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New killer perk idea

So one of the standard endgame plays in DbD is the whole conga-line thing when survs (myself included) will bodyblock an injured surv from pretty much half the map away from an exit knowing that they can take the hit, take the 'sprint burst' away while slowing the killer enough, rinse and repeat, original injured surv and the survs taking hits all escape. T-Shirt and everything.


So.. I'm thinking a perk which activates once the final gen is completed (and given the other standard thing of 99-ing doors) and an exit gate has been opened past the 80% mark or so, which allows the killer to hit that first surv who is bodyblocking as normal, then either have that activate an insta-down standard attack on the next fully-healed survivor who then tries the same thing.


Situational, of course, but it would at least make survs think twice about the tried-and-tested conga-line thing and give a killer who, let's face it, should've had their down anyway, a lovely little surprise for that surv. Even if it's just a one-time use (which I think it should be), I think it would make the game better - not just for the killer, but a new mindset for the survs also.


I dunno, call it something like 'Show Me the Money.'

Comments

  • Schmierbach
    Schmierbach Member Posts: 468

    Pyramid head actually will counter this a bit with his m2, but for a perk we could have something like

    Nothing is Free

    "Every time a Generator is completed gain a stack, the next time a survivor takes a protection hit for another survivor, that survivor is instantly put into the dying state and you lose a stack."

  • casonius
    casonius Member Posts: 29

    This would be pretty ridiculously strong though, that's five protection hits resulting in insta-downs. Besides, the definition of a protection hit can be really clunky at times, so somebody could just run the killer to you (accidentally or intentionally) , you get smacked and all of a sudden you're insta-downed with no way of knowing that was gonna happen. More importantly, this would really, really discourage survivors trying to help each other. Sure it feels awful as killer when this happens but its kinda insane to just have a perk that outright removes survivors ability to protect each other like this, especially since in the end game, you can just get trapped on a loop, waiting to get bloodlusted with literally no way to avoid or escape it. I agree that there should be a better solve for conga-lines, but this would be kinda crazy.