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Fun Hatch End Game (I honestly believe that this is balanced)
At least 4 generators will need to be completed during the trial for the hatch to be spawned in. The amount of survivors alive or sacrificed does not affect this requirement.
COOL EFFECTS:
When you are the last survivor, it will lightly begin to rain blood. Indoor maps will have the ceiling leak drops of blood and windows that lead outside will appear to be red.
Map Specific: Lèry's snow will slowly transition to red snow over a short period of time when you are outside. The Game map will have bloody rain when you are outside. Red Forest (Huntress Map) will transition it's rain to blood over a short period of time.
LAST SURVIVOR:
During the first 30 seconds of you being the last survivor, both you and the killer will see the hatch aura if it has spawned in. This adds a race to both the killer and the survivor but be careful - The killer can close the hatch! The key can still open the hatch if the killer has already closed it.
After 30 seconds of you being the last survivor, the killer will see your aura whenever the killer is outside a 32 meter range from the survivor. Perks like Solo Survivor can increase this to a 60 meter range if the perk is at tier 3. This encourages juking and losing the chase to waste the killer's time.
The exit gates will automatically open after 60 seconds seconds of you being the last survivor. However be warned - For every generator that you needed to repair to spawn in the hatch will add a additional 15 seconds to this as a punishment for your team playing so poorly. Left Behind can be reworked to decrease the amount of time for the exit gates to automatically open by a % as well as providing a slight haste status effect to help you during a chase.
DONE!
Leave your opinion below and please be civil about it, I really was thinking about both sides when I made this rework so please don't give me any salt!
Comments
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You already posted this in another discussion but hey :shrug:
At least 4 generators will need to be completed during the trial for the hatch to be spawned in. The amount of survivors alive or sacrificed does not affect this requirement.
No. Just. No. (more explained through the other explanations.)
if your whole team dcs, and you somehow get two gens done, how will you get the hatch, powerful agains killers listed in next explanation.This adds a race to both the killer and the survivor but be careful - The killer can close the hatch!
This is an extremely powerful mechanic for killers who can move quickly (Nurse, Billy, Wraith?, any other I might be forgetting)
After 30 seconds of you being the last survivor, the killer will see your aura whenever the killer is outside a 32 meter range from the survivor.
Why can't the survivor see the killers aura. if it were implemented it should probably be outside of terror radius and make sole survivor decrease both of your aura reading. How would survivors know if the killer can see them or not if it isn't terror radius based.
(The terror radius could be really OP on some killers but super weak on others.)Perks like Solo Survivor can increase this to a 60 meter range if the perk is at tier 3.
WAYYY too big of a radius if I'm honest, but its nice to see you are thinking of survivors a little.
The exit gates will automatically open after 60 seconds seconds of you being the last survivor. However be warned - For every generator that you needed to repair to spawn in the hatch will add a additional 15 seconds to this as a punishment for your team playing so poorly.
So you should be punished because your team sucks? Just make it 2 minutes flat or something and get rid of the aura reading between killer/survivor (not affecting perks, just the second "Last Survivor" paragraph.)
I really was thinking about both sides when I made this rework so please don't give me any salt!
Really? Because it seems pretty killer sided.
COOL EFFECTS:
Kind of an necessary addition and super hard to code, please no.
Sorry if this wasn't "civil" for ya...
Edit: The title is "FUN HATCH END GAME..." How would this be fun?
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I knew i've seen this suggestion somewhere, the blood thing is dope tho'
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ToxicTapp said:
You already posted this in another discussion but hey :shrug:
At least 4 generators will need to be completed during the trial for the hatch to be spawned in. The amount of survivors alive or sacrificed does not affect this requirement.
No. Just. No. (more explained through the other explanations.)
if your whole team dcs, and you somehow get two gens done, how will you get the hatch, powerful agains killers listed in next explanation.This adds a race to both the killer and the survivor but be careful - The killer can close the hatch!
