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Psa: to borrowed time users

Volfawott
Volfawott Member Posts: 3,893

Borrowed time is a precaution to deal with camping or tunneling.

It is not made as a free pass for you to rush the hook to get a save before the killer can even turn around and walk 2 steps.


1) if you decide to randomly rushed a hook when the killer has had any chance to leave you're still farming the person on a hook borrowed time or not.

2) If you are being actively chased by the killer and you decide to yank the person of Hook because borrowed time that is still farming.


I have borrowed time doesn't automatically make it not a farm. No it is not the killer's obligation or responsibility to chase you instead of the person you farmed if you made a mistake of farming someone and practically handed the killer a free kill you can't whine about it.


Tl;dr please use borrowed time responsibly it's not an excuse for you to hook rush and farm people

Comments

  • mouse0270
    mouse0270 Member Posts: 849

    To be fair, #2 can also just be the killer being petty at times.

    For example, I've seen many cases where the killer was chasing someone, then saw someone else going for the save, gave up chase and hit the new person going for a save. At that point you have at least 2 people injured and one on hook. You might as well use BT.

    Now I am not sure if this has a name like "camping" or "tunneling" does, but to me its not different than camping. You are giving up chase to make sure someone doesn't get saved.

  • AvisDeene
    AvisDeene Member Posts: 2,396

    No no, a Killer who applies pressure and prevents a save is a bad and petty killer. Didn't you read the rulebook? Thou shall not inconvenience thy Survivor in any capacity.

  • Ghostwithaface
    Ghostwithaface Member Posts: 594

    Yeah learning when to drop chases, how to jiggle between targets, is rather common killer advice.

    Since blindly chasing after one survivor above and beyond any logically reasoning, aka tunnel vision. Often leads to losing the game. Like in this video below.


  • mouse0270
    mouse0270 Member Posts: 849

    Yeah, which is my point, its a time that its okay to use BT. As for a killer being petty would be to chase down the BT user and hook them. If its a simple hook exchange then its whatever. I've never met a survivor who got mad because he traded hooks with a survivor because he felt like he had no option to go for the save.

    Clearly you missed the point here. It's only petty if the killer decides to chase the person off hook. As a killer you left the survivors no option but to use BT and hope for a hook exchange. I guess in your defense, I could have made that more clearly, but thank you for showing me that your a standard reddit/forums user.

  • AvisDeene
    AvisDeene Member Posts: 2,396

    You have yet to provide any rational reason for a Killer to not down the easy target other than "its not fun" for the Survivor. Why should a Killer play to make the game easier for their opponents? The onus is on the Survivors to get better at the game and make themselves a less desirable target as possible for the Killer by learning how to loop for longer and running the proper perks to aid in that endeavor. It is not the responsibility of the Killer to make sure you have fun or an easy time during a match.

    You trying to insult me by declaring I am a "standard reddit/forum user" only shows that you have nothing intelligent to say.

  • Dr_doom_j2
    Dr_doom_j2 Member Posts: 869

    This is exactly the reason childish terminology for game tactics doesn't work and should end. Everything someone doesn't like about the game loop, they just ascribe it a new eptiaph and demonize anyone who plays anything around it. Nothing capable of being used in this game outside of unintentional bugs should be called out at all, people can use DS and BT however they like, and by the same token, no one should be calling out a killer because you decided to leverage said perks and it didn't work in your favor.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,939

    i mean, with bt in the equasion, you're better off chasing the healthy survivor. both have 2 health states to get through (healthy -> injured and injured -> downed or injured -> deep wounds and deep wounds -> downed). one of those survivors is also likely to have ds, whilst the other isn't. one will either heal, or be one-tap. one will be full health and not need to spend time healing. you apply more pressure chasing the unhooker than the unhooked, unless they purposely take bt hits and prevent you chasing the unhooker, in which case any claims of tunneing are immidiately null and void since they're practically asking for it by doing that.

    if bt is in the equasion you're so much better off chasing the unhooker than the unhooked. everyone in the game having fun & getting more bloodpoints, and a better emblem score, is just an added benefit.

