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Survivors, what do you consider “winning a chase?”
Curious here, I’m a solo survivor been red rank for a long time if it matters, not that it does I still kind of suck and admit it.
anyways to my question and topic...I’m not a great looper, I can’t do 4-5 gen chases I don’t do window tech, etc but if I can waste a solid minute of the killers time I feel like I really helped my team, of course hearing a couple gens pop during chases is even better!
Comments
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Escaping, obviously.
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Doing at least a full 1 generator chase. To me that's "Winning".
It's even better when it's a 3 gen chase, then the Killer facecamps me and wastes his time while I hope my teammates has BT.
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I'm not a great looper either. I usually don't escape a chase when I'm in one. Facts.
But when I occasionally do get away, I regard it as a win if I sent the pursuing killer the wrong way or they just gave up the chase.
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Escaping is a mega win for me lol, the rare time I’ve slipped the opposite way after a loop and realized the killer lost me I was so thrilled
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The killer goes "f this" and leaves or a gen pops.
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My favorite "Wins" are when a killer literally gives up chasing me and leaves to find someone else.
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Man, I’ve had literally only a couple of those chases ever but yeah it’s nice
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The killer choosing to leave me is the best kind of win. I still consider it a win if I go down but bought my team plenty of time to do gens/unhooks/gates/whatever, though.
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I’m glad I’m not alone, if it’s mid game and the whole team is injured/hooked and my chase gives them time to rescue and all get healed up I feel great. I’ve had late game chases too where a killer tunnel visions me to an empty corner of the map giving the other 3 time to open the door and get out, even though I get sacced I consider it a win
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For me, it would be either a Killer losing sight of me or going the other direction, the Killer giving up the chase entirely, or having a generator pop before I go down. I play entirely solo Survivor, so the last one is a pretty big crapshoot depending on what teammates the matchmaker blesses me with that day, but it’s the most satisfying to pull off when you know the objective is still getting done while I’m keeping the Killer occupied.
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Either escaping or killing at least one minute
I'm not good at chases (doesn't help that I essentially refuse to loop as I find it incredibly boring and completely antithesis to what the game should be) so my primary goal is usually just to get away. If I do get myself caught, my goal is to at least kill as much time as I can.
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Escaping the chase, plain and simple.
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had a chase with a ghostface, 2 slugged 1 hooked. He was chasing me, I managed to lose him, pick up a slug, and get the unhook. Ever since then nothing has felt more like I won
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Even wasting "just" a minute of the killers time can often be game changing.
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Wasting the killers time. If I go down quick, I messed up. If I lead the killer on a long chase, or kite them away from the gens, I did my job. Of course, in solo que you're constantly matched with boosted idiot - I mean, with less situationally aware players, so you cannot really guage how well you do based on the generators being done. Just because two morons were gawping at me while Jake does his best to solo-rush gens doesn't mean I did bad. And just because I go down instantly doesn't always mean I screwed up - I could have been martyring myself to buy the others a little time since I knew the killer would hook me, or maybe I was just in a complete deadzone while injured or exposed. It happens. I wouldn't consider any of those scenarios "losing".
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Escaping a killer.
Basically any chase that didn't end in me being downed thanks to my efforts.
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If I can waste a couple of minutes of the killers time. They give up. A couple of gens pop. I manage to lose them. Those are all wins to me.
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well when you said a "minute" it's really help repairing 1 gen with 1 survivor is 80 second if i'm not wrong , so at least you can get 3 gen poped in a minute (if your team didn't do another objective like totem or following you chased to trying flashlight/pallet killer grasp rescue)
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Winning a chase is when I hear a generator( or more!) Go off...we're that much closer to winning, guys!
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When the killer gives up, I escape the chase, or if I ran the killer around for at least one gen while efficiently using my resources.
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2+ gen chases. Anything less and I have room to improve. If up against a new killer or someone still learning the killer, I don't count it.
EDIT: If the killer gives the chase up, it doesn't count.
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2+ gens or losing the killer
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If the killer hits you again when you are hooked
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When after 3 gen chase the killer leave me
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If I got in a chase with you for 5 seconds to score a PWYF stack...would you consider that "winning"? If a Legion goes into FF and stabs all 4 survivors...did 3 of em "win" since they didnt go down?
