Buff Pyramid Head
its like 50/50 that the person you down will be tormented, it if you ensure they are tormented as you chase youre often just wasting time. His secondary attack is also really easy to dodge and his ability to "instantly" send tormented survivors to the "hook" isnt reliable nor that powerful.
He needs a buff.
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Instantly to the cage. No meta perks work with him and the cage spawns near survivors on the other side of the map not only for instant rescue and easy heals but now they can work on a gen together !
Way to long cooldown on the ranged attack they can break chase on sprint alone after simple weaves.
And man these perks are trash.
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perks idc about bc nothing is forcing you to use his own perks
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He’s fine, it’s not like we can bully him into a corner or anything..... oh wait...
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he need buff ? really ?
what about killer instinct when tormented which always show your position ? [ 2 sec after killer instinct go step in pyramid head trail again.. and will trigger killer instinct again ]
what about punishment skills which make pallet and wall useless ?
1 hour tormented status HUD ?
and also... what about cage or final judgment which make decisive strike and breakout useless ?
OK, We Need Fu*k*ng Buff Him !!! 🤣🤣🤣
Post edited by BestGame on2 -
Killer instinct works for about two seconds after you step off the torment trail. Definitely not a permanent thing
The ranged blast is very easy to dodge and he can't hide exactly where he's firing (unlike Huntress/Deathslinger)
The HUD is a bit much, I'll give you that.
The cage that also is guaranteed to send them as far from PHead as it possibly can, which means unless the entire team decides to leave the person he will not have the chance to camp them? (Seriously, in all my games as PHead so far I can think of exactly 0 times where the "best" play was to charge down the cage I just made)
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that killer instinct thing is annoying even not permanent ... 2 sec.... but after 2 sec if you step again at the trail ... it show again the instinct... and make you never can hide....
cage send them far ? but that cage also disable decisive strike and breakout so maybe fair enough.
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If you're constantly stepping on and off a trail I really don't have much advice for you. He can't put them all over the map, if an area is covered in trails than the rest of the map is going to be trail free.
Cage is intentionally designed to not work with any hook perks or carry perks, for BOTH survivors and killers. Pop, BBQ, Thrilling Tremors, Make Your Choice...all reasonable perks, all not usable if he cages. It's a two way street.
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Theres so much wrong info about his power and what it does from this single post I'm not even sure I have the energy to break it all down....
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you can watch me discuss up there... there is nothing wrong with my comment and pyramid head power...
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Yea I think they need to buff the spead of the special attack!
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This forum right now
"Buff pyramid head"
"Nerf pyramid head"
Perfectly balanced xD
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Yeah, Most of the posts I see about Pyramid Head are either that he's a weak killer that needs quite a few buffs or that he's op and should be nerfed into the ground. I've only seen a couple of people that have an opinion of him that's somewhere in the middle.
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I would suggest two buffs
1) Slightly/Moderately reduce the cooldown on his ranged attack.
2) Allow him to pick which cage to send the survivor to, not just the farthest one. I actually have no clue if the cages spawn at the beginning of the game, or just when someone gets sent there, but the option to control where the survivor goes would still be a great buff overall.
NOTE: I'm aware that its a bit early to be making these calls, but this is just where my opinion stands as of right now.
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