  • Volfawott
    Volfawott Member Posts: 3,893

    People are free to use perks in whatever way they want to however that doesn't make them immune from being called out if they've using in a scummy way.


    You're free to farm someone on hook if you have borrowed time I'm that doesn't mean that the person in question can't call you out for farming.

    You're free to trap someone in a corner with an active reverse bear trap on their head as that's not bannable doesn't mean you are immune to being called out for it.


    Free to camp all game and rely on no one escapes death to clean up of the kills but once again that doesn't mean that you shouldn't get called out for doing something that's a scummy play


    If you decide to use defensive strike not as an anti tunneling perk but as a free card for you too to complete a generator or get a ridiculously unsafe hook that's all fine and good but once again someone can call you out on it.

  • AvisDeene
    AvisDeene Member Posts: 2,396

    If the rescued Survivor is a weak looper, it would make them the best target to go after. The faster the Killer can get someone out of the match, irregardless if they have BT active, the easier time the Killer will have with the rest of the match. It is smarter for the Killer to hit the unhooker and down the unhooked. The unhooker will go and get healed, while the unhooked person will either get slugged, forcing someone else off of gens to pick them up, not have DS and get hooked again or have DS and waste more time. Depending on how many gens are left and which Killer it is, it may be more beneficial for the Killer to get the Survivor to use their DS early on. One of the worst things a Killer can do is to get looped by a Survivor who knows what they're doing. Why should the Killer allow anyone to waste their time?

    Your last sentence is just your assumption. Rankings mean nothing and not all Killers think having their time wasted by getting into long chases with healthy Survivors are fun. Killers don't play to provide fun for Survivors, Killers play the game to provide fun for themselves. For many of them, that means killing the opponents as efficiently as possible.

    Also, the word you are looking for is "equation".

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,939

    Ah yes, mock my spelling, really shows your maturity lad.

    Is the rescued survivor us a weak looper then sure, go for them. However you'll go through a bt, down em, only for them to ds you and waste more of you time. Even if your chases are short with them that's still ages you're wasting on one survivor when you could pressure another different survivor. Imo it's way more fun as a killer to chase everyone instead of one survivor over and over but play how you want.

    Yes, it depends on the scenario, but unfortunately you're less likely to waste time by chasing someone who's unhooked someone instead of who's been unhooked. Yeah, you hit the healthy survivor so they heal and you chase the unhooked so you down them. Or you chase someone with the same amount of health states, will likely have taken a hit through rescuing so will be an easy down, let the unhooked go and heal because they're already injured, and the added bonus is it being more fun for everyone involved, at least imo. If you have fun by playing as efficiently as possible, go for it.

    But in a lot of scenarios it's better to chase the unhooker than the unhooked.

  • AvisDeene
    AvisDeene Member Posts: 2,396


    It isn't easier to go after the unhooker, it is easier to go after the unhooked. All the Killer has to do is run up to the Survivor, count to 15 and down them. It isn't difficult to counter BT at all, especially since most Survivors try and bait a hit out of the Killer for the speed boost. Also, for the most part, if the group that the Killer is facing is altruistic, like they usually are, chasing the unhooked would be the smarter choice since their teammates would usually follow the Killer and try and body block and take hits for their teammate. So more time wasted for the Survivors.

    Sorry for the jab at your spelling, I didn't realize you were a different person quoting me from the last one who tried to insult my intelligence by comparing me to a reddit user.

  • Dr_doom_j2
    Dr_doom_j2 Member Posts: 869

    Incorrect on many levels.


    1. Scummy is in the eye of the beholder. Not everyone agrees that using NoED is scummy, and under what usage does it fall under scummy or not scummy, seems to elude anyone who is confronted on such a manner. Trust me, as a killer player mostly, I KNOW what can feel like scummy perk play. You may not have even been around for old DS, old BT that protected both savior and saved, instaheals at pallets, etc. Talk of scummy play, most of those plays removed whole minutes of killer vested chase and down time. But just because your don't like how they were used, doesn't give you the right to harass that player, tell them they're wrong because they made an ingenious and malicious build, and they're the one that needs to improve.

