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Hitboxes on silver platters

Spork
Spork Member Posts: 122

When are the devs going to stop handing the killers our hit boxes when we throw pallets? Because of this we don't really have any way of surviving a chase unless you can loop really well. And even then, blood lust eventually kicks you in the teeth. F i x i t p l e a s e.

Comments

  • Golden_spider
    Golden_spider Member Posts: 587

    Someone could benefit from learning what Latancy is.

  • Spork
    Spork Member Posts: 122

    I'm sorry but when a survivors hit box can be hit from behind a wall by a huntress hatchet, I'm pretty sure the hit boxes could use SOME touching up. Thank you.

  • ayaya
    ayaya Member Posts: 163

    Lag switchers having fun

  • Spork
    Spork Member Posts: 122

    The hit boxes have been garbage for a while now, you can go in a game of kill your friends and stand very closely around a corner and still have a hatchet hit you when you aren't even moving. Even when latency plays a part in it, THE HIT BOXES NEED TO BE TOUCHED UP??? Why are you defending it so hard dude? Do you enjoy getting easy hits?

  • Spork
    Spork Member Posts: 122
    edited June 2020

    Even with latency being an issue, the survivors are forced into an animation when dropping a pallet, where they will STILL stun the killer but get hit at the same time. An easy fix (if latency is the MAIN issue and NEVER could be the hit boxes) would be to make it so survivors don't get stuck standing in an animation when throwing a pallet, and instead have free movement as they pass by it and drop the pallet. They did it with window vaults, I'm sure it can be figured out with pallets.

  • thottiepippen
    thottiepippen Member Posts: 98

    I faced a billy earlier that hit me with a chainsaw 6ft + away. My latency was 66ms. VPN? Freaking sucks.

  • Poorfu
    Poorfu Member Posts: 47

    Gonna agree with spork to be honest. Hitboxes are a little too large for survivors. How could the killer hit me if I already turned the corner?

    Nah, definitely not latency issues.