What is the last "new" perk that became part of your regular rotation?
I have "new" in quotations because that is relative to the player. But I would consider anything released in the last year or so as new. I'm interested in this topic because it feels like to me that the devs release some pretty half baked perks the last couple of years. And it's sad because a lot of the time there is real potential there but they put in too many unnecessary restrictions or conditions. In any case, for me the most recent perk that I actually use regularly is Inner Strength. It's just a solid well balanced perk.
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Inner Strength for me too, I do a lot of totems anyway in the interest of heading off NoEd and the heal is was faster and does not attract Nurses Calling. So seems like a win/win.
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Inner Strength? I use it too, but only because it's imbalanced. It overrides Thanatophobia, Dying Light, Sloppy Butcher, etc. It heals in 8 seconds. All you have to do is get greedy and bust a totem to have it ready. It works terribly well in conjunction with Head On. I use it but honestly it needs to be nerfed.
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Second Wind, that's pretty much it, as a lot of the newer perks are kinda trash.
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No. It really doesn't. The absolute maximum number of times it can be used in an entire match is 5 times. And that is across all 4 survivors. It already has a built in balancing factor. If it ever became meta then it also becomes worse so that it won't be meta. And 8 second heal really isn't accurate either. It requires that you both find and cleanse a totem. Both of which take time. It's more like a 30-60 second heal with an upside of a cleansed totem.
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I have multiple.
Killer: Surge, Blood Echo, Deathbound, and Trail of Torment.
Deathbound and Trail of Torment aren't out yet, but I know for sure that I will enjoy these perks.
Survivor: Babysitter, Camaraderie, Better Together, Red Herring, and Any Means Necessary.
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Surge has been growing on me a lot recently, but as far as “perks I truly love”? Thrilling Tremors. It’s a nice way to have just a little map pressure throughout the game by blocking off gens for a bit, and it’s almost as good at locating survivors as BBQ.
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"The absolute maximum number of times it can be used in an entire match is 5 times. And that is across all 4 survivors."
How many times has this really happened to you? Occasionally I would get in a random team and maybe one other person has it, and even then we don't run out of heals. And if we do we just do what we did before- go get a fren to help us out. It's not that hard.
"And 8 second heal really isn't accurate either. It requires that you both find and cleanse a totem. Both of which take time"
It takes 14 seconds iirc to cleanse a totem. That means:
A) You have it ready when you need it so when you need a quick heal you only spend 8 seconds in danger time, not 32 seconds of self-caring. Even factoring the totem time and assuming a nearby locker it is much quicker to use and this is really 8 seconds of scary time vs 32 seconds, since you'll be cleansing totems at full health. You're in a safe position using this perk as healing vs any other method.
B) It's quiet. Self-caring is extremely loud. When a killer gets near I would have to stop self caring because it is even louder than wounded sounds. Hiding in a locker is quiet even with muffled wounded sounds.
C) It bypasses killer stall perks, even ones designed to counter healing like Sloppy Butcher and general perks like the aforementioned Dying Light and Thanatophobia perks. This stresses me out as killer because I run those perks.
D) It makes Nurse's Calling useless. I took off Nurse's Calling because a few weeks ago everyone was either healing so fast or just running this perk instead. It was useless in 8/8 games and in 2 or 3 of those it was because of Inner Strength.
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Corrupt Intervention and Infectious Fright. Killer perks have been absolute trash since the Plague DLC.
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All Steve perks are trash wym
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I find second wind to be ok, thats why I use it.
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Second wind is his best perk though. I only bought the dlc for inner strength and fixated.
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Discordance, I have not been impressed in the category of Killer Perks by BHVR for a while either.
But think about it, They can't just make a new NOED like perk, although I wish they WOULD make perks that disrupt the Meta.
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The main problem with that is if they do introduce too many more new meta perks in the only way they do new content anymore, through chapters, the game becomes more p2w and people complain about that. No win scenario, really. Not that I disagree it’d be nice to see the meta shake up a bit.
Realized I didn’t answer for survivor. It’d be the reworked “We’ll Make It” for me, but that’s because I don’t use teachables on survivors.
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Certainly, @LordRegal but they gotta disrupt the Meta just once AT SOME POINT.