    2. The beartrap scenario.... You're either entirely aware that's bannable and are being facetious, or you are so knew to the game you don't realize that's technically reportable. Either way, it's not allowed, unless something very recently has changed that's been known.

    3. Anytime cleaning up with NoeD is allowed to happen, that is the survivors fault. At most, the killer should be able to net a kill or two - it's a total misplay of the totem isn't broken, or a door isn't opened before more than one person is downed and hooked. If the killer is slugging at the end, that also probably means he was building on an endgame build in the first place, and he played with no perks just to get a strong end scenario. Still beatable, especially if you figure things out before endgame, like when you notice no slowdown perks, or no tots and I'll effects all game, someone might want to break a totem or two.


    4. Aww the big one, the killers most averse tool... DS..

    I don't love defending this perk in it's current form, but look, it was much worse once upon a time, and if you're made aware of it early it's not bad.

    The problem with this perk in my mind is, especially with all it's synergy, the best play is to eat DS as quickly as possible in most cases as once it's gone, builds around it fail completely, but if left unchecked and not tunneled out immediately, there is the potential that the survivor will at end game, deliverence themselves off the hook when you choose to apply pressure somewhere else, hit AD with a perfectly timed extraction transition into AD burst, get smacked down and left (because they are the obsession, duh), pick themselves up with.... That perk that lets you get yourself off the ground (escapes my mind for now) while in the exit gate, and then get smacked down again, only to DS you and out the gate...


    But that said, there's usually a way around it. Notice btw, I say usually... Because I freely admit, there are some scenarios on which you just can't possibly be expected to win..it happens to everyone, and to this date no single person has never lost a game on either side. To that point, all sides have SOMETHING to complain about, for sure, but I believe at this point, it's all but pointless to get upset at the way others play the game, if only because you'll never be able to control that in the first place, and technically it's all working as intended.

  • Dehitay
    Dehitay Member Posts: 1,726

    What are y'all talking about? If a survivor unhooks a different survivor right in front of the killer's face, it's almost always easier to go for the unhooker. You get one free hook when they first start unhooking which interrupts them and they have to start again. Your animation will wear off right after they finish unhooking and then you have the down. If you wait for the unhook and then go after the unhooked survivor that has BT, then you have to hit them twice while they're running instead of hitting the unhooker twice while they're standing still.

  • SpookyStabby
    SpookyStabby Member Posts: 621

    I don't give a ######### what you have equipped; if you're stupid enough to unhook within my field of vision you're both getting strung up like pinatas.

  • AvisDeene
    AvisDeene Member Posts: 2,396

    It is not almost always easier to go after the unhooker. It depends on the situation and how good the Survivors are. The best thing to do, if there is time, is to hit the unhooker before or during the unhook and then slugging the rescued Survivor. Even if that Survivor has BT active, it's only 15 seconds, and more often than not, they usually waste it by trying to bait a hit.

    Now, if the person who is getting unhooked it a really good looper, then yes, it would be best to go for the unhooker.

  • MegaWaffle
    MegaWaffle Member Posts: 4,172

    It always confuses me when people say "if genrush is a problem you just need to apply pressure" yet when the killer does apply pressure they are "campers, tunnelers, petty/trash, etc".

    There is no winning in this community.

    This also goes the other way with killer complaining when survivors run DS/BT but will then (actually) camp/tunnel them...

  • AvisDeene
    AvisDeene Member Posts: 2,396

    The double standard is annoying no matter what side employs it. No one has any right to tell someone else how they should play as long as that player is playing according to what the developers allow.

  • Volfawott
    Volfawott Member Posts: 3,893

    The amount of blind assumption in this post is ridiculous I'm going to poke it out one by one.


    1) I'm well accustomed to Old decisive strike and old borrowed time and well accustomed to what mettle of men used to be.

    As for old decisive strike I've received tons of hate because I used to juggle survivors with it so The Obsession couldn't get it off.

    Old Borrowed time was stupidly ridiculous and was practically ggez you lost in endgame

    Please don't try to bring elitist entitlement to make when you have no idea how long I've been playing the game. It makes your comment stink of arrogance and ignorance.

