Maybe have a new result for the result screen if there are 2+ D/Cs
This is very minor, but maybe there could be something like “entity amused” if you get 2 d/cs in the same game with an even greater bloodpoint and exp gain then how it currently is. Something like this could could help in scenarios where killers cant level up due to a bunch of d/ced games
For those who question the lore aspect of this, since the Entity does want human suffering, you could say that D/Cing is a survivor committing suicide and I would think half or more of the survivors killing themselves would be amusing to the entity
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What would stop people from purposefully getting others to DC then?
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Because why would they? Getting 2 D/C's gives you a time penalty. And no one wants to sit around and wait for the penalty to go away just to sit and search for a lobby for another 5-10 minutes.
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Don't play in a way that makes people want to face a penalty more than play a match with you and you'll be fine. :)
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Pretty much, D/Cs are still D/Cs and people are penalized for them. If the earlier person is making is that people can be boosted through this strategy, there are probably far better ways to boost.
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People will DC if you bring a Killer or an offering they don't like. It's not even playstyle half the time. And if I get a DC that wasn't based on my choice of Killer, I get a DC for something in match that put the Survivor at a disadvantage. No one should be playing to the other's expectation other than playing the game within the rules and way it was designed.
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People will D/C just because they see your playing Pyramid Head or Leatherface or if you get an early hook or if the game goes south quickly. Its more than just playing in an annoying way, sometimes survivors just hit that early leave button and even though the killer hasnt done much yet, and a killer shouldnt be discouraged cause they play X killer.
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Seems like we had the same idea, I agree
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Heck i seen people dc due to being the first one down or being the first one hooked. It's like ok, the killer is walking away from the hook and you just die on hook, why? Which i see it alot as solo survivor. Someone will dc near the start of the match or kill themselves on hook. Screwing over everyone else, survivor and killer alike.
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Yeah, usually d/cs arent even the killers fault
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You mean if you bring an ebony mori and tunnel mori people? Yeah, they probably will...or at least 1st hook suicide.
I have played this game for 3 years now and can count on my hands the number of DCs I've gotten when playing killer.
Will you always (even with penalty) have people who DC because they were downed right away or they hate a particular killer or they hate a particular map...sometimes, yeah. But the VAST majority of DC's I see are usually because the Killer themselves are purposely making the game miserable and they want out. And the DCs that follow are usually either people leaving in solidarity or simply because it's no fun to play with a short team and sweaty killer.
And yes, everyone should play to some level of societal expectation. Its how literal life works. Is it a rule to be nice to people IRL? No. You can be a flaming ######### to people anytime you want (the proverbial you, not YOU you). Its within the "rules" as long as you arent assaulting people or breaking a noise ordinance. Do MOST people still conduct themselves in a kind, empathetic manner toward others? Yeah, they do. Because as a society this is part of our social contract. I dont know why people think that stops as soon as they are on the internet, but it doesn't.
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Unless someone's internet goes out - yes, they are.
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I will acknowledge that yes it is the killer sometimes, but I would say killers also have to deal with alot of the commonly played survivor stuff and from my experience they sit through the game and dont D/C. Sometimes killers are “sweaty” in high ranks but that shouldnt mean survivors have to insta d/c
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No, it is the killer's behavior the majority of the time, IME, since the DC penalty was put in place. Killers have a unique advantage to be toxic in matches - far more so than survivors. Not to say survivors can't be toxic - they sure can. But not nearly as detrimentally as Killers. If a survivor does something toxic, the Killer can literally kill them. When a Killer's sole purpose is to be toxic, there is nothing you can do as a survivor to get retribution. So, while I can agree - both Killer and survivor put up with bullshit - in game Killers are much worse and it has only become more and more frequent with all the game changes that have occurred in the last year+. I don't fault anyone for wanting to leave matches that are purposely made unfun. This is a game. Its supposed to be enjoyable. I've lost plenty of times but had a stellar match. My statement stands - play like you give 2-shits about someone other than yourself and you will find the vast majority of people stick around. No one WANTS a ban timer.
