General Discussions

General Discussions

Why do blocked generators not regress?

Member Posts: 1,414
edited June 2020 in General Discussions

If a regressing generator is blocked, the regression stops. Even though the regression rate is pathetically slow. With the current perks that block generators in the game, at most a gen can be blocked for 45 seconds or less. In this time barely 10% of the gens total progress will have regressed.

So why do they not regress at all?

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Comments

  • Member Posts: 1,568

    Good point. Also I don't understand why killer should break gen for couple of seconds while survivor should only just touch it to stop regress.

  • Member Posts: 909
    edited June 2020

    The point of a blocked generator is to prevent both killers and survivors from interacting with it how they might want to - survivors can't repair it (even to stop regression that was started before it was blocked) and killers can't kick them either to start regression. It's more to make it feel fair even through blocking the interaction - it sucks to watch a generator lose all the progress when you're already sitting there unable to change anything. Now with the new perk that lets survivors block generators it'll be even more equalized. Part of it is also related to Hex: Ruin which does make generators regress faster than normal.

  • Member Posts: 1,414

    @drimmalor This seems like a heavily flawed concept to me.

    The whole point of blocking a generator should be for the killer to stop survivors from repairing it. The survivor's have no reason to ever block a gen unless to the killer from using PGTW with the upcoming perk. But this in of itself isn't a good solution. Because although you're preventing 25% progress from being lost, you're also losing 30 seconds of progress from blocking the gen, actually more than what you would have lost otherwise.

    And as I said, the actual gen regression is really, really slow. 0.25% of progress is lost per second, taking a total of 320 seconds to fully regress a 99.9% generator. If you're lucky enough to get DMT to proc just as it activates, (the only way to block a gen for 45 seconds as of current and very difficult to pull off for the full duration), then at most the gen will lose 14%, or just 12 seconds of progress. And that's not even counting if multiple survivors are on the gen.

    You certainly aren't sitting there watching your gen progress go away. Even you get the full duration of DMT you can still work on a different generator for the time being. Basically, I don't see how gen blocking is this neutral thing that's supposed to shut down both parties when it really just benefits one.

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