Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Get all the details on our forums: https://forums.bhvr.com/dead-by-daylight/discussion/436478/sign-up-now-to-receive-a-recap-of-your-2024-dead-by-daylight-stats/p1?new=1
This picture describes a killer's WORST nightmare and shows what's WRONG with the game
3 people sitting on different gens is insanely OP and almost impossible to stop. They all had sprint burst, gens were far apart, my frenzy can't reach all of them and they got the last 2 gens done no matter what I did.
If I chase one of them, the other 2 can do the gens, get the adrenaline and rescue the teammate easily.
Multiple people on gens isn't the problem, it's survivors splitting up and pressuring gens. You can split into 3 or 4 and stop all of them, its just crazy.
Comments
-
The most disturbing thing about this photo is the fact you’re not using PGTW.
9 -
Yeah it's scary, but what do you mean it's whats wrong with the game?
4 -
In all seriousness though, you’re playing as Legion. Splitting up is the best strategy whilst going against them. Doesn’t help that one of their perks is Discordance, so I’m always wary of that.
4 -
They're playing smart, nothing wrong with that
8 -
What else do you want them to do?
3 -
Not just legion, against all killers splitting up is best. Ideally 3 survivors would finish 3 gens whole the fourth gets chased initially. Stacking on a gen makes it take a few seconds longer, and more importantly when the killer shows up that’s two people that have to get off the gen at least temporarily
3 -
I think it's how broken the gen rush is.
2 -
I agree, but it’s definitely most viable against Legion as it’s a direct counter to their power.
4 -
I've seen so many people with Discordance lately (probably because of the channel) so I actively try to avoid working on gens with other survivors to the point if I see someone coming to me I'll go hunting for another generator.
Though I agree on your statement that multiple people working on a gen is not a problem, the problem is people splitting up and working on different generators.
0 -
Those damn Survivors! Trying to be optimal! How dare they?
12 -
That's how it looks like. They splitting up and rushing injured against an anti-heal legion. Unfortunaly that's all it takes and you can do nothin as killer. Feelsbadman.
0 -
Speaking from personal experience, people automatically assume that a Legion player has Discordance equipped. Ever since Darkness Among Us, survivors have split up doing generators to avoid being detected by the perk. They've then all discovered how effective it is after it, especially with the popularity of Nurse, Spirit and Hillbilly.
0 -
What do you want the 3 other survivors to do ? Just walk around like headless chickens? And not do anything lol
3 -
For sure, I run discordance on them and nothing worse than the match starting and it NOT going off. It means I’m probably getting one survivor at a time unless two are on separate gens that happen to be close to each other
0 -
I think Discordance is popular lately because people have seen it as an “easy,” tracking perk. Arguably Whispers is better to find people throughout the game but it requires so practice to use well. Meanwhile Discordance can literally light up three seconds into a match and tell you where 2+ survivors are.
Im not saying it’s bad, or insulting anyone who uses it because I use it on a lot of killers myself. Just giving my opinion on why it’s a good go to perk.
0 -
Okay?
0 -
Oh yeah, it's defintiely a good perk in general, though I prefer Whispers. Good survivors will realise that the killer is using Discordance and split up, which is why I rarely use it. It's good once or twice, but once good survivors realise you've got it, you've only encouraged survivors to split up and play optimally.
1 -
I agree, I’m actually trying to replace it with Whispers myself lol. But if you watch a lot of people play the thing they struggle with most is finding that first survivor and even if discordance only helps that one time at the start it can be worth it and save them time.
Also if you’re pairing it with BBQ then again that first chase can lead to a hook, bbq aura, chase, repeat. In lower ranks that’s gonna be enough for most
0 -
Well , actually you can get them all in one frenzy when you are using the green frenzy duration addon lul. Or at least 2. You also know where they are even before you use frenzy. And with the other addon you have have a chance of getting back to at least one of them still being injured and down them.
0 -
Still, they have sprint, know when I come and even if I got all 3 it wouldn't stop their pressure.
2 -
I mean...what else do you expect them to do? Yes, it is a bad situation but it is the smart play for the survivors.