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Any time I escape the killer. Multi gen chases do feel good too.
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Winning a chase:
Running the killer for 2+ gens
Escaping the killer
The killer decides to let me go cause I outplay him
The killer DCs when chasing me
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A winning chase has 4 varaiables.
Here are the variables.
-Gens Done
-Killer
-Pallets Used
-Result Of Chase.
The number is from most important to least important.
1.Gens Completed needs no explaination
2.Killer plays a role in a winning chase.Ex:If you could waste a tier 3 from a myers its a win or the Oni ablity.
3.The less pallets used the better for late game & teamates.
4.The result of the chase is important because you might escape but you make the killer go after someone on death hook.
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[shrug]
Whatever helps prevent me from being hooked.
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Neither of those is helping you. Your just not the current target while your team is left worse off.
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Arguably the killer letting me go prevents me from being hooked, but, regardless, those chases were won, even if it doesn't necessarily mean I'm better for it.
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Why is anyone here making anything up? There is an objective answer to this question.
If the chase ends with the Survivors successfully losing the Killer then the Survivor successfully won the chase. If they are downed then they lost the chase.
Won chases are explicitly tracked by the evader emblem and are worth double the chase points compared to a chase where you get hit.
Quote from the wiki:
"a Chase is considered ended and successful for the Survivor if the Killer is lost for 5 seconds"
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Because the question is what we consider winning a chase, not what the game's definition is.
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What do you consider winning in chess to be? Notice how any answer other than checkmating the King just sounds silly.
Win conditions are core to pretty much every competition in existence, so it's important to not let something that critical get bogged down by opinion.
That's why farming Killers can come off as so jarring. They aren't playing to their win condition of Killing the Survivors and thus the entire dynamic of the game is lost.
Sandbagging Survivors can be similarly disruptive.
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Not long ago a baby killer wasted their time chasing me the entire match.As my teammates worked on generators all four of escaped in the end.
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If a Killer leaves me without there being a good reason other than i'm wasting too much of his time i consider it a good result.
(I.E: Doesn't count if Killer leaves me because he got another Survivor)
I consider it a good outcome if 2 or more gens popped during the chase also.
I also like some Endgame Collpase escapes, and consider it a good result when there is no chance of Survival, yet i manage to survive the chase through out all the collapse until the Entity finally claims me 🙂
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I get that the game has its win condition, but people can make their own. Against Kasparov, for example, I'd consider it a win if I made him stumble for even a fraction of a second (and not because of how stupid my moves had been).
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get atleast a 2 gen chase is considered a winning chase for me although if i use more then 3 - 4 pallets in that time im upset with myself
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For me personally. Using the most out of pallets and tiles while also mind-gaming.
Sometimes I get greedy but it pays off and that’s when I feel like I won. Other times not so much.
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If the killer gives up on me or a gen or more pop.
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When I escape. Even when it's been 5 gen run I don't feel really accomplished and rewarded by this facecamp and depip
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Getting hit by the killer, doing solid juke at least once, and having at least one gen pop during the chase.
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When I get hit but know it won't matter because all my perks are still up.
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Killer gives up or the chase lasts at leasts 2 gens
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Really tough to quantify. It's definitely a win if generators pop, but that really depends on whether your teammates are AFK or actually playing the game. I had a 3 minute chase at the start of a game last night and no gens were completed by the end of it. So yeah...
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Because its all down to the details and not a matter of "Does the game see you as in a chase, then out of a chase". If the killer spots multiple people at the same time, but only goes after 1... did the others win a chase even though they just passed infront of the killer's screen and were never actually chased? If Legion uses his power to stab 4 ppl...did 3 ppl win a chase?
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In the first case yes, in the second case not sure but I don't think so.
Like I said, chases you win vs chases you lose is a statistic the game tracks. So regardless of what you think a won chase SHOULD be, that won't change what a won chase actually is.
And yes it matters, because this knowledge is important for anyone trying to maximize their evader emblem.
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To me it's really just escaping without getting downed, not so much if it's a really short chase.
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Giving the killer DEEZ BAGS.
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I dont think anyone is talking about it in the same manner of the chaser emblem though
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