DBD Rift Leveling System is NOT OK
I've finished all 4 levels of challenges of the Tome III today, and it got me up to rift level 62 only. So if we do a quick math here;
800 xp for 1 fragment
10 fragments for 1 tier level of rift
62 to 70 is 8 tier levels
8 tier levels needs 8 x 10 = 80 fragments
80 fragments needs 800 exp x 80 fragments = 64000 exp
64000 exp / 500 exp = 128 games total (I've explained how i get 500 exp per game below)
Here is the screenshots of it and how much exp you get on a regular solo queue game as survivor and killer;
All challenges completed:
Rift level 62:
Survivor endgame screenshot 1
Survivor endgame screenshot 2
Survivor endgame screenshot 3
Survivor endgame screenshot 4
Killer endgame screenshot 1
Killer endgame screenshot 2
Killer endgame screenshot 3
Killer endgame screenshot 4
So, as a survivor if you have a "good game" where you didn't get tunneled/camped to death immediately, you get 597 exp points. As a killer you get around 598 exp points in a 4 kill "good game". Let's say 500 exp points on average if we are being too optimistic about it.
So can someone tell me, after completing all challenges why i still need to play 128+ games which is like 8+ games per day for 17 days straight, which is like 2-4 hours a day of playing DBD. OR i need to pay extra money for the rift ofc which i don't want. Shouldn't this be changed?
Comments
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OP is a moron i wanna do the Battle Pass easily, without trying to put hours in.
No Battle Pass caters to that #########.
maybe play a game without a Battle Pass if you dont like it.
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I mean I don't want to brag but I'm a pretty good player and i have over 1900 hours in DBD. How could an average/casual player complete this rift without paying money? There is that...
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