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I'm kinda loving Infectious Fright, Fixated can be fun to screw around with.
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Exactly, I didn't say that Steve's perks were great or anything, just that second wind was the onoy newer perk that I use.
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Ah I see.
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Been playin ALOT of Bubba with Nemesis. Pretty much anytime I wanna use PWYF on a killer...Nemesis is a must to go with it.
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Yeah, but other survivors also cleanse totems even without Inner strength for points, and of course if the totem was active, then to get rid of it.
The average number of heals I got out of it is maybe 1-2 heals per match.
The game needs strong perks to shake up the meta, and make people compromise in their choices. Bringing inner strength might cause them to pick other items and perks to bring into a match trusting their luck to get some use out of IS. Which is a good thing.
All the killer perks you mentioned have been out there well over two years ago, if we really approach the game with the sentiment not to ever add something that counteract or interact (even to the slightest degree) with some existing piece then they can stop developing the game right now.
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You are a guy I want to talk to. Why run those perks over meta perks? Why use Babysitter over Borrowed Time for example? Is it just to mix it up or do you feel they really increase your odds of survival over other perk options. I can understand using Better Together if you are trying to complete a challenge that involves cooperative action. But just in general?
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Honestly looking at all of the most recent chapters and the perks right next to the characters, it's so sad how many dumb and useless perks are out of the last maybe 7 survivors and 4 killers.
I want to say inner strength, but I'll be honest I did not use inner strength at all until very, very recently and only then did I fully realize how nice of a perk it is to run, you just need to adapt your strategy to it specifically (being on the lookout for totems, mentally locking in locations of totems you previously saw for later use, where you have and haven't been and where totems could be, etc.)
So I'm actually going to go a chapter earlier and say Thrilling Tremors from Ghostface. Really great perk to keep tabs on what progression is happening where, and generally slows down the gen. rush. I run this perk all the time and it's also a fitting choice considering Ghostface is my killer main.
Thinking about it more in depth, my survivor build (which is tailored to a solo playstyle, because that's how I play generally) has not changed a bit in 4 years. Kindred, Spine Chill, Self-Care (not exactly proud to say), and another perk that could be whatever but let's say for the sake of it Adrenaline. All perks not just from 2016 but released at base from launch
That just speaks volumes.
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inner strength, breakout in a meme build
BHVR doesnt like shaking up the meta it seems
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"The average number of heals I got out of it is maybe 1-2 heals per match."
This is how many heals on average every should be getting at best. Any more and the hero is going to have to restart every chase with each villain and sacrifices too much time.
"if we really approach the game with the sentiment not to ever add something that counteract or interact (even to the slightest degree) with some existing piece then they can stop developing the game right now."
I'm just saying that this one perk not only counters four different perks designed for stalling AND tracking but also standard audio and on top of all of that adds the benefit of reducing the threat to heal time by a fourth(8 seconds of danger time vs 32, reducing threat time to only 1/4th). It's ridiculous if you think about all of its advantages and the only disadvantage it has is some other people might pop totems. Even so, like you said, it's common to get 1-2 heals a match, which is all you really needed to begin with.
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Infectious Fright is pretty decent. Corrupt Intervention is alright too. But bear in mind Plague came out March 2019. She's already 15 months old. "New" is relative though. Some players might consider her new.
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I'm All Ears and Fixated.
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I worship Inner Strength and its probably my most used perk. I've memorized most of the totem spawns at this point.
I also regularly use builds with For the People. It counters slugging pretty well and has good synergy with Dead Hard. The main draw is that it creates an Obsession since Rank 1 Killers respect Decisive whether or not you run it most of the time
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it actually does not stop the audio, in fact you can be heard moaning in the locker while you wait for its timer.
Would you really prefer self-care and medkits be the only options for survivors to self heal? People wanted to have options for a long time, and it was mostly added with inner strength and second wind, that was the point where the meta really shifted, beforehand very few really took pharmacy over other options, and self care was nerfed to be too slow.
It is difficult to agree with your point cos you take the best possible scenario one can get out of this perk and project it to its general use, and it is very much not the case (some maps you'll struggle to find a locker like large portions of shelter woods or the ormond ski resort). And of course, you still need to lose the killer before trying to use it. If you were unlucky with your totem senses and got hit before destroying one, then you have to run around the map hoping to find one injured, before you can take this perk for a ride.
