The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Live Test phases

RayrafLPP
RayrafLPP Member Posts: 621

Just dont know why something like that isnt tested out.

For example: Lets Disable keys and moris for 2 weeks and see how the games play out.

Or remove noed for 2 weeks and see what happens.

Can change it back afterwards, but isnt this the best data you could get for decision making?

Comments

  • Danu
    Danu Member Posts: 281

    I think this would be a very good idea if they had some sort of a seperate matchmaking for it, similar to a ptb. The risk you have with ptb method though is that it would be harder to get a wider range if data since noone is forced to participate and queue times could get terrible so it wouldn't be worth it.

    It definitely wouldn't work integrating test phases into normal matchmaking and forcing people to participate in what could be something they hate or more likely, something that has caused a whole load of new bugs. There definitely needs to be some sort of test mode that's regular or ongoing to gather feedback and performance data and actually observe the potential bugs ut could cause rather than just releasing the patch straight into the main game and then waiting for the next immediate round of bugs to come from it that you have just integrated into your came because it hasn't undergone enough testing