0 -
Your build isn't that great for one. Sloppy on Legion? What is the point? Enduring is overrated, if you know how to play pallets you shouldn't need this perk TBH. Legion Pin is counter-productive. If the survivors can't heal what do you think they will do? Defaced Smiley Pin is better, especially with Thana, because Thana encourages them to heal and DSP punishes them for healing. Damned if they do, damned if they don't.
Additionally, you maybe shouldn't have taken that hook. Slug the guy and go for someone else. You have a 2/3 chance of finding an injured survivor that you can also slug, then it's just a matter of stopping one of the other 2 survivors.
Like it sucks to be in this position but truth be told you probably put yourself here by making bad plays.
3 -
How would you stop them from splitting up though? Glue survivors into pairs?
They're just playing smart, and must have been playing smart from the very beginning of the match if they worked on generators in such order that resulted in the last four gens being far apart from each other.
1 -
I don’t think this shows what’s wrong with the game, it just sucks because there’s not much you can do. But this is the smart play from them.
The other day I had a match as Trapper where I lost the first four gens really fast because the survivors went from gen to gen while I set up and they three gen’d themselves. Then one of them went down and got hooked in the open in the middle of my three gen. There was nothing they could do - they couldn’t save, or do gens, or loop because I’d trapped the area. From their perspective I’m sure it felt unfair and uncounterable but that was the best play I could do so I did it and killed them all.
This is kind of similar. It sucks but they’re just using the best strategy against your killer and perks. Your build is encouraging them to not heal, and Legion encourages them to keep separated, so they split up and focus the objective. If you don’t want survivors to do that, I’d consider changing your perks. This is the risk of running anti-heal Legion: they don’t heal and you get rushed out of the match.
0 -
Genrush = Survivors doing the important objective.
You could say they "gen rushed you" if they all would use some strong toolboxes with sick add-ons etc. But crying about doing generators is dumb. Its like crying about killers trying to down you.
0 -
Nothing, it’s just how there is a double standard when it comes to Survivors playing smart vs Killers playing smart.
Survivors are encouraged to finish their objective as fast as possible, irregardless of how the Killer feels, but the Killer needs to take the Survivors feelings into consideration, hence why we get so many complaints about tunneling, camping and NoEd.
1 -
Why are you running sloppy on legion? Its not that great on them now that their frenzy does not count as basic attack
I would personally change thana and sloppy for ruin and surveillance, I think that could have saved your game.
0 -
Why cuz 2 random injured Blendettes aren’t self caring themselves against sloppy while the only teammate on a gen is forced to get the save? 😳😳😳😳😳😳
0 -
thana + sloppy. what do you expect? corner selfcaring? post here the other 371 matches you 4ked because of blendettes
1 -
I think the point is that survivors simply doing the easiest and smartest thing - all going to a gen themselves and start working on it - literally the most basic way to approach the game as a survivor, means the killer has to work extra hard comparatively. In other words, if the survivors do the easiest thing, the killer has to do a harder thing. It's when survivors do dumb things that the game gets easier for the killer. A lot of times it feels like the trial is more about survivors being able to stay on task and not get ADD than anything else.
Maybe the Entity is actually just an infernal mid-level manager just trying to get his demonic TPS reports done and just needs to get those generators going to power on the devil's printer. Killer's just a supervisor.
0 -
Nice SWF squad you got there.. This is what SWF squads do mostly, and yep you barely have time to kill 1 person but i don't think its entirely their fault to repair gens in the most efficient way... They don't really have another main objective and if there is someone to blame is the game not the players.
Sincerally I would love a big change to the game or another gamemode, its been 4 years of the same, and they don't dare to change the main objectives and mechanics.
2 -
Why would a killer need to take survivor's feelings into consideration? If anything, a killer should have to do anything to keep pressure on survivors, even with camping, tunneling and noed (anything really) and not care how survivors take it.
0 -
Why would a killer need to take survivor's feelings into consideration? If anything, a killer should have to do anything to keep pressure on survivors, even with camping, tunneling and noed (anything really) and not care how survivors take it.
1 -
Actually we're not. If all four survivors did one generator and then we all got together to finish the final one, didn't heal, didn't get totems, didn't get into chases or unhooked anyone, and all four of us escaped, we would all depip. There's no reward for gen rushing, aside from getting into another match quickly. The longer you play a match the more points you get, the more points you get the more likely you are to get one or two pips, or if it was a bad game for you you'll at least safety pip.