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And I can count past my hand how many times I got a DC because I brought out Freddy, Spirit, or Pyramid Head. Or how I got DC's when I slug someone after running into them but I'm in the middle of another chase. And I don't tunnel to the degree you guys claim is bad, nor do I bring Ebony Moris unless it's a ritual. Also what's considered Sweaty? Because a teammate and I were called sweaty one time for finishing 2 gens when we were the last 2 alive against a LeatherFace on Midwich. I also got called Sweaty as a Killer for getting 1k in a match one time during EGC because I didn't let them all go. Or getting a 4k by slugging the 3rd and looking for the 4th to do a Close the Hatch challenge. If you DC because you find a player "Sweaty" for playing to win, I don't know what to tell you. You're playing a competitive game.
Also, this isn't life. It's a video game. You're not obligated to follow the guidelines and expectations of what someone else set out for you in a video game. If I want to play a specific Killer, who are you to tell me I should play him/her because of XYZ? If I want to run a certain build on my Survivor, who are you to tell me that I'm bad because of XYZ? As long as you don't cheat, break the rules of the game setout by the creators, and don't be a toxic POS (which is also against the rules), you can play how you want.
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Yeah i been running kindred alot lately. Which helps to give some in slight as to what the killer is doing around the hook. A majority of the time, what happens is the killer hooks the person, [if they don't dc after getting down] than they just let themselves die on their first hook. The killer didn't bring a mori and the majority of the time there is no mori. They were not sticking around the hook, na they were clearly moving away from the hook and didn't show back up or else kindred would of reveal them. Even the more sneaky characters are normally running around the map, stalking or chasing other survivors to get the jump on them.
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You seem competent enough to know what "sweaty" or unacceptable game play would be to a survivor. :) I'm not going to explain that to you.
If you DC because a player is playing solely for their own enjoyment, to their own detriment (in pts/pips) and the detriment of every single other person on the map because they're in a position to get to make that choice - you are well within your right to do so and I completely understand why you would.
And this is life. Human beings play video games. HUMAN BEINGS. The people on the other side of the screen are people, just like you. They paid money to buy this game, just like you. They joined a match, excited to have a fun and spirited game of ghoulish hide and go seek, just like you. No one is asking Killers not to win...or not to kill people. People hold the expectation that Killers will play the game fair for everyone so everyone can enjoy themselves.
You can play however you want. And as long as you (the proverbial you, not YOU you) play like a complete and total #########, you can continue to expect getting DCs and first hook suicides. Because just like offline, no one wants to be around an #########. You get what you give. So to the OPs whole point - no Killers are not going to get extra incentives to make people DC for their own personal gain. :)
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Except that's not what we're talking about. We're talking about DC's in general. You're the only one who has brought up a specific scenario which is tunneling and moris even though not every DC is linked to that. And regardless of reasoning, any player who DCs is a detriment to all players that were participating in that match. There is only 2 reasonings that are justified that DCing is okay under and that's Farming and if another player is cheating through hacks or exploits.
The term "Fair" is subjective. If I as a Killer run into the same Survivor constantly because they don't know how to hide or play well or suck at chases, am I obligated to give you numerous chances to Survive? Of course not. Yet that's usually an issue if someone gets unhooked and immediately does a gen in the area or is still easy to see after XYZ is done. If I as a Survivor run into an obvious baby Killer, am I obligated to not run him a long chase until all gens are popped because he's new to the game or to the Killer? It's not fair to the bad player of course but how is that the fault of the other person who's more experienced?
Again, these are all subjective points and scenarios. When I play Killer, when I give Survivors a short chase because I'm effective at downing them, why should I get an immediate hook suicide? When I play Survivor, when I give killers non-toxic behavior yet a long chase because I happen to be better at running loops than them, why do I get a DC? This extra BP or safe pip should be provided to all players, not just Killers, who waited 5-10 mins for a match to start just to have a crappy match because a player "Wasn't having fun".