This is an extremely powerful mechanic for killers who can move quickly (Nurse, Billy, Wraith?, any other I might be forgetting)
After 30 seconds of you being the last survivor, the killer will see your aura whenever the killer is outside a 32 meter range from the survivor.
Why can't the survivor see the killers aura. if it were implemented it should probably be outside of terror radius and make sole survivor decrease both of your aura reading. How would survivors know if the killer can see them or not if it isn't terror radius based.
(The terror radius could be really OP on some killers but super weak on others.)Perks like Solo Survivor can increase this to a 60 meter range if the perk is at tier 3.
WAYYY too big of a radius if I'm honest, but its nice to see you are thinking of survivors a little.
The exit gates will automatically open after 60 seconds seconds of you being the last survivor. However be warned - For every generator that you needed to repair to spawn in the hatch will add a additional 15 seconds to this as a punishment for your team playing so poorly.
So you should be punished because your team sucks? Just make it 2 minutes flat or something and get rid of the aura reading between killer/survivor (not affecting perks, just the second "Last Survivor" paragraph.)
I really was thinking about both sides when I made this rework so please don't give me any salt!
Really? Because it seems pretty killer sided.
COOL EFFECTS:
Kind of an necessary addition and super hard to code, please no.
Sorry if this wasn't "civil" for ya...
Edit: The title is "FUN HATCH END GAME..." How would this be fun?
Summary: Is this impossible? No, far from it. You have multiple opportunities to escape and at worst with 5 generators remaining, you'll have to wait 120 seconds for the exit gates to open with 90 seconds being the total time the killer can see your aura. However this shouldn't be a easy task for the survivor since your team failed and you should be somewhat held responsible for that.
This is fun because the end game has some spice to it and I know that it looks bad on paper but I think, just a little, your exaggerating the absolute worst from this.0 -
Id like that as a survivor seems cool plus the blood would hide ground scrathes/blood trails is slugged and left alone so you can draw then use unbreakable to stand1
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redsopine1 said:Id like that as a survivor seems cool plus the blood would hide ground scrathes/blood trails is slugged and left alone so you can draw then use unbreakable to stand0
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Thanks its a shame the lag ruins my survivor playing though (check out my youtube shadowderivara and look at my longest game you will see what I mean) but to clarify see trapper coming my way he is not in hitting range suddenly I'm injured into a trap turn screen round hes walking up from next to gen 15+ feet away I think when he was same distance when I ran from gen that's why I hate lag who can play when the killer just jumps a gap0
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I honestly just like the idea of final stand the devs said.
60 seconds true 1v1.0 -
Milo said:
I honestly just like the idea of final stand the devs said.
60 seconds true 1v1.0 -
@Nickenzie Where did you say 60 seconds in your original post? The only place I see is the time the gate opens. You also said 90 seconds. (this is for how long the kiler can see your aura)
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ToxicTapp said:
@Nickenzie Where did you say 60 seconds in your original post? The only place I see is the time the gate opens. You also said 90 seconds. (this is for how long the kiler can see your aura)
30 Hatch grace period, regardless if the hatch has spawned in or not.
Then after 30 seconds.
30 (1 Generator Remaining)/45 (2 Generators remaining)/60 (3 generators remaining)/75 (4 Generators remaining)/90 (5 Generators remaining) Seconds of the killer seeing your aura if the killer is outside 32m from you. Currently in the live build, you wouldn't even get a chance to escape if you didn't complete 2 generators but my version gives the final survivor a chance to escape but with a longer time penalty. However if you had 3 generators remaining to repair, you would have to deal with the killer for 60 seconds before the exit gates opened. It's still the developers original idea but it gives survivors more of a chance to escape if the survivors didn't repair 2 generators!0 -
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There are way simpler and more balanced ways to go about this. Not to mention the amount of time it would take to add blood effects to each map
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Hellbilly said:
Stop making threads.
However - Please keep harassing me so I can get your alternative account banned too!0