Heeeey, Trapper. Yeaaaah I'm gonna need you to work late tonight. Yeaaaah we've had some layoffs, so work's been a little slow around here.
Also if you could work over the weekend? Yeaaah that'll be great. Thanks buddy.
0 -
I'm talking in terms of winning the game and escaping more than pipping, which is sort of an arbitrary thing that doesn't mean much.
0 -
I haven't used pop ever. I want it, but I don't want to buy the literal worst killer in the game and then level him. I just hope every week that the shrine isn't garbage... It usually is.
0 -
its worse when you have discordance, only one gen left and two gens get highlighted.
that way you know for sure you're screwed, even with a 3 gen there is no way you defend that
0 -
What else do you want survivors to do? Not do their objective?
This isn't a problem with the game, it's just the situation you found yourself in against smart players. Expecting them to not do this is no different than when survivors expect killers to pretend previously hooked survivors don't exist.
2 -
Did you feel the same way with Nurse back in the day? Because pre-nerf Nurse was very optimal as well.
1 -
Except that Nurse should have never existed in the first place, I did not have that much problems with her.
But seeing it as a problem that Survivors are doing the smart thing and split up (especially against a Legion) is not really the way.
1 -
This picture is a perfect representation of what the depip squad tried to tell us a long time ago. Which is survivors that stay split up doing gens is very hard to beat. Similar to how Nurse was back in the day.
1 -
What do you mean Nurse should have never existed in the first place?
0 -
A Killer which can blink onto Survivor? Ignoring Pallets and Windows? Which other Killers cannot?
Nurse only exists because it was such an early time of the game. Something like Nurse would not be created in 2020.
0 -
Nurse is actually a pretty well deigned killer imo.
Even though the maps are getting more killer-sided (with less pallets and windows), Nurse stays the same because she was never affected much by them anyway.
Not to mention, Nurse is easier to mind game than some killers **cough cough Spirit**
0 -
I agree 100%. Killers shouldn't have to consider Survivor's feelings. But it doesn't matter either way, no matter how they play they will still get insulted and accused for being a terrible person. Yes, Killers shouldn't take salty words to heart, but neither should they have to experience the insults in the first place.
1 -
Which is why i run autohaven and stay on one side of the map. They would have to come to my side eventually.
0 -
Imagine a killer complaining about survivors doing their objective efficiently.
0 -
100% this. Can you imagine if they even tried a blinking killer now, you think the nurse nerfs were bad a new killer would have been a joke. Just look at the perks they make now compared to previously.
0 -
As a pig that has learned gens = head pops I do not fear this I just laugh in evil muttering they did it to themselves 🐷
0 -
I don't think pipping is arbitrary at all. You want a decent score. 20k is pretty good for a Survivor. 32k is a perfect game. When you end a match and everyone is below 15k, it doesn't feel like it was a good match, this is why no one likes Mori matches, because the score at the end is garbage, half the time the Killer gets like 15k while everyone else gets sub-10. In the same essence, gen rushing never feels like a good match was played. When gens start getting done too quickly I personally start doing secondary objectives or I try to find a chest or the Killer, see what's going on.
Honestly anyone who is trying to rush through the game doesn't understand how the system works, and are simply trying to "win." It's not about winning, it's never about winning. You ideally want to escape, but if you had a good match the points will reflect that, and you don't need to escape in order to have a near-perfect game. I've had 30k games and been death-hooked. I knew I had a good game but I never thought "oh man I lost! ugh what a garbage match."
The unfortunate reality that has been instilled upon us as the gaming community is that everything is win or lose, there's no in between. This is why League players call each other trash. This is why friendships are lost when friggin' Mario Party games turn sideways. We're so obsessed with this idea of "winning" that we don't have fun in the process. Dead by Daylight is a lot more fun when you don't put yourself in the mindset of winning. When you don't care if you escape, when you don't even consider an escape a win.
Pipping means doing a good job in the game. It's not an arbitrary thing, it's a valuable goal to have. It's certainly much better than escaping because you gen rushed and beat the game in 3 minutes. You can't speed run Dead by Daylight.
0