I literally thought teams like this didn't exist anymore, this is scary
Context: Map was Suffocation Pit, killer was PH, and I was in solo's, rank 2.
So I used to face high lvl teams a lot as Spirit, and then took a break. After returning, I've never found a team even close to the calibre I used to face.
I was playing survivor against a poor PH. My team was pressuring gens pretty well, he had his downs but they were doing well. I was expecting a 14 minute game, where at some point he might snowball. I was wrong, very wrong.
The PH initiated a chase with me, where I did surprisingly well. I got distance and he chased me to main building where I semi looped it, left to another pallet loop and dropped it, ready to mindgame his attack. Now, this is where the crazy ######### started.
So the chase felt like it was about 1 minute in total, not TOO long, and they were across the map. I see them pop 2 gens in rapid succession, 2 gens left, I thought they split the map wrong, and we were 3 genned. I get caged, and a gen on the side I was on got popped. I was like wth, that's pretty quick.
Then I proceeded to pressure a gen on the other side which I was completely baffled to find out that they even left a gen there, half complete. I knew there was one about 60% on the other side, since that's where the PH found me.
Long story short, they popped the last gen, someone got caught and they left. This poor Pyramid Head went from 4 gens left to 1 because the team was THAT ridiculously efficient. One died, rest got out easily.
Now, this PH and I were completely baffled as to how tf they did all that so fast. Our chase didn't seem game losing for him, and even when I thought we got 3 genned, I was shocked to find out they split it perfectly.
Does anyone else find/face solo teams like this anymore? I thought teams of this calibre of skill in solo's was long gone since I haven't faced that kind of team since returning as killer (aside from swf), and have clearly been used to a much lower level of survivors.
TL;DR, saw a team genrush a poor PH in about 1 minute of chasing. Was a solo team, insanely optimal. Anyone else face/meet these teams?
Comments
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It's pretty much the standard now. No ruin to punish terrible survivors who can't loop and/or hit skillchecks, hence the amount of potatoes at red ranks.
About your experience, any decent survivor will loop the killer for a gen or two, chase time to gen completion is way off.
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What do you expect? It was a Pyramid Head. So far I only got killed by 1 single Pyramid Head. Literally all the others got gen rushed into oblivion even by decent solo survivors. One of them even rage quit when the last gen popped.
- no instadown
- HUGE cooldown even on successful hits with the ranged attack causing overly long chases if people just keep running in a straight line as survivors already have distance if you hit them with proper ranged shots
- no gen defense
- no map pressure
- no stealth
- ok ish tracking IF people step into the barbwire
- barbwire can be easily avoided outside a chase
- very little snowball potential
He is a weak killer in my opinion. Played enough games AS AND AGAINST him by now. I didn't want to accept it at first as I'm a huge fan and was hyped for weeks but he just isn't strong IN MY OPINION.
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The devs forgot why ruin was in the game in the first place. Now most killers are leaving because they lack pressure and a lot of crappy survivors are ranking up. This is what happens when you hand out participation trophies.
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Normally my games go relatively fast, but not THAT fast.
Highly doubt Ruin would've affected them. They were monsters.
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They never left, Poweas. It's just that there are a lot more survivors now, so they're harder to find.
What's with the resurgence of "participation trophies" as the culprits for completely arbitrary things?
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Wow, I wish my team was like that.
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Once people start finding out how weak PH is, It’s only going to be a matter of time until all you see is Spirit, Nurse, Freddy, and Hillbilly again.
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....this is literally how 75% of my solo games go....
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Yeah I see a lot of this as solo survivor. Probably related, I also see a lot more noed.
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Old ruin would have slowed down great skill checks which are a deceptively strong effect.
Before the nerfs, 2 survivors getting 10 skill checks split up anyway between them could finish a gen in ~28.5 seconds which was the same time(Technically it was about ~.014 seconds faster) then if all 4 survivors were working on one gen.