    How old decisive used to work or how old borrowed time used to work has nothing to do with this discussion bring it up to try to pass me off as a new player to discredit what I'm saying is pretty underhanded.


    2) Trapping a survivor in the place so they can be killed by a reverse bear trap or endgame collapse is not bannable at least for taking the game hostage while you might be able to make a case for griefing the action itself is not bannable. Either you have no idea what holding a game hostage means or you just assumed it's reportable because block someone in a corner. Literally slugging all four survivors and just letting them bleed out which by the way takes a lot longer is also not taking the game hostage or bannable


    3) As for my no one escapes death argument if you actually bothered to read what the post was about you will understand that I'm saying if you're going to do something that you know is going to annoy other people you can't really complain when it annoys other people. I have no idea why you're trying to defend noed because I never once said it was a bad thing to run. I said if you're planning on camping and then just using noed to counter the people who gen rush because of the camp don't be surprised if you get called out for that


    4) once again I was not arguing on whether decisive strike is a toxic pug or whether it can be used in any game situations if you actually read my post which I'm pretty much assuming you didn't.

    My criticism with it was for people who use it as a free card to not be punished for making bad mistakes for trying to popping generator in the killer face or going for a really stupid hook save normally this would be punished by a down and a hook but decisive strike will protect you against this. The people who do this do it with the full knowledge that this with the full knowledge that decisive or protect them is it a Smart Play yes is it a little scummy yes

  • tippy2k2
    tippy2k2 Member Posts: 5,217
    edited June 2020

    I like it when the unhooked person runs right at me, triggering their BT when I smack them, and then get ShockedPikachu.jpg when I then continue to pursue them because the person doing the unhooking has bolted.

    Most of the time I will slug someone who got a raw deal of a unsafe unhooking (I've had the double hook from some clown survivor doing a unsafe hook and it sucks) but people who pull that stunt do not get that mercy. Right back up on the hook for you!

  • Dr_doom_j2
    Dr_doom_j2 Member Posts: 869

    I'm sorry, I thought you were complaining about the way the game is played, are you not?


    In all fairness I shouldn't have assumed you were new, or relatively new. I don't have any evidence of that, and I apologise for that assumption. I misunderstood what you meant when you said that griefing with pig wasn't bannable, and because I misinterpreted that conclusion.

    I still disagree that people should be chastised over playing the game normally, I just don't see that, of used for instance, at the end game, as a big problem, but I understand why it frustrates you.

  • Rivyn
    Rivyn Member Posts: 3,033

    There are instances where it's not petty. For example, if the rescuer sprint bursts to a strong loop. Do you waste time at the loop, or go for the target that you can slug?

    Or if the BT survivor body blocks, allowing the rescuer an escape. Or if they run up to you and hinder your progress, trying to get you to smack them to activate their BT.

    Cases like these are the norm. It's like DS users who do gens, knowing they're safe from pickup for 60 seconds.

  • mouse0270
    mouse0270 Member Posts: 849

    @Rivyn The forums wont let me quote.

    Thats my point! I don't care if someone uses BT or DS in cases where it feels like it was needed. If you were just off hook and I pick you up. Go a head and DS me. If I cam back to hook for whatever reason and I chose to go after the unhooked person, than yeah BT is fine. Trust me, I have videos of my tunneling people because someone with BT blocked me from chasing the other person. I have videos of my tunneling people with DS, because they got unhooked and instead of running away, tried to work on a gen in my face.

    I've got no complaint with this. My initial statement was, killers can be petty. Which pretty sure most people will agree with. The game is 5 people trying to have fun. Anyone who is abusing game mechanics to make it unfun for the other side is being pretty. For example, the two example's above would be examples of survivors being petty.

    However, what I am trying to make people understand is, killers often force "hook rushing" without realizing it. For example, playing with my friends we often end up in circumstances where one of us tried going for the save, and when the killer was after that person, we had another go for the save. But then the killer gave up chase on the first person to try and stop the save. At this point that second person really has no choice. Letting (killer forcing) a survivor into stage two on one hook is petty. At this point you have to just do a hook exchange or hope the BT person can take a hit (To be clear, take a hit, not force a hit).