Hope
Considering it's only active for a limited time during end game, I think Hope should be reworked to not have the timer ticking while hooked or downed. Kinda silly to be on your first hook as the last generator is popped, and have the timer running...
Comments
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Makes sense. Adrenaline is basically the same so it’s not like it would be hard to do the same with hope.
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Or better yet just make it not have a timer seeing as EGC exists (which is already a 2 minute timer)
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I would make it so it's infinite when the last gen pops but nerf it's % a little bit (3/4/5%) so it's not as opressive.
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Having no timer is a good change in my opinion, but I really feel like this would be still too less to increase the pickrate, it would still be pretty weak. But I can't think of any additional endgame related effects that are not already on other perks.
Adrenaline only lasts 5 seconds and the speedboost does go down when you get downed. What do you mean?
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he compared it to the effect while being on hook: hope timer starts even if you're still on the hook and adrenaline procs as soon as you get unhooked.
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Agree
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I always thought Hope should be reworked to grow stronger as gens get completed. Instead of a speed boost make it an actions boost instead. Totem cleansing, door opening, things like that.
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Resuscitating this thread, as Hope is still unchanged. I think this would be a great start to make the perk more beneficial.
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I don´t see Hope a lot. And it is a perk only for endgame, most people use other perks for the normal game. You often to get to endgame.
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