the animation but doesn't go through fix. It still shouldn't let you wiggle out as soon as the hook animation is going in. All I'm saying
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