IF you want facecamping punished give us a real idea
So I play both killer and solo survivor, and although I hate being camped on first hook I understand and accept it is an acceptable, legal, valid strategy.
But this is about the endless stream of people posting that camping needs punished, but they never really post a real solution.
So again this isn’t a thread about if camping is right or wrong, it’s solo IF you want it punished what do you suggest? Be realistic, BHVR has stated it’s not punishable so don’t bother suggesting timeouts or bans.
Comments
-
there is no solution to tunneling or camping until you change the entire game. Right now it is impossible for a killer, except thanks to survivors' mistakes, to win 12 chases. Hence, tunneling or camping are needed in certain games.
5 -
Its when they start off doing it on the first hook with 5 gens left that makes me unhappy. my 1st 4th and 5th game was like that already today. Surely something could be done about it being done right off the bat.
1 -
Proximity camping is a viable strategy, but face camping is not, and you can see that in the amount of bloodpoints gained in a match. The less a killer does, the fewer bloodpoints they get as they will most likely get bronze emblems for staying so close to the hook.
1 -
A viable strategy doesn't correlate with the amount of BP gained. If somehow face camping got you a 4k, then you've technically won even if your BP gain was low. No different than Merciless Killer correlating with how much BP gained.
1 -
There's literally nothing to be done. Scumbags will play scummy. Nothing to be done about it.
3 -
If you encounter a face camping killer, then there's no reason for at least one survivor escaping as everyone should be focused on rushing gens. But if a killer is legitimately happy with acquiring so little bloodpoints - the very currency this game lives and dies on - then there's little that can be done I'm afraid.
1 -
Controversial comment incoming...
- Redefine "unsafe unhook" so it's any unhook where the unhooked survivor is hit (not necessarily downed) within X seconds of being unhooked, unless they were fully healed beforehand.
- Heavily discourage unsafe unhooks by transferring damage from the unhooked survivor to the hook farmer and revealing the latter's aura for 10 seconds no matter where they are (yes, even in lockers). If the hook farmer is already injured, they go down. Perks like DS are disabled for the hook farmer. Finally, the unhooked survivor is fully healed, to prevent killers from taking advantage of the easy down.
"Face" campers are already punished by not getting BP or pips. The only ones who need to be punished are the hook farmers who make it worthwhile for killers to camp. They're the main reason why it's so prevalent.
0 -
As someone that mainly plays killer I would just increase the time it takes from going from one hook phase to another, if the killer is too close and there are still gens left to do. In this way it would more or less guarantee that survivors have more than enough time to get all gens done and get out, or if they feel like it, do a save attempt.
Will this stop people from face camping? Ofc not, some people do it 100% only because it pisses other people off. While some do it because they dont think they have any other options left, as in either having a ######### game/######### start and finally caught 1 person but 4-5 gens are done. Sucks for that one survivor but at least in this regard usually there have been some gameplay.
0 -
As someone that mainly plays killer I would just increase the time it takes from going from one hook phase to another, if the killer is too close and there are still gens left to do.
Something like that (slowing the sacrifice speed if the killer is close to the hook) was already tried and the survivors abused it.
1 -
facecamping doesn't even exist anymore since a patch to the hook years ago.
It used to mean standing in front of the hook so they litterally couldn't get a save because you as the killer body blocked.
Now facecamp is anywhere inside a terror radio of the hook.
And survivors can't give a valid reason not to punish overly altruistic hook dives
1 -
Yeah, that’s the time it really stinks for one person. You get spotted first, put up a good chase but go down, and get one hooked staring at the killer for 2 minutes.
If it’s endgame and doors are 99% then there is no point for the killer to leave as anyone they chase can make it to the door most likely. Likewise if the killer is way behind like only a couple hooks so far and only 1 gen left they may at least want to secure a kill or hope an overly altruistic team lets them catch up.
0 -
You're nearly correct yes, but:
- If a Killer somehow gets a 4k with Facecamping, which as been done, then it's a win. You either get a team of highly skilled Survivors, or you get a team of potatoes. There's no in-between when it comes to this matchmaking system.
- If the Killer already has everything he needs in terms of items and perks, what's the purpose of BP? Not everyone is striving for P3 50 Max perks on every single character.
1 -
just permaban every killer who is within a 32m radius to the hook for more than 5 seconds.
see, its easy!
now we can all enjoy our game without these annoying killers ruining our fun :D
2 -
Would it work to teleport the camped survivor to a different hook if the killer stayed within a certain distance for a certain amount of time with no other survivors around?