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You brought up offerings. I simply brought up the only offering people typically DC about and the only situation its used in where people would typically DC over alt+F4 out of the loading screen. :) YOU brought up offerings. I just added my 2 cents on the matter. And as I said many times in this thread already - the vast majority of DCs are based on Killer behavior. Are the reasons outside of that? Sure. But those are in the minority, IME.
And just because farming and cheating are YOUR definitions of justifiable reasons for DCing doesnt make them any more valid than mine - since ALL of those reasons still render a DC penalty, and are technically all still against the rules. Albeit, that ARE also understandable in my eyes. Funny, you're ok with DCing because of pt farming, which is not fun, but fine with someone playing as cheap as possible for the purpose of ruining someones match - which is also extremely unfun and also doesn't allow people to actually play the game. Weird.
Killers being 'effective' at downing people these days is not that impressive. Its never been easier to be a killer in DBD than it is today. Chases have never been easier than they are right now. To your point, sometimes it is just a skill issue...you play completely legitimately (without camps, tunnels, slugs, moris, etc. - all the biggest DC inducers) but are matched with people who aren't at your skill level who you down quickly and easily and they DC. Does that happen? Yes - match making is broken and we all know it. My hope is that skill based match making fixes a lot of these problems. Again, this scenario is not the majority of DCs, IME. I play red ranks, so I dont typically play with new players...although some survivors are questionable even in red ranks. 😂
Far more often people (survivors specifically) DC because the killer's behavior is ruining their ability - not just to have fun or win - but to even play the game. And that's the problem. And that's why Killers will never receive a benefit for people DCing - because it would only incentivize them to play even worse than they already do.
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It happens.
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I said offerings which you immediately turned around and said tunnel/mori which has been the basis of most of your argument.
DCing from a match where farming is going on isn't detrimental to the game because obviously other players are participating in it and the DC of a Survivor will not affect the outcome which is to farm points. Comparing that to DCing at the beginning of a match all because you got tunneled or slugged or camped IS detrimental to the game because now it affects everyone who was there playing normally. Someone playing "cheap" doesn't equate to a DC. People find slugging to be cheap, people find tunneling to be cheap, and people find camping to be cheap. No one knows WHY a Killer does that until post chat is they even disclose that. Yes you got your toxic Killers, but not every Killer does it just to make your life miserable.
Now I play Rank 1 Killer and Rank 1/2 Survivor on PC. And from my experience, all my DC's have been because of the choice of my Killer, or the fact they were downed first. If it's not a DC, it's usually a hook suicide. The ones that I have camped and tunneled before whether it was because of strategy or retaliation to their toxic behavior, they DON'T DC. Nor am I trying to impress you with quick downs, but it is an example that I have faced frequently where I downed someone and they immediately DC. Do I know their reasoning? No. But it's probably because it was a bullshit hit to them or they're mad they got downed first, who knows.
Why should I as a Killer and the Survivors participating change the way we play based on someone's ability to have fun, win or play the game? I shouldn't be forced to not play a character I bought with my money for my enjoyment just because they find say Freddy to be a brain dead Killer or that one of my builds is for Endgame and it pertains NOED so they DC because they're mad at such "an OP perk". Is extreme camping and tunneling bad? Of course. But I've had more numerous experiences with DC's and 1st Hook Suicides as a Killer and and a Survivor than I have gotten camped or tunneled to death.
Should PLAYERS, not Killers, be given bonuses for players DCing? They've already included the Abandoned BP gain in match but that isn't enough to make up for the now titled match everyone is forced to play. 600+ BP gain from someone raging isn't going to make up for the amount of time I waited for a lobby to start just to have someone immediately rage quit the game because something didn't go their way.
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Thanks for holding down the fort, I agree with your points
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