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Well if 3 survivors are on 3 different gens and the killers commits to one person who knows what they're doing and doesn't pressure gens...that's gonna happen at any rank, with any killer.
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Unfortunately i very rarely get actually good teammates.Most of the time they play pretty bad :(
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I had green ranks attacking gens just as fast when I was doing PH adept at rank 1. So, I don't think you should base team skill on how fast the gens went in that one game. If that's the case, I go against and play with those types all the time.. even though I know the outcome would be different if other teammates got chased first. But an *all-solo* squad where I know at least 2 others are good, and they know what to do in all situations? Maybe like 1 in 10... if that.
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The good ol team game syndrome, teammates are never good when you get em
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You make the game easier, lesser skilled players rank up.
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Without an actual video or something it's hard to tell exactly how long of a game we're talking, since we're going based off your rough estimates, but yes I can also say that I've had games where it seems like I literally just don't have the necessary power to stop every survivor from completing a gen. Usually because the moment one survivor gets chased, all the other 3 will all start flocking to generators, so then it ends up being a race against the gen times. If the survivors end up playing like that and you get bad map RNG where the survivors have a lot of really safe loops and stuff? Good luck winning that.
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it up hill battle for most killers still killer lose.
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Did you actually check their profiles to see if they all were solo?
In my games if I get rushed so hard it is when there's swf.
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In all honesty a game shouldn't be six mins if the killer is atleast trying. "Just pressure lmao" is a terrible argument because killers need the time to build pressure. If a team splits to 3 different gens you literally can't do anything about it, because you lose 2 regardless if you chase one off. Killers shouldn't get free wins but they should be able to at least have a chance. I've had many games where even though I'm slaughtering the team all it takes is one person to do all the gens while everyone else dies. Sometimes they're all on death hook, but nope, they escape because somebody on the other side of the map did a gen. There's not a legitimate punishment for letting your teammates die instead of doing gens other than being down 1 man, which doesn't matter if you already have 2 gens left. You can't leave 3 people to knock one dude off of gens but you also can't just let him stick on that the whole game. It may seems ridiculous but it's genuinely that easy to play the game. One person on a gen is all it takes.
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In public matches, it does happen sometimes against SWF, even rarer against solo queue survivors. It only takes 1 survivor with a lack of game sense to foul up the situation you described.
And obviously in a tournament, yeah, almost every team is like that. But that depends on the rules. In a basic points game, which is as close to a "real" game of DbD as you'll get, it's a 5 minute game at best and you're playing for 1 kill and hoping to get 20k points. That's the best you're going to get out of an elite survivor team unless you absolutely play out of your mind as killer.
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One in a million? Hardly.
It literally just takes three survivors willing to split up, hold M1, and not go for silly "hero plays". Plus someone who is a good looper. Voila, gens are getting done.
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But normally I have to personally force my team to spread out. I've never seen a solo team do it so instinctively it was incredible.
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Start was about 4 mins because the PH was doing very well when chasing them and applied decent pressure. Then they ended it fully (us 3 escaping) in about 1-2 mins. So it was around 6 mins in total.
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I'm not a very good looper anymore, I'm average as hell lol. Imo, that chase SHOULD'VE been worth 1 gen only, not 3.
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Well being up at red ranks and playing Huntress is half and half once there's a group like that. For me, I'd always apply pressure and get pretty quick downs, but in doing so everytime I managed to attempt to put a person on hook they doubled up on gens. Then when I got the opportunity to make it over there, the gen would already be finished. It's moments like that where I question how am I supposed to get hooks if I don't even have the time to pressure?
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The thing is. Buying 1 minute in a chase, could be 1 minute for 1 or 3 gens.
If the others are working on gens while split up, a 1 gen chase turns into a 3 gen chase.
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Yeah, they usually stay on the same gen which is why the coordination scared me so much. Usually, I have to force them off the gen to actually make that scenario happen.
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