0 -
Any mechanic that punishes the killer based on distance to the hook will easily be abused by survivors, so no, it wouldn't work.
0 -
Punishing campers isn't going to do anything, they already receive a BP penalty. Instead of focusing on punishing facecamping should focus on rewarding the person being facecamped. Treat it like they were being chased and give them % gen repairs and distraction points while the killer is camping. The other survivors should focus on gens. If killer is camping give survivors safety pip rather than lose pip - if survivors are getting safety pip there would hopefully be less unsafe unhooks by the ones trying to get altruism points. If survivors are getting points, escaping, and atleast safety pip then camping will be more unappealing to killers.
1 -
Unfortunately that would allow survivors to run mid chase towards a hook, forcing a teleport, and pushing the hooked survivor somewhere else on the map allowing for an easy save. Now if they teleported when the killer is within say, a 15 meter radius, and the teleportation would not occur if killer was mid chase, it may kind of work, but then it becomes exploitable by the killer, like huntress or sniper.
0 -
Rewarding the campee is actually a great idea, it still wouldn’t be fun to hang there but if I got chase points and gen points it would at least offset it a bit.
1 -
No one wants punishment for an abusive mechanic they want change. Just as you are suggesting that there aren’t any “real” ideas I’ve also seen many posts which don’t further add to the discussion such as “ camping is a valid strat.”
First of all the game is not meant to be played for the first survivor to get facecamped on first hook. If you look at the emblem system you cannot get some of them if all you do is stay stationary at your first hook. The reason I say this is because while yes you can facecamp on first hook, the game allows you to make that choice but realistically if you want to win you probably won’t want to do this, people who do this many times are only wanting for the survivor to have a bad time, they don’t care about how you’re encouraged to play the game.
So, for me changing this abusive built in mechanic would require the devs to actually provide the survivors with built in mechanics themselves as a means to create other options to get away. For starters if the killer has been within a small radius of the hook for x amount of time, and NO Other survivor is within this radius, an effect similar to kindred activates. This is just one example.
Imagine if there was no entity blocker after vaulting windows. That’s exactly what facecamping feels like as a killer.
0 -
I certainly can't argue with you there. I agree that if at least one person didn't escape then most likely you had a team of potatoes. And if a player has played enough to acquire all the perks that they want, then there's little reason for them not to play scummy if they so choose. But like I said I can't think of what else can be done to dissuade facecamping. Thankfully matches aren't that long and you can be in a new one within roughly 10 minutes.
0 -
Remove hook grabs on healthy survivors and make BT work on distance from the hook rather than terror radius.
This wouldn’t do anything to help against insta down killers, granted, but the chainsaw killers are the only ones that are really problematic here and I feel like they’re going to get tweaks before too long anyway.
0 -
Its really weird, bloodpoints almost don’t matter for me anymore except right at new release. For example I once played a game as Iri hatchet Huntress with a mori and the survivors mocked me endgame because “you didn’t even earn back the BP you spent.” That could matter I guess if I was planning on doing that build frequently but even playing BBQ and a BP offering I can earn more than enough back in one game to get a full web down which will almost always give me another Iri and/or Ward...
0 -
Killer that stays in a hook radius of 3 meters for longer than 60 seconds gets sacrificed by the entity
0 -
I think there just needs to be easier counterplay to camping. My suggestion is to make it to where after a killer hooks a survivor, they have 5 seconds to leave the area. After 5 seconds, any time the killer is in X meters of the hooked survivor and there is no other unhooked survivor in the area, then the killer gets a debuff. The debuff would make the killer's aura visibile to all survivors in the map and if a generator is completed while the debuff is active, the hooked survivor gets another 20 seconds added back to their hook progression.
This would make it obvious when the killer is camping needlessly so that players know to just do gens. If the killer continues to camp, then the gens will just be easy to complete and the hooked survivor will keep getting added time which will make it easier to rescue them at the end of the game if the killer just camps from the start. At the same time, the no other nearby unhooked survivors requirement for the debuff will mean that survivors can't abuse it by camping the hook themselves.
Since this pretty much uses Kindred's power, I would suggest changing the killer aura reveal on that perk to something like the hooked survivor gets 33% objective bloodpoints you gain working on gens while he's on the hook. If you're on the hook, you get 33% of the objective bloodpoints all other survivors get from working on gens while you're hooked.
1 -
I feel that players should play the game the way they want to play it. But so long as perks like insidious exist, then face camping is sadly always going to be a thing.
0