To really counter all those perks, the killer also needs to run them, and some of those are not seen too often.
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Fixated. It actually counters Spirit quite well.
Other than that, most of the "newish" perks I use have been for memeing. Which is what makes DBD fun these days. Like Pebble or Head On.
On the killer side...probably I'm All Ears. I don't care what anyone says, that perk is pure gold. If you go back a bit further, I'd say Corrupt. Surge on Demogorgon is pretty good as well, but I don't use it on my "meta" build.
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As survivor, I think Inner Strength. Its just such a good perk.
As killer, I think Surge. Its definitely underrated and when combined with surveillance it's actually dirty. I love those two together.
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inner strength became one of my main perk, the next perk that i'll use often will be Soul Guard, because i always run Unbreakable
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I use Thrilling Tremors on Freddy. It's also on my Wraith but that's because the bloodweb refuses to give me Nurse's Calling.
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Off The Record because it allows me to use Object of Obsession without the penalty of giving yourself away. Works especially well when the killer is searching for you as well and best of all, you can heal without worrying about BBQ and Nurse's Calling. 😅
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Nemesis and Rancor is extremely deadly, I once gotten a 4K Rancor because I had a lot of momentum with slugging. 🤗
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Gonna go with Nemesis as the newest perk I actually use semi-regularly.
As for survivor perks, same dlc. Break out is great for sabo builds.
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Ive only really done it as a meme. Was hilarious mori-ing a guy infront of the open exitgates while his teammates t-bagged him in the background...then they tried getin cocky and flashlight blinded me, lol.
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Since there's no "new" Perk in any of my main builds, i'll simply give you the last Perks that joined.
For Killer, it's Pop Goes The Weasel.
For Survivor, it's Kindred.
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Nemesis. Bubba. The perfect marriage.
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Killer:
Nemesis or Infectious Fright (is that still "new"?) on Myers and Thrilling Tremors when I don't have BBQ to find my Gen to pop.
For Survivor I tried Inner Strength, Better Together or For The People for some time but they never did make it in my Standard Kit (Kindred, DS, Iron Will and Spine Chill). Off the Record is a nice alternative on a Survivor where I don't have Iron Will.
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A bit of inner strength but that's about it. Mettle of man is decent but just not my perk.
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I run breakout occasionally. Honestly breakout is one of my favorite perks because it's so much fun.
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Fixated
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On survivor side last two newer perks that I considered interesting were Fixated and Any means necessary.
On killer side I want to try Pyramid's new perk that makes survivors scream then they are not within my terror radius. Looks interesting with Nurse's Calling. Perks like Surge or Thrilling Tremors are somewhat interesting as well.
I agree that most new perks are bad but so were many of the old ones. Hope, Deja Vu, This is not Happening, Monstrous Shrine, Predator, Unrelenting (except for that brief period of maschine gun combo time when it was useful)
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I don't run perks to straight up increase my odds of winning on either side, but rather pick perks based on how much fun I have with them without ruining the other sides experience. I also just think perks like Babysitter and Surge better fit my play-style compared to BT or PGTW.
Nobody likes to get hit by NOED or outplayed by Dead Hard so I just stopped running those perks.
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I used Inner Strength coupled with Small Game or a map quite a lot. Was good way of eliminating NOED. But I've since gone back to Self-Care and don't care if that's frowned upon.
Red Herring and For The People were fun for about 2 matches.
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Nemesis and Off The Record.
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Any means necessary. I had a blast using it so it remained in my loadout
I also use hangman's trick from time to time after it's rework, but my stable build for killer is: mad grit, agitation, iron grasp, bbq/pop/corrupt intervention.
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Definitely Inner Strength. I only solo queue, so having a reliable heal is essential. BT, Kindred, IS, and either an exhaustion perk or Iron will is what I run most of the time.
Wish I could run other more fun builds, but red ranks are... a treat.
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Any Means Necessary
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So you are just a nice guy looking for a good time. Got it.
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POP! who knew adding 30 seconds to a perk would make it the best killer